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Eternity Pillars of Eternity + The White March Expansion Thread

mediocrepoet

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Stealth is pretty low on the party though. Safer to use Sagani or someone to pull them to where I want them to be.
Deleting one git doesn't really matter when the game spawns like 10 of them.

You can do it with no stealth skill. It's why you use arbalests and arquebuses. They have high damage and long range. But yes, at some point, you actually have to fight stuff. :lol:
 

mediocrepoet

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Out of curiosity though, do you have the building in your keep (hunter's lodge?) that starts the bounty quests? Back in the day, I had started the bounty quests and one was an ogre druid that was hanging out in a cave. The problem was that I hadn't cleared the cave, so I got the normal spawns + the bounty spawns together on POTD. That was a bitch.
 

mediocrepoet

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Really? Because my units get detected if they try to get within arquebus range with low stealth. Do some enemies have longer detection range or something?

It's possible that they've changed detection in patches since. I've been playing this again lately, but most of my play time is from within a year of launch. Either that or you need to stop screwing around and shoot before your guys are detected. That's what those detection circles are for. ;)
 

CthuluIsSpy

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Yeah I did that bounty yesterday. It was kind of bullshit.
On Hard it spawns two bears and I first I was like "oh, there's just bears in this cave" and shot them because this time my party could sneak up on them.
Then a bunch of ogres showed up and started spamming Insect Swarm and I was like "Well fuck"
Took a few reloads but eventually I killed them. Turns out Ogres have terrible mental resistance.
 

CthuluIsSpy

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Really? Because my units get detected if they try to get within arquebus range with low stealth. Do some enemies have longer detection range or something?

It's possible that they've changed detection in patches since. I've been playing this again lately, but most of my play time is from within a year of launch. Either that or you need to stop screwing around and shoot before your guys are detected. That's what those detection circles are for. ;)
Sometimes I could sneak up, sometimes I can't. Hence why I wonder if some enemies have different detection ranges. And yeah I know about the circles.
 

mediocrepoet

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Really? Because my units get detected if they try to get within arquebus range with low stealth. Do some enemies have longer detection range or something?

It's possible that they've changed detection in patches since. I've been playing this again lately, but most of my play time is from within a year of launch. Either that or you need to stop screwing around and shoot before your guys are detected. That's what those detection circles are for. ;)
Sometimes I could sneak up, sometimes I can't. Hence why I wonder if some enemies have different detection ranges. And yeah I know about the circles.

Not sure if you're serious, but different perception scores would be the obvious guess. Whatever its faults, PoE is a true RPG.
 

CthuluIsSpy

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Really? Because my units get detected if they try to get within arquebus range with low stealth. Do some enemies have longer detection range or something?

It's possible that they've changed detection in patches since. I've been playing this again lately, but most of my play time is from within a year of launch. Either that or you need to stop screwing around and shoot before your guys are detected. That's what those detection circles are for. ;)
Sometimes I could sneak up, sometimes I can't. Hence why I wonder if some enemies have different detection ranges. And yeah I know about the circles.

Not sure if you're serious, but different perception scores would be the obvious guess. Whatever its faults, PoE is a true RPG.
You'd think that, but it doesn't mention detecting stealth. It talks about giving a bonus to accuracy, reflex and interrupt and influencing dialogue, but it doesn't mention detecting hidden enemies or even traps.
Traps are detected with Mechanics, not with Perception, which is kind of silly but that's how it works.
 

mediocrepoet

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Really? Because my units get detected if they try to get within arquebus range with low stealth. Do some enemies have longer detection range or something?

It's possible that they've changed detection in patches since. I've been playing this again lately, but most of my play time is from within a year of launch. Either that or you need to stop screwing around and shoot before your guys are detected. That's what those detection circles are for. ;)
Sometimes I could sneak up, sometimes I can't. Hence why I wonder if some enemies have different detection ranges. And yeah I know about the circles.

Not sure if you're serious, but different perception scores would be the obvious guess. Whatever its faults, PoE is a true RPG.
You'd think that, but it doesn't mention detecting stealth. It talks about giving a bonus to accuracy, reflex and interrupt and influencing dialogue, but it doesn't mention detecting hidden enemies or even traps.
Traps are detected with Mechanics, not with Perception, which is kind of silly but that's how it works.

For the player. I'm not sure that that's how it works for NPCs. Do they even have skills? They don't get any of the effects, if they do. Regardless, as I stated before, I'm not sure what the mechanics are and they may have changed since launch since I know for a fact that there was a stat overhaul since I last played. The point is more broad: why would you think that every type of enemy would be equally perceptive? That's at least mildly retarded.
 

Lacrymas

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Pathfinder: Wrath
If you are having this much trouble on hard, which can almost be auto-attacked through, you are doing something terribly wrong.
 

TedNugent

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How do you escape from combat? Because it feels like once combat starts you can't run away, especially with how fast the enemies are. Which sucks because if you run into a fight you can't win you die. I kind of had to grind my way through the game because of that and make heavy use of quick saves.
Also, if you do escape from combat, do unconscious party members die?
Knockdown/stun/charm/confused/dominated break engagements and can be used tactically for that purpose. There are also several items in the game that have some sort of "escape" equivalent which I assume is based on a class spell.

I know charge on fighters works to break engagement.

So if you have a fighter, clear out, knockdown, charge. Obviously you can use those to save a friendly from engagement.

With wizards I found casting confusion or paralyze was a good way to escape. Cyphers have domination and knockback spells. Barbarians have a leap ability.

You can also just walk away from combat and eat the attack of opportunity.

You can't quit combat voluntarily. It's the balance squad's work again. Josh believes things like this or disallowing use of potions out of combat, is the way to make an RPG better. :D
Retard.
 

CthuluIsSpy

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So uh, how do I stop the Adra Dragon from knocking down my party followed by a one shot breath kill as soon as the fight starts? I don't even have time to use buffs. And of course they had to have Ads. Do I need 100 reflex or something?
 

mediocrepoet

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So uh, how do I stop the Adra Dragon from knocking down my party followed by a one shot breath kill as soon as the fight starts? I don't even have time to use buffs. And of course they had to have Ads. Do I need 100 reflex or something?

Git gud?

On a completely unrelated note, here's a video of a guy doing it solo on POTD.

 

CthuluIsSpy

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So uh, how do I stop the Adra Dragon from knocking down my party followed by a one shot breath kill as soon as the fight starts? I don't even have time to use buffs. And of course they had to have Ads. Do I need 100 reflex or something?

Git gud?

On a completely unrelated note, here's a video of a guy doing it solo on POTD.


That's impressive, but doesn't really help me work out its mechanics.
Yes, git gud against the instant kill ability that happens with barely any telegraph as soon as the fight starts. Very helpful. I can't wait for the next quest where there's a scripted event that kills my entire party with falling rocks.
 
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TedNugent

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So uh, how do I stop the Adra Dragon from knocking down my party followed by a one shot breath kill as soon as the fight starts? I don't even have time to use buffs. And of course they had to have Ads. Do I need 100 reflex or something?
He's not immune to one of the mind control spells, I believe it was confused. So if you can confuse him or confuse the Adragons, you can get them to fight each other.

The breath is frontal cone, so if you stack then he hits everybody, but he also has a tail swipe.

I would chain confuse until you run out of stacks. Wipe out the Adragons by focusing them one by one, then spread out around the dragon and spam raw damage.

If you can't beat it at that point, what level are you? I initially got to him at 11 iirc, thought it was impossible, and came back at 14 with better gear, it was not bad at that point.
 

dacencora

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In Pillars, positioning is key in dragon fights because they hit so hard with massive hit zones, so you definitely have to position your characters around that or the less defense-heavy ones will be one-shotted
 

Roguey

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CthuluIsSpy

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So uh, how do I stop the Adra Dragon from knocking down my party followed by a one shot breath kill as soon as the fight starts? I don't even have time to use buffs. And of course they had to have Ads. Do I need 100 reflex or something?
He's not immune to one of the mind control spells, I believe it was confused. So if you can confuse him or confuse the Adragons, you can get them to fight each other.

The breath is frontal cone, so if you stack then he hits everybody, but he also has a tail swipe.

I would chain confuse until you run out of stacks. Wipe out the Adragons by focusing them one by one, then spread out around the dragon and spam raw damage.

If you can't beat it at that point, what level are you? I initially got to him at 11 iirc, thought it was impossible, and came back at 14 with better gear, it was not bad at that point.
11 right now. I worked out she's not immune to dominate and paralyze, it's the instant kill moves and the ads that are getting me. The fact that there's not really a telegraph doesn't help matters.
I'll try making a bunch of confuse scrolls, that might work. I did make a deal with her so I can explore the arena a little bit and see if there's a more strategic spot I can fight in and to avoid getting instantly killed as soon as the fight starts.
 
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Decado

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Finally cleared floor 13. Sagani is a lot better than that Druid.
Really? Say more about this. I have always found her to be utterly useless. Her little fox dies in every single encounter, whereas Hirivias (spelling? don't care) has some pretty brutal spells. Druid spells as a whole are pretty boss, imo. They are my favorite casters -- plus, shapeshifting!

Also arquebuses are pretty good.

They are. I wish there was more unique ones.
 
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CthuluIsSpy

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She doesn't die instantly like the druid does. He does have some nice spells, its just when I use him he dies.
Sagani is boring but reliable; she can stay at a safe distance and harass back line casters with her range. The Fox does die all the time which is a pity, but you're using her for her bow anyway.

I can see druids being a powerful class, its just I'm not sure I like Hirvias's stats.
 

Decado

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the birth of the equally cheesy, ironically also abusive, style of playing where you scout the map ahead with your highest-stealth character, prepare an ambush at a choke point if available

This is the most cheesable tactic in the game, imo, especially in places like Od Nua where there are doors, hallways, etc., everywhere. By level 8-9 Eder is basically unkillable if you know what you're doing, except for the longest/hardest fights.

Right now I've got Eder tanking, with myself (rogue) and Durance using pistols, Kana with an Arquebus, Hrivivivivavavas with a bow, and Aloth with a wand. I basically pin everything down with Eder, use my backstab pistol shot to usually insta-kill one thing (a caster, if I can), then melt faces with Druid and Mage spells. It's working pretty good and is a distinctly different experience from how I played last time (dual wield warrior). Things are a lot more delicate now, and I'm relying way more on ranged weapons. And if an enemy gets past Eder, say by teleporting, things can get hairy. But the fights seem to be shorter.
 

dacencora

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??
Grieving Widow is a Cipher. Are you asking if Cipher is meant to be like a rogue?
 

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