Party composition matters too. PoTD with and without Priest for a blanket immunity to every form of CC, Crowns for the Faithful and lower level ACC buffs are 2 different difficulties. Well at least for a player who does look into spellbook and reads descriptions.
The trouble with Pillars is that if you don't play it at PotD, you can grind through it without all that much thought or understanding of the systems, which isn't all that much fun. If you do bump it to PotD, then you will either have to learn the systems, or reload, like, a lot.
If you really hate reloading -- which is a gameplay style I respect -- then going in blind on Hard would feel about right, you should get TPWs only pretty infrequently, and those will usually be telegraphed. Like, don't attack a giant fucking dragon unless you're feeling cocky.
Yeah, this also bothers me to no end, especially the story aspect. What, Thaos is just gonna stay in one place and everything stops while you go north to dick around for months? The difficulty aspect I have already given up on, I'm resigned to the idea that the end of the main campaign will probably be a cakewalk.The White March is a really excellent expansion but it is a bit unfortunate that it throws the campaign completely out of whack. Not just in terms of difficulty but just the pacing as well. Same thing happened with the New Vegas DLCs. Good experiences on their own but it just fucks up the level progression of the main game completely (which wasn't exactly great at its release either). But I guess that's the curse of of the type of expansion that gets dropped into the middle of an already existing game.
No it doesn't.Just watched a YouTube to verify. It does trigger automatically.
The point is that you have an auto-save from entering the cave and can leave before the fight triggers. You are not forced to fight the dragon.That video demonstrates perfectly that clicking on the ground to move triggers the dialog. He did not click on the dragon.
This is demonstrably untrue.I don’t recall having a choice in fighting the dragon. The locals did not warn me about it. There were no signs of it outside. Entering the cave triggered a dialog which resulted in a fight when I tried to talk to it regarding a relevant quest.
This is true of almost every combat encounter in every RPG.The point remains that you have no way to tell how powerful the dragon is relative to you without starting combat, and thus no particular reason to skip the content for a later, equally arbitrary time, chosen with no more information than before.
Other RPGs let you retreat - and raise dead, in magical worlds with dragons.
I can understand why they made the game like this, but this actually annoys me as well.You cannot exit a map while in combat mode.
There is a level 3 chant phrase that adds 15 defense against prone.I can understand why they made the game like this, but this actually annoys me as well.You cannot exit a map while in combat mode.
Another question: Is there any way to protect against the prone effect? I know about litany against minor afflictions but that's only for one ally.
I didn't even feel this bad with DAO or NWN2.