I had a long session tonight after just wanting to play while while Resident Evil 7 finished downloading and I spent almost 5 hours and forgot out RE7...I have to say I am really enjoying the game.
The changes and outright upgrades from the release version are night and day for me. The two biggest changes for me would be combat AI and finally getting to understand (and appreciate) the differences between this and the IE combat.
First off the combat AI with correct settings for each char can pretty much leave most combat on autopilot for fighters and support chars while I haddle myself the magic casters and Durance, this makes combat very fast paced and enjoyable since micromanaging everything was kind of a pain but now everything goes very smoothly and while encounter design are still a bit meh at least now they flow better without having to pause every 2 seconds.
And speaking of combat I was very bummed over the lack of combat prebuffs & spell counters but finally something just clicked and I sort of accepted the fact and started playing more with the actual mindset the game was designed for, like starting off combat with a knockdown or debilitating ability for the Grieving Mother, or using oil slick straightforward with my caster for managing crowd control rather than outright damage spells going left and right and I an enjoying it a lot.
Even tried slow mode for combat and while the idea is good, it might be a bit too slow for my tastes and actually having a speed slider for that would have been just perfect for me since normal combat speed is a bit too fast
All in all I am happy I backed the new game and I am enjoying this one too... even bought a couple of copies on discount from GOG to give away to some friends
now if I use a weapon that causes fire damage do those bonuses get applied to the damage the weapon does or does it only apply to stuff like spells?
Did she miss that her city was burned down to the ground?
Did she miss that her city was burned down to the ground?
That's not burned to the ground, it's more like an ordinary Friday in Oakland.
afaik elemental dmg perks dont apply to weapons.
Just played through a game and have a something that's been nagging me: what are maegfolc?
They are referenced in 2 items and the description of they eyeless and apparently built shit all around the place, particularly in the living lands.
"Feared throughout the Eastern Reach but rarely seen, the gargantuan Maegfolc are renowned for their awesome strength and destructive fury"
Are they some sort of giants? Did they exist before the engwithans?
must be changed in one of those patches or added with expansions but i guess a lot of things didnt work when i played
aside from bittercup build which looks neat, is %5 more weapon dmg from lash worth a talent?
For just one lash - probably not. Maybe for some passive autoattacker builds.
Keep in mind lash is calculated from this:
(weapon damage + weapon enhancement + might bonus + passives + food/buffs/modals + equipment + crits/grazes)
there can be something i'm missing.
That can be a lot of damage. For example 40 dmg will generate 10 dmg lash, lashes go against 25% DR so it's easy to exceed. Elemental talent will add 2 damage per hit.
How viable are pike and shot parties?
I'm planning to make an all custom party with
-1 char as a captain with pistol and 1handed sword and buckler
-2 pikemen with pikes
-1 forlon hope char with 2 handed sword
-2 harquebusiers with harquebus and 1 handed swords as back ups.
Is it possible to use the pikemen to tank?
Just played through a game and have a something that's been nagging me: what are maegfolc?
They are referenced in 2 items and the description of they eyeless and apparently built shit all around the place, particularly in the living lands.
"Feared throughout the Eastern Reach but rarely seen, the gargantuan Maegfolc are renowned for their awesome strength and destructive fury"
Are they some sort of giants? Did they exist before the engwithans?
I think this word is used to refer to large humanoids, like ogres n shit.
Possible and quite viable in fact.
First row - Shield and sword char. Second row: two off-tank pikemen , one preferably Rogue/Barb with Tall Pike Grass. Third row, ranged damage and casters.
Possible and quite viable in fact.
First row - Shield and sword char. Second row: two off-tank pikemen , one preferably Rogue/Barb with Tall Pike Grass. Third row, ranged damage and casters.
For classes captain will be a paladin,forlon hope prob a barb,the harquebusiers prob both rangers or ranger and thief and the pikemen either both fighters or fighter/priest.
Do I need a priest on POTD?
Also has anyone tried the IE mod?
Probably better to play with out a priest, they kind of break the game.