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- Jan 28, 2011
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Hmm, missed this. It looks like fighter-tanks get nerfed hard in Patch 2.0 beta: http://forums.obsidian.net/topic/81009-defender-20-beta-nerf/
tdphys
tdphys
Still better than leaving it as it was. Now we add the IE mod and turn off engagement and the game will be playable. At least the squishy tank can than retreat and heal when needed.This is what you get when a bunch of people complain about how they can tank and spank everything.
I admit that I'm not fully up to date but wasn't paladin already better at tanking (especially after 1.06 buff)?Hmm, missed this. It looks like fighter-tanks get nerfed hard in Patch 2.0 beta: http://forums.obsidian.net/topic/81009-defender-20-beta-nerf/
25 August is a new information or I haven't noticed this date before?
JES said:and if you failed to slay him you would reload and do the exact same thing again until it workedif my dm did this to me irl i would slay him and display his dice as a grisly trophy
i don't really see any upside to designing things as though players won't savescum when it's incredibly common and always has been in RPGs.
i don't know any DMs who let their D&D players save their game.
JES said:the consequences of total party death in a CRPG are less severe than in tabletop because the player can reload. allowing parties to transition while in combat is more complex than simply making the game let it happen.well the players can retreat if they feel they're pushing it past the limit
oh right, you can't escape combat in pillars by leaving the map lol
JES said:it's an engineering issue, not a question of "do we want to allow players to transition areas while in combat?" we did originally allow the player to transition during combat and it caused the game state to get screwed up in weird ways.not allowing the players to run from battle is nonsensical.you opt into the ironman option and it's pretty forgiving as far as such modes go, in part because we don't have save or die effects.also pillars has an ironman option
JES said:retrying a fight when you're attempting to use different strategies and tactics means that you're still playing with elements of the game. if the game has given the player an option that is guaranteed to work a decent amount of the time (e.g. disintegrate), the player is likely going to start falling back on it. save or die effects can reduce things like boss fights to single rolls (or effectively, if you still have to deal with their buddies).if your argument is that you can just keep retrying a fight until you get it then okay, so what? plenty of games let you do that and are still cool and fun to play. you even have an actual built-in option to prevent savescumming for people who want it, too
it's one of the reasons why i think criticisms of the adra dragon fight are valid. its breath attack does so much damage with such a wide range that it often feels like luck, rather than good/bad choices from the player, that determines the outcome.
i don't think it's that weird to have a scaling level cap on destruction effects. classic turn undead is built around a sliding scale. you can't annihilate high HD creatures at low levels, but there's an okay chance of blasting mid-power critters. eventually you can start turning and destroying crazier undead as you level up.
Yeah, I'm looking forward to the expansion, but I never super-tanked anyways... so ..Hmm, missed this. It looks like fighter-tanks get nerfed hard in Patch 2.0 beta: http://forums.obsidian.net/topic/81009-defender-20-beta-nerf/
tdphys
What's the "ruination"?
Yeah, I'm looking forward to the expansion, but I never super-tanked anyways... so ..
I am looking forward to having perception being accuracy based again, now maybe my 3rd-playthrough wood-elf chanter/archer companion will be good for something. (I was testing to see if interrupt was a viable strat... nope )
but did you ever notice *interrupts* happening? Were they at all useful as a tactic?
i can't wait for the echo chamber that will be this expansion's thread once it gets released and only the rabid fanbois play it because no one sane would touch this game again