Bonerbill
Augur
I really like the combat system, even though I am still not a great fan of the way engagement works (especially when your retarded companion pathfinding AI decides to maximize the number of engagement attacks in their face to reach a given location).
However, everything else feels like a letdown. The game is too verbose indeed, and the stronghold feels like a separate minigame. I am terribly disappointed as I liked Crossroad Keep despite its shortcomings (mostly that upgrading it did not change much gameplay wise).
Caed Nua really feels lifeless, with only vendors and a few hirelings idling around. We never get to visit the demesne itself (is there even one, or are we only controlling the stronghold and getting money from tolls? I find it hard to tell).
And having stronghold turns be tied to quest advancement feels really gamey, especially combined with henchmen wages being tied to time.
btw, what are these walls for, given that every raiding party seems to have no trouble getting into the main hall or the courtyard?
Is it worth having hirelings then? Should I just recruit them before attacks? Or look for the best ratio of (prestige+security) /upkeep? Should I wait for all the stronghold to be fully upgraded before ( I should have enough with the early levels of endless paths + sacking Raedric Stronghold)?
Some of the newer stronghold content from patch 3.0 is pretty good. I think it's worth doing for the events, items, and battle of yenwood field. Items like The Helwax Mold are definitely worth getting.