Kem0sabe
Arcane
Obsidian should just make a tb combat system for the sequel, all this dicking around with rtwp won't make it suddenly be good.
Obsidian should just make a tb combat system for the sequel, all this dicking around with rtwp won't make it suddenly be good.
Oh, there's finally a cheat table for balrum? Holy Spirit approves, I hope it allows faster walking speed.I like points you make. Also like sacrifices. Tried posting on profile, tell you things about Balrum+Cheat engine table being out now, but could not. Spirits not let me. Why spirits no let me.
I like points you make. Also like sacrifices. Tried posting on profile, tell you things about Balrum+Cheat engine table being out now, but could not. Spirits not let me. Why spirits no let me.
Yeah, why does this faggot
I like points you make. Also like sacrifices. Tried posting on profile, tell you things about Balrum+Cheat engine table being out now, but could not. Spirits not let me. Why spirits no let me.
Yeah, why does this faggot have his profile set to private. Is he afraid of something?
Looks like an achievement for ignoring half the active userbase.
Umm.
Also you people say 3.0 made the game a lot better than 1.0 but then you say immunities ruined combat? Choose one FFS
Sawyer said:In the future, any game I direct will use the same process that I used on Fallout: New Vegas. I establish basic starting and ending points with a select number of important principles I think should guide the story, and then the narrative lead works toward that until we're both happy.They do have a point that the story probably wasn't helped by being built by committee, and hopefully a sequel would have the lead writer being the boss and saying "this is the story we're going to do" rather than trying to please everyone else.
He's already released TWM2 guides.I see... I 'll nag, then.
Josh has learned a valuable lesson
http://forums.somethingawful.com/sh...06905&perpage=40&pagenumber=783#post457115726
Sawyer said:In the future, any game I direct will use the same process that I used on Fallout: New Vegas. I establish basic starting and ending points with a select number of important principles I think should guide the story, and then the narrative lead works toward that until we're both happy.They do have a point that the story probably wasn't helped by being built by committee, and hopefully a sequel would have the lead writer being the boss and saying "this is the story we're going to do" rather than trying to please everyone else.
Oasx posted:
Good interview despite many of the questions having a heavy RPG Codex bias.
My favorite is how all the RPG Codex awful comes out of hiding for the last question "So why DID you sell out to The Lamestream, and how much exactly do you suck now without the guiding light of Avellone-sama?"
For the people discussing the amount of characters on screen at a time: The Battle of Yenwood actually had a decent amount of people fighting at the same time. More than I expected and I didn't notice any slowdowns so maybe they got that solved.
When you meet the secret group in the sewers during the main quest. You can do this as soon as you access defiance bay.Where does the expansion start in the game ? I might actually give PoE another try.
I really liked the brothel in POE, but, did they add any romance options yet in these expansions? Let me guess, the expansion is full of mindless kill quests and lots of pointless, repetitive combat right? These game developers are far too predictable.
I was thinking of playing POE again on trial of iron, max difficulty, but the thought of facing those druid ogres again has dissuaded me *sigh*.
This is me dying in a blind play through on max difficulty, trial of iron - http://www.twitch.tv/luzarius/v/9134529 - The reason I died is because my ranger's AUTO queued attacks got canceled somehow, so my ranger was sitting there doing nothing. In other words, I didn't know attacks cancel queued attacks (which is fucking stupid as fuck). If I knew that some attacks cause some form of amnesia (hence forgetting to perform queued attacks) I would of adjusted my tactics accordingly, but the game's lore and spell explanations fail to provide this vital informatiopn.
Anyways, the brothel in game lacks depth. The brothel has no art either, so when you shag one of the slags, there is no erotic or stimulating art that captures the spirit of the moment. This usually means the developers are spineless and most likely have given in to sex negative feminists, in other words, sex negative feminists have cut off the balls of all male devs on the POE team.
Introducing WHITE MARCH, an expansion devoid of story where you kill the same npc's over and over again. *sigh* WELCOME TO THE NEW WORLD ORDER OF GAMING.
Why the hell they went with a different approach when FNV apparently worked so well is the real question.
He also joined an hour USGamer RPG podcast interview:
Things Josh wants to improve in the future: Better combat pacing, more dynamic environments and environmental interaction, more C&C and reactivity.
Josh says there was a deliberate effort to make TWM less dense than the main game, a bit closer to BG1 than BG2.
Some talk about the stronghold. Josh takes the blame for emphasizing systems over content and once again says the sequel will be different.
But the (totally tranny) interviewer actually mostly cares about there not being enough people in the stronghold, which leads to a discussion of what agris asked about earlier ITT. Large crowds cause slowdowns on low-end machines, plus "logistical problems" during the stronghold attacks. Also writing dialogue for all them would take some work. But Josh regrets not adding them anyway.
Wow! Josh admits they implemented hard counters by adding the various immunities in 2.0/3.0. "Or the possibility for hard counters".
Some talk about hardcore fans who played the old games vs new fans who didn't. Josh says satisfying the oldschool fans is the most important thing, but at the same time, they can't rely on them forever. But they don't want to ever change the game so much that its original spirit is lost.
I have not played TWM2 yet, but at least inTWM1, I thought Obsidian crafted a much better experience, especially with the quests and using Watcher abilities. Also, I thought the encounters and the atmosphere were better, especially in the Durgan's Battery dungeon. Specifically, the ghosts of dwarves allow you slowly piece together what happened as you progress through the dungeon. I think that was a much better use of the Watcher ability, especially compared to the base game.Alright. I've been playing through 3.0 and have really been enjoying the subtle changes and increased difficulty that I've found so far. I'm about to reach Defiance Bay and wanted to get those who have the full expansions opinion: is it worth buying at the full $25 dollar price? Also bearing in mind I most likely won't be replaying PoE again in several years. Does it add a lot to the experience? Will I finish it and still want to play through the rest of the game?
Just wanted to see if I could get some thoughts on the matter.
The best thing about BGII was the sense of wonder. The game was just overwhelming.got back to Baldurs Gate 2 today. Never got to finish it because at the time of launch I was to little to know English so well. I can't believe how much better it is compared to Pillars in terms of atmosphere, mystery, and the amount of quests you get right after exiting the dungeon is incredible. I don't think there is any hope of doing another game of this scope nowadays although Pillars is the closest.
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