Florian Gheorghe
Cipher
So, after 400 hours or so I found out that actually using IE mod to turn off autosave lowers in half the loading time.
Now a Barbarian is nice but somewhat squishy
Do I need a priest on POTD?
There used to be a weapon switch build with aumaua rogue and blunderbuss / combusting wounds combo. Is that still viable? I'll do a second play-through for WM
To be fair, though, for the overwhelmingly vast majority of encounters, you won't have to micromanage the weapon-switching. You'll mostly be auto-attacking. While it's not making the most of the build, you don't really need to pull out all the stops for each encounter, only a few select ones. In all the others, you'll be fine with just one weapon. In fact, it's often better to keep them in reserve "just in case" - if things go sideways, rapid switching allows you to counter negative combat developments that arose because you were getting lazy and sloppy, which is something that's a real risk in PoE.There used to be a weapon switch build with aumaua rogue and blunderbuss / combusting wounds combo. Is that still viable? I'll do a second play-through for WM
It's viable. It's requires absurd amounts of micromanagement though, I wouldn't want to deal with it through an entire playthrough.
If you want a gunner, I'd go with a ranger with Swift Aim (+ Swift and Steady etc), and Gunner. For extra lulz, have a chanter with Sure-Handed Ila onboard too. Combusting Wounds does work really well with blunderbusses.
To be fair, though, for the overwhelmingly vast majority of encounters, you won't have to micromanage the weapon-switching. You'll mostly be auto-attacking. While it's not making the most of the build, you don't really need to pull out all the stops for each encounter, only a few select ones. In all the others, you'll be fine with just one weapon. In fact, it's often better to keep them in reserve "just in case" - if things go sideways, rapid switching allows you to counter negative combat developments that arose because you were getting lazy and sloppy, which is something that's a real risk in PoE.
To be fair, though, for the overwhelmingly vast majority of encounters, you won't have to micromanage the weapon-switching. You'll mostly be auto-attacking. While it's not making the most of the build, you don't really need to pull out all the stops for each encounter, only a few select ones. In all the others, you'll be fine with just one weapon. In fact, it's often better to keep them in reserve "just in case" - if things go sideways, rapid switching allows you to counter negative combat developments that arose because you were getting lazy and sloppy, which is something that's a real risk in PoE.
To add, weapon switching is bugged, if you swap weapons right after you fire you avoid the recovery (not reload) time after the shot, so it's kinda exploity to rapidly switch. But if you don't switch, or after the 2/3/4 alpha strike, guns fall way behind bows in the damage department, so it's rather rare that guns are "better" for classes other than ciphers.
Sure-Handed Ila is so good it's hard to justify not having a chanter if you have any ranged chars.
an update that broke IE Mod functionality
There used to be a weapon switch build with aumaua rogue and blunderbuss / combusting wounds combo. Is that still viable? I'll do a second play-through for WM
It's viable. It's requires absurd amounts of micromanagement though, I wouldn't want to deal with it through an entire playthrough.
If you want a gunner, I'd go with a ranger with Swift Aim (+ Swift and Steady etc), and Gunner. For extra lulz, have a chanter with Sure-Handed Ila onboard too. Combusting Wounds does work really well with blunderbusses.
an update that broke IE Mod functionality
I haven't tried it myself but I believe IE mod works with 3.05.
You have to try giving the Devil of Caroc the hammer, totally badass.