Prime Junta
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Are there any quests known to break savegames?
Not in a long time. Your experience sounds extremely unusual. Report it on Obsidian's feedback forum?
Are there any quests known to break savegames?
I guess the report would be extremely unhelpful, as I did lots of quests between those savegames.Are there any quests known to break savegames?
Not in a long time. Your experience sounds extremely unusual. Report it on Obsidian's feedback forum?
I'm not aware of having done that, but who knows.Sounds like you fell victim to the "opening the application twice" bug https://forums.obsidian.net/topic/88412-303-every-single-map-reset/
Never do that btw.
Ah, thanks. I'll finish Durgan's Battery then first.It's locked, it will unlock later. I ran into the same question and also thought it was a bug. But it's not.
No, patching couldn't fix what was always dead.Do the levels get more interesting after level 7?
Question for those who have completed the megadungeon after 3.0:
Do the levels get more interesting after level 7? During my first playthrough, the rote nature of fights was on account of my being overleveled, but now when I'm fighting everything either at or below the level intended and needing to use a lot of per-rest resources, it's still boring because every level only has one or two encounters designed for it with slight variations. By contrast, I'm still enjoying the increased difficulty of going through the critical path at the lowest level possible. As much as I want to see Vithrack, I'm wondering if it'll be better to just abandon Od Nua and stick to the crit path up until Burial Isle, then take on bounties.
(I like a few of the encounters, but compared to the sprawling puzzles, unexpected weirdness, glorious loot, wondrous locales and miniquests of Durlag/Watcher's, TEP is a barren container of endless monsters and nearly nothing interesting... and loot isn't even all that in Durlag's)