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@HyphenC - We have probably come down to the end of the road with doing a lot more updates to Pillar 1. However, we are talking about doing one more patch to catch a lot of those little things. I don't have an ETA on it though.
There's only two minor bugs I've noticed in my current playthrough, and iirc they've been in the game since launch so they're probably unfixable.
Characters' voice clips will sometimes not play at the right time. I've only really noticed this with Calisca, the voice clip will start a few words in.
Hovering over an item will sometimes cause its text box to flicker. I think this is something to do with font size, certain sizes making the game unsure whether to make the text box 99 pixels tall or 100 pixels tall and just cycling between them, but I don't know.
Oh, Sagani will probably reassure me that we'll catch Thaos, well before anyone in the party knows who Thaos is. When I first played Pillars 2 years ago this was the first indication I got that the game would even have a villain.
There are probably more mechanics bugs that I'm not noticing because I don't pay enough attention in the moment to make sure Blessing is actually increasing my accuracy or whatever. In a system like this I can see those being very hard to catch.
I don't have experience with this ending, but just from looking into conversation files, it looks like what you are saying might be the last outcome in the sequence of possibilities. So you have to pass several conditions to end there:
1. Player volunteers.
2. Player's constitution < 19 (otherwise he will manage to safe himself)
3. Player doesn't have the helmet (obvious)
4. The souls are bound to the Durgan's Battery either way in WM1
(White Forge quest end != 0, otherwise also Lagufaeth can safe the player)
5. And there were no other companions in the party, so it's done solo
(otherwise, I think PC drowns, if all the above conditions are met, but not also this one, but I'm not totally sure)
I think the sequence then goes like this:
...
You thrash in the dark water until the cold locks your muscles. You can't tell up from down, and all around you feel the sharp, slick angles of stone.
You are trapped.
Suddenly, you feel a current of warm water at your back.
A voice like lapping waves whispers in your mind.
"I told you before that it would be better for all you have seen to be forgotten."
"Forget this, as well. Gods do not intervene for the sake of mortals."
The water pushes you like a hand toward the ghostly light of the surface.
At last, you reach the shallows.
You punch through a thin crust of ice and crawl ashore, trembling but alive.
...
There's only two minor bugs I've noticed in my current playthrough, and iirc they've been in the game since launch so they're probably unfixable.
Characters' voice clips will sometimes not play at the right time. I've only really noticed this with Calisca, the voice clip will start a few words in.
Hovering over an item will sometimes cause its text box to flicker. I think this is something to do with font size, certain sizes making the game unsure whether to make the text box 99 pixels tall or 100 pixels tall and just cycling between them, but I don't know.
Oh, Sagani will probably reassure me that we'll catch Thaos, well before anyone in the party knows who Thaos is. When I first played Pillars 2 years ago this was the first indication I got that the game would even have a villain.
There are probably more mechanics bugs that I'm not noticing because I don't pay enough attention in the moment to make sure Blessing is actually increasing my accuracy or whatever. In a system like this I can see those being very hard to catch.
An hour after I posted this I talked with Hiravias, and when I said "let's talk about something else" he repeated it, and then when I asked him about wild orlans in Eir Glanfath he ended that dialogue by giving his spiel about the Fisher Crane tribe, which is meant to be in a different section of his dialogue. So that'll teach me to run my mouth.
For the past year, I’ve been reporting and writing a book full of stories about how video games were made. Today, I’m psyched to announce Blood, Sweat, and Pixels, a look behind the scenes of games like Uncharted 4, Star Wars 1313, and many more. It’ll be out on September 5.
Well, I've just started TWM, so let's see what's all this fuss about.
But so far, when playing trough vanilla PoE, my biggest surprise has been how fleshed out the Caed Nua keep feels.
When I played the game after release, I remember the stronghold feeling like an empty shell. But now stuff keeps happening there all the time. It's actually quite busy. And I find myself liking it.
What a strange thought. The stronghold used to be one of the major disappointments/cases of overextending the Kickstarter promises. But now it feels quite great IMO.
A slaver came to me to seek help with his slaves and I just casually said 'I decided you should be hang', make you truly feel like some asshole feudal lord lol
A slaver came to me to seek help with his slaves and I just casually said 'I decided you should be hang', make you truly feel like some asshole feudal lord lol
Well, I've just started TWM, so let's see what's all this fuss about.
But so far, when playing trough vanilla PoE, my biggest surprise has been how fleshed out the Caed Nua keep feels.
When I played the game after release, I remember the stronghold feeling like an empty shell. But now stuff keeps happening there all the time. It's actually quite busy. And I find myself liking it.
What a strange thought. The stronghold used to be one of the major disappointments/cases of overextending the Kickstarter promises. But now it feels quite great IMO.
You'll probably find that there aren't as many areas and quests as you'd expect in White March 2, or as many steps as you'd expect to the main quest, and the reason is that while they were making it they were also pouring a ton of resources into the stronghold to flesh it out. It actually probably benefitted from being worked on so late, because after feedback from the main game there's a lot more focus on unique items and scripted storybook cutscenes.
One thing I felt was lacking was the option to mount Gathbins head on a spike/the walls outside your fortress. Or just hang to hang him on the other side of the archway, the guy above seems lonely.
I am currently replaying PoE 1 with the White March expansion. I didn't even get into the expansion content yet and I am already level 9 with my party and at the rate I am taking xp ( 3 bounties completed, all quests completed in Defiance Bay, level 5 Caed Nua), I will be reaching level cap way earlier before completing the game content.
This shit again? I thought this was addressed in the patches!
Is there a mod that increases level cap beyond 16 and does it interfere with steam achievements?
I am currently replaying PoE 1 with the White March expansion. I didn't even get into the expansion content yet and I am already level 9 with my party and at the rate I am taking xp ( 3 bounties completed, all quests completed in Defiance Bay, level 5 Caed Nua), I will be reaching level cap way earlier before completing the game content.
This shit again? I thought this was addressed in the patches!
Is there a mod that increases level cap beyond 16 and does it interfere with steam achievements?
I am currently replaying PoE 1 with the White March expansion. I didn't even get into the expansion content yet and I am already level 9 with my party and at the rate I am taking xp ( 3 bounties completed, all quests completed in Defiance Bay, level 5 Caed Nua), I will be reaching level cap way earlier before completing the game content.
This shit again? I thought this was addressed in the patches!
Is there a mod that increases level cap beyond 16 and does it interfere with steam achievements?
What is the best option to choose from the XP nerf table to reach the max level of 16 just about when finishing the game and all the additional content?
25%, 33% or 50%?
And what's up with the mod option - Pallegina's favoured disposition?
By default it's all on benevolent setting
What is her disposition in the vanilla game? I don't want that to be changed.
And what's up with the mod option - Pallegina's favoured disposition?
By default it's all on benevolent setting
What is her disposition in the vanilla game? I don't want that to be changed.
NPC paladins don't follow the disposition rules. Their disposition-dependent stats progress by level. IE mod lets you change this.
(IMO this is stupid and wrong though, as disposition is your personal reputation, not the party's, and making it so will change NPC paladins into an extension of you rather than their own characters.)
I'm not sure what you mean by stash. There's your inventory stash (which is accessed per usual through the inventory) and there's the treasure chest/vault thingy that's in the room just to the right of the throne room, but it sounds like you mean something else?
The inevntory stash cannot be accessed during dungeon exploration. So once you start descending into the mega-dungeon, you will not be able to get items from the stash, only each charatcer's personal inventory, if I am remembering correctly.