I have just played potd a little (I am still level 5) got stronghold, cleared raedric keep and the eothas temple in gilded vale). I have been doing ok with the NPC companions and a cipher. I just respecced everyone.Is PotD balanced around having a specific class or something? Some fights (like the 3 broodmothers one, the Gleaming Society etc.) are overwhelmingly difficult, to the point of wondering what am I doing wrong for the odds to feel so skewed in the favor of the mods. They do SO much damage, even through some buffs. I can't even CC them fast enough with the cipher.
Hope it means triple the wordcount of every text in the game.
You guys are all sold on PoE2 already?
And calling Rogue the worst martial class is complete bullshit. Of the four martial classes it's Rogue > Monk > Fighter > Ranger. Perhaps Rogue was patched at some point and you guys haven't played with the new Rogue yet?
PoE combat difficulty is very frontloaded, if you can survive the initial clash it gets easier. Use a DAoM potion on your priests to buff up easier in tougher encounters, it makes all the difference.
Heavy armor on spellcasters isn't worth it imo since it makes casting spells slower and you can't stack modifiers to reduce recovery like on attacks. For melee there is little reason not to use it, except if you want micro somebody heavily.
Healing damage is in my experience futile, only the paladin abilities are potent enough to make a difference - with a priest it's better to buff defense and resurrect if needed.
Wait until you get to the TWM2 optional encounters, you're in for a treat.
I think druids and ciphers are just as good, if not better, for AoE CC, along with specialised Barbs.
Don't disagree about wizards being good, just that there are a lot of other viable options.
You guys are all sold on PoE2 already?
And calling Rogue the worst martial class is complete bullshit. Of the four martial classes it's Rogue > Monk > Fighter > Ranger. Perhaps Rogue was patched at some point and you guys haven't played with the new Rogue yet? Since it's obvious that *some* of you haven't played Ranger since Ranger got nerffucked.
Ranger nerfed? LOL, must have missed something. Sagani simply rocked in my recent game. Basically was pulling the weight of 1,5 characters easily.
But maybe it's because the stormcaller is/was awesome with high attack speed ? How does it work now, would someone bother to check ?
http://pillarsofeternity.gamepedia.com/Stormcaller
Is these stats are still up to date, this bow is savage indeed.
If you're referring to the build from the Steam guide, it's outdated garbage. That guide refers to Rogue's backstab as a 100% damage modifier when it's now been buffed to 150%. And it treats rogues as if their abilities only work with melee when its only Reckless Assault and Riposte that is melee only, all the other abilities work with both. And it doesn't mention that Rogue abilities work with spells too, which is the whole point.Most ranger abilities also work for melee. Try a Tidefall ranger, it's pretty brutal.
Yes, they are viable. But when shit hits the fan, noone can make a difference like a Wizard does. Cipher? I love Ciphers, but during really difficult encounters they tend to run out of juice fast and be forced to fight a bit before casting again. That early period may make all the difference. Okay, DAoM potions are a bit of an equalizer, as DaOM is the Wizard's biggest asset, allowing him to spam-cast spells fast. So a Druid with DAoM would do well also. But the wizard has the most versatile tools to target the approriate save and some large AOEs. And Pull of Eora, Shadowflame and Concelhaut's Crushing Doom.
Barbs are good regular, always-on CC, and I love them, but can't really do the emergency mass large-aoe CC spam.
You guys are all sold on PoE2 already?
And calling Rogue the worst martial class is complete bullshit. Of the four martial classes it's Rogue > Monk > Fighter > Ranger. Perhaps Rogue was patched at some point and you guys haven't played with the new Rogue yet? Since it's obvious that *some* of you haven't played Ranger since Ranger got nerffucked.
If you're referring to the build from the Steam guide, it's outdated garbage. That guide refers to Rogue's backstab as a 100% damage modifier when it's now been buffed to 150%. And it treats rogues as if their abilities only work with melee when its only Reckless Assault and Riposte that is melee only, all the other abilities work with both. And it doesn't mention that Rogue abilities work with spells too, which is the whole point.
Rogues are my favorite as well, and I'm glad that they will be beefed up a bit for PoE2, they really are too micro-intensive.
What do rogue abilities have to do with a ranger build?
He probably meant that the ranger build has similar outdated info.
Even without the pet, give her the Stormcaller and build her with accuracy modal and damage/accuracy talents and abilities. She tops the party damage all the time.
The fox is a plus, but late game he just dies all the time, which makes her top position in the damage dealer category even more disturbing.
afaik most of Ranger's abilities only work with ranged now, and they completely changed the huge accuracy bonus from Stalker's Link (which now no longer works with melee like the other abilities).
It doesn't affect Sajani so much since she's played as a ranged dps anyway.
Yes, they are viable. But when shit hits the fan, noone can make a difference like a Wizard does. Cipher? I love Ciphers, but during really difficult encounters they tend to run out of juice fast and be forced to fight a bit before casting again. That early period may make all the difference. Okay, DAoM potions are a bit of an equalizer, as DaOM is the Wizard's biggest asset, allowing him to spam-cast spells fast. So a Druid with DAoM would do well also. But the wizard has the most versatile tools to target the approriate save and some large AOEs. And Pull of Eora, Shadowflame and Concelhaut's Crushing Doom.
Barbs are good regular, always-on CC, and I love them, but can't really do the emergency mass large-aoe CC spam.
The Cipher I use usually does one weapon attack (warbow, or with bad attributes blunderbuss [if you can't get 25 focus with one attack]), casts Reaping Knives on Maneha/Zahua and spends the rest of the fight casting non-stop under haste from Time Parasite (Cipher native DaOM which is a huge debuff) or DaOM. One Torment's Reach/Carnage gives you 50-100 focus, Heart of fury gives you instant 190, you never really have time to auto attack. During some fights you can easily chain 20+ Amplified Waves (Llengrath comes to mind) with nothing else in between.
Druids like you mentioned are very comparable to wizards, except their lvl 7 and lvl 8 spells suck a lot and they lack a native haste. Their best spells are also double checked (Embrace the Earth Talon, Calling the World, Storms).
Mind you, I don't disagree that wizards are powerful, but the picture isn't as bleak as you paint it.