Grunker
RPG Codex Ghost
I liked the ship much better than the superfluous and boring stronghold
Stronghold was just pointless filler altogether.
By contrast, I am somewhat amused (bemused?) by the enthusiastic response to Pathfinder: Kingmaker's cartoonish kitsch, which is merely a step up from D:OS. There is little brilliance in PoE's writing per se (and even less so in Deadfire's) but for all its supposed purple prose, it often adopts an appropriately fatalistic, downcast adult tone. Indeed, Obsidian is casting a retrospective glance at a sub-genre that, regardless of appearances, is no more. They are aware of the distance that separates us from who we were (and what the world was) in the late 90s, and are not afraid of owning up to this awareness.
Stronghold was just pointless filler altogether.
Which RPG had a better stronghold?
NWN2.Which RPG had a better stronghold?
I agree, and I think you can add Beast of Winter to this count, for the same reasons. It has it's own atmosphere, it's coherent, and self-contained. Just like a small P&P module.It's one of the reasons I think Siege of Crägholdt and White March are so good - they're indulgent P&P nostalgia and creative spins on old D&D tropes respectively. They don't overreach. I applaud PoE's ambitions with creating a fantasy world coupled with historicism, the end result is just poor.
Stronghold was just pointless filler altogether.
Which RPG had a better stronghold?
BG2. Instead of superflous and boring systems it's just a bunch of sweet questlines.
Beast is so steeped in the failed PoE-lore that I don't get that from it at all, unfortunately. Even if I like the initial village and the scenes with Rymrgand
Beast is so steeped in the failed PoE-lore that I don't get that from it at all, unfortunately. Even if I like the initial village and the scenes with Rymrgand
I don't get the disdain for PoE-lore. It's perfectly serviceable lore, certainly compared to Forgotten Derp or Dragonderp or what have you.
At least for me the dislike comes from how the lore dumping was handled in dialogue in PoE 1, while playing Pathfinder, they don't really do it, the names of the nations, people etc doesn't really matter to me that much, and if I'm interested I can look them up somewhere else. I think some people dislikes the made up names they throw around. The setting itself is serviceable, but one thing I really dislike is how the gods are handled, they should've kept scope of the game smaller/lower than it is. You talk with the gods in the first game? That's imo way too early, leave that to the possible sequels.
They should've handled the gods like in D&D where they are real, and people knows they're real, but they're "just there", at least as far as I've seen in games.
At least for me the dislike comes from how the lore dumping was handled in dialogue in PoE 1, while playing Pathfinder, they don't really do it, the names of the nations, people etc doesn't really matter to me that much, and if I'm interested I can look them up somewhere else. I think some people dislikes the made up names they throw around. The setting itself is serviceable, but one thing I really dislike is how the gods are handled, they should've kept scope of the game smaller/lower than it is. You talk with the gods in the first game? That's imo way too early, leave that to the possible sequels.
Yep I agree. But the problem was with the presentation, not the lore qua lore.
They should've handled the gods like in D&D where they are real, and people knows they're real, but they're "just there", at least as far as I've seen in games.
Meh, I dunno. It would've been a different game. I like that the divine metaphysics of Eora are a bit different than your standard DnDesque fantasy game. But yes, the stories of both P1 and P2 made terrible, no-good, awful, bad use of said lore.
(Beast of Winter OTOH did a pretty good job of that IMO. Shame about the grindy boss fights.)
Beast is so steeped in the failed PoE-lore that I don't get that from it at all, unfortunately. Even if I like the initial village and the scenes with Rymrgand
I don't get the disdain for PoE-lore. It's perfectly serviceable lore, certainly compared to Forgotten Derp or Dragonderp or what have you.
They left it completely vague in Blade Runner whether Deckard is replicant or not
They left it completely vague in Blade Runner whether Deckard is replicant or not
I had this exact same conversation with a friend of mine recently, and my position regarding that is that it doesn't matter. Nothing would change whether Deckard is or isn't a replicant. Same with Eora's gods, nothing changed when we found out they are "fake", it's a twist for the sake of having a twist, but it's flaccid and pointless. Much like if they had said Deckard is a replicant. Leaving it vague might fuel fan speculation for years, but that's hardly a selling point of the narrative.
Forgotten Realms exists for no other reason than to provide a good framework for "you're sitting in a tavern"-style adventuring. That's why it succeeds despite its innocent simplicity, even if that also puts a cap on its potential for going beyond mere functionality.
Eora aspires to much more than this, but fails in achieving much of what it tries to do (though this is more true of PoE1 than Deadfire). Hence, I enjoy BGs Forgotten Realms more than PoE's Eora. The first succeeds entirely at what it tries to do. That the latter has higher ambitions doesn't save it from its failures.
It is? How?Beast is so steeped in the failed PoE-lore that I don't get that from it at all, unfortunately. Even if I like the initial village and the scenes with Rymrgand
Forgotten Realms exists for no other reason than to provide a good framework for "you're sitting in a tavern"-style adventuring. That's why it succeeds despite its innocent simplicity, even if that also puts a cap on its potential for going beyond mere functionality.
Eora aspires to much more than this, but fails in achieving much of what it tries to do (though this is more true of PoE1 than Deadfire). Hence, I enjoy BGs Forgotten Realms more than PoE's Eora. The first succeeds entirely at what it tries to do. That the latter has higher ambitions doesn't save it from its failures.
I respect your opinion even if I disagree with it, good sir. Pistols at dawn?
I agree that P1 and DF both flop at what they're trying to attempt, but in my view the difficulty isn't the lore -- it's the way it's (mis)used in the story.
They left it completely vague in Blade Runner whether Deckard is replicant or not
I had this exact same conversation with a friend of mine recently, and my position regarding that is that it doesn't matter. Nothing would change whether Deckard is or isn't a replicant. Same with Eora's gods, nothing changed when we found out they are "fake", it's a twist for the sake of having a twist, but it's flaccid and pointless. Much like if they had said Deckard is a replicant. Leaving it vague might fuel fan speculation for years, but that's hardly a selling point of the narrative.
The lesson for all devs to learn here - never try.tl;dr: if you can't do something well, do it simple