Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Pillars of Eternity + The White March Expansion Thread

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
the dragon fight
/sigh
Fighting the dragon is a total waste because the alternative solution is so much better story-wise. It's an RPG, people... But it seems everyone opted for yet another combat encounter. And then people say PoE is dull and disappointing. Yeah, right.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
He basically quasi asked if that should come at the expense of other content and a large vocal plurality basically said, yes, cut other stuff and make the stronghold matter more.

You're not as large as you think you are. :M

Josh knows from experience that their x-pack will get harshly criticized if it doesn't have enough "real" content (Heart of Winter).
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
You're not as large as you think you are. :M
e9198ae59f7bca3112064c3626aeb1ed66db2c65f521dfcfaf190d49d68cd200.jpg


I meant numbers of folks there who largely agreed that the Stonghold was a weakness in the game. Normally folks on SA pretty much jump to Josh's defense. Several there even agreed that trying to please the "No Stronghold" folks by making the Stronghold totally inconsequential was a mistake. It was funny to see his reaction when a large amount of posters there pretty much said the Stronghold was half assed and a fair amount agreed that a better Stronghold would improve the game more than a little bit more voice acting.
 

Deleted member 7219

Guest
Yes, the stronghold is half-assed, but honestly that was the best thing they could do with it. Name one RPG that actually well done player housing. One that actually adds something to the game beyond playing house. It, and crafting, were stupid KS promises that should have never been in the game. The way they build the item system, with obviously crafting in mind, is probably the main reason the items are so boring in PoE. Last thing they need to do is make the stronghold important too.

It didn't need to be a player house. It just needed to have some story relevance other than the quest with the old man you get when you first get there.

Maybe some companion quests that only happen when you are at the stronghold. Dragon Age: Inquisition actually did this well. BioWare did some interesting things with the Normandy in the Mass Effect games.

Obsidian did some interesting things with Crossroad Keep in NWN2. There are some examples of strongholds done well sprinkled around other RPGs.

I'm not saying have the main bad guy invade the stronghold or anything like that... it's been done (I just mentioned Crossroad Keep), but they could have had something in the late part of the MQ happen there instead of it all happening in Twin Elms.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,202
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It didn't need to be a player house. It just needed to have some story relevance other than the quest with the old man you get when you first get there.

Maybe some companion quests that only happen when you are at the stronghold. Dragon Age: Inquisition actually did this well. BioWare did some interesting things with the Normandy in the Mass Effect games.

Obsidian did some interesting things with Crossroad Keep in NWN2. There are some examples of strongholds done well sprinkled around other RPGs.

I'm not saying have the main bad guy invade the stronghold or anything like that... it's been done (I just mentioned Crossroad Keep), but they could have had something in the late part of the MQ happen there instead of it all happening in Twin Elms.
Even sitting on the throne, being the judge of conflicts would have been good enough for me. Just something of interest.
 

Deleted member 7219

Guest
Even sitting on the throne, being the judge of conflicts would have been good enough for me. Just something of interest.

Right. And have some reactivity for decisions taken out in the world - in Defiance Bay, Gilded Vale etc. Maybe the effect on the stronghold will depend on how you have upgraded it, and how you've treated your companions.

That would have brought a bit more life to the stronghold, and actually rewarded the player for spending money on upgrading it.

As for judgements - nah, they could have just went with the prisoner idea more fully instead of the half-assed approach it ended up being.
 

tdphys

Learned
Joined
Jan 30, 2015
Messages
168
Location
the event horizon
I'd have liked the leaden key to be more covert, with your stronghold gaining significance as the base to maintain prisoners, send out sorties and be the center of operations as you tried to stomp them out. Higher prestige could get more tips. Multiple quests required to find the right leverage on prisoners, uncover plots- etc...
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,676
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think integrating the stronghold with the world at large might be too much work, but there is a possible compromise here.

IMO, PoE can be viewed as two separate games - the Icewind Dale-esque romp of Caed Nua + The Endless Paths, with the Adra Dragon as the final boss, and, well, everything else. When you go to and from your stronghold, it feels like you're switching between two games. This is actually cool, it gives the world a feeling of breadth.

So what they could have done is found a way to integrate the stronghold mechanics with what's going on in the dungeon. Like, I dunno, off the top of my head, establishing relationships with the "Underdark" factions like the Vithrak, hiring people to excavate new rooms or haul off the dragon's horde, stuff like that. You could put in all sorts of little bits of choice and consequence in there.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
IMO, PoE can be viewed as two separate games - the Icewind Dale-esque romp of Caed Nua + The Endless Paths, with the Adra Dragon as the final boss, and, well, everything else. When you go to and from your stronghold, it feels like you're switching between two games. This is actually cool, it gives the game a feeling of breadth.
2 games for the price of 1. Seems worth it now :cool:
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,121
Location
The Desert Wasteland
So still have not played the game since I knew they were changing stuff in this expansion that would change the base game. Is now the time to get my bowl of popcorn and kill some fampyr's? Any news of major changes to things after this expansion?
 

Deleted member 7219

Guest
I'm looking forward to it too, although the Part 1 / Part 2 nonsense does have me a little concerned. Also, I'm not convinced about the expansion's storyfag merits, with Obsidian never ceasing with the comparisons to Tales of the Sword Coast and Heart of Winter.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Part 1/2 thing was a Paradox thing, I think. So much for being "just a partnership for physical reward distribution", but, alas, there it is.
 
Self-Ejected

CptMace

Self-Ejected
Joined
Jun 17, 2015
Messages
1,278
Location
Die große Nation
I'm not convinced about the expansion's storyfag merits

Considering they although talk about IWD, that could be surprisingly interesting to some extent. If they fail to surprise, at least a bit, with the plot around the white forge, then it's bad news for the company's future games.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
I was expecting at least one city in the expansion. Doesn't seem like we'll get one, though, which makes it feel more like DLC than the promised huge expansions to me, but I guess we have to wait and see the scale.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,676
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
People ITT complaining about the two parts are being dumb. It is a good thing because it encourages them to make each part larger (so as not to get a bad review score), resulting in a larger final expansion than what would otherwise have been.

I was expecting at least one city in the expansion. Doesn't seem like we'll get one, though, which makes it feel more like DLC than the promised huge expansions to me, but I guess we have to wait and see the scale.

There's a town in the expansion, you know, like Tales of the Sword Coast and Heart of Winter
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
People ITT complaining about the two parts are being dumb. It is a good thing because it encourages them to make each part larger (so as not to get a bad review score), resulting in a larger final expansion than what would otherwise have been.



There's a town in the expansion, you know, like Tales of the Sword Coast and Heart of Winter
Looks as large as Gilded Vale in the video.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
I think integrating the stronghold with the world at large might be too much work, but there is a possible compromise here.

IMO, PoE can be viewed as two separate games - the Icewind Dale-esque romp of Caed Nua + The Endless Paths, with the Adra Dragon as the final boss, and, well, everything else. When you go to and from your stronghold, it feels like you're switching between two games. This is actually cool, it gives the world a feeling of breadth.

So what they could have done is found a way to integrate the stronghold mechanics with what's going on in the dungeon. Like, I dunno, off the top of my head, establishing relationships with the "Underdark" factions like the Vithrak, hiring people to excavate new rooms or haul off the dragon's horde, stuff like that. You could put in all sorts of little bits of choice and consequence in there.
Two average games inside one ? One worse than BG1 and another worse than IWD1.. maybe it is better they focus on games like Armored Warfare..
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
Looks as large as Gilded Vale in the video.

I can't recall a single RPG expansion with a big city. If such a thing were to be done, it'd probably end up being the entire game.

Oh wait now, I do, Flames of Vengeance, and it was as I said.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I expect the expansion to be largely more of the same. Especially divided into two parts (a bad move), part 1 is unlikely to provide huge systemic changes. That said, I am looking for two things:

(1) Improved writing is fair enough to expect. First, POE was the first game in the franchise and setting, so anybody would be expected to do better now they've got the installation kinks sorted out. Second, Obsidian's writing has traditionally shined when deriving, analysing, exposing, satirising an existing set of expectations - which suits an expansion or sequel better. We will see, of course, how true this is after MCA's departure. I thought POE had uneven writing quality, but I really liked the understated tone that Carrie Patel, for example, seems to be achieving.

(2) Improved encounter design. This, um. I mean, it really shouldn't be hard to improve on the original. No matter what you think about the rest of the game, it was a clear weakness.

I'm pretty sure I'll have fun, as I did with POE, but let's see if they show signs that they can push on.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
I wonder if everyone would be happy if they only released this one part. :)
 

dukeofwhales

Cipher
Joined
Nov 13, 2013
Messages
423
Part 1/2 thing was a Paradox thing, I think. So much for being "just a partnership for physical reward distribution", but, alas, there it is.
It could have been as simple as a phone call "Yo Feargus, DLC sells wayyyyy better if you can get it out quickly so people haven't forgotten about it, I'll email over some stats"

Can't imagine a man like feargus turning the opportunity for extra money down - no need for Paradox to insist on that kind of strategy.

The "buy both parts and save a fiver even though the second part requires the first" is pretty clever as I imagine it will convince people to pay $25 up front even if they have lost interest by the time part 2 comes out.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom