rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
I wonder if the dungeon slowly unlocking as you progressed through the game instead of through difficulty would have made it more well liked.
I wonder if the dungeon slowly unlocking as you progressed through the game instead of through difficulty would have made it more well liked.
By that point in the game you should have about 8 I think; You, Aloth, Eder, Durance, Sagani, Hirvias, Kana, Grieving Mother.Mmmh, i can try do it in one go. I got Kana now, is there's another party member nearby i can get before doing this Old Nua stuff? Or should i hire a mercenary.
If i'm gonna try make it in one go i want to make sure i have six.
My mistake then, I got the time line messed up.You can't get Hiravias, Sagani, Grieving Mother, or Pallegina until after Maerwald. You have to hire a merc if you want a full party at this point.
Raedric and ... what... ? The bear? The lighthouse? Eothas temple is tough early on, but I wouldn't exactly describe any of those encounters as memorable.Lower level fights are always more memorable, especially in this game. The high levels ones blur together because you use the exact same tactic on everything and nothing gets the chance to make an impression.
King of Dragon Pass.Is there a game that has solved the "pre-buff problem" in a good way ? The buff orgies in the infinity engine games, especially in the later parts of BG2, are bothersome and get old quickly but I didn't like the way PoE handled it either. I don't think there was any reason given within the games logic why we can't cast buffs outside of combat so it does stand out as purely gamey mechanic to prevent pre-buffs. It also didn't remove "degenerate" gameplay completely, since there were still some buffs that I casted always at the beginning of combat, pretty much every time. It begs the questions if it was just a failure of fine tuning opportunity cost vs buffs or if a different approach should be taken.
I've kited a lot of mobs. For one thing, although they do reset if you do nothing but run, you most certainly can maintain aggro if you have a toon with speed boots attacking them while kiting. If you attack them, they will keep chasing you. Usually I would start running, attack them, keep kiting, attack them, etc. Could lure them into choke points like doorways this way or even split pulls in certain rooms.The combat is interesting because buffing all the time is gay and boring. I'm not sure how great it is in the end but it is something. I am glad it exists. Then again I am not a Dungeons and Dragons fanboy.
Sure, but at the same time we lost the ability to use invisibility outside of combat. Want to cast an invisibility spell to steal some shit right in front of someone or get into a better position? Not possible.
Same with kiting or laying more than 1 trap. It might be lame, but people should be able to tackle a fight the way they want (or add mechanics that do not allow reloading while moving for example). In PoE however, it's not possible since enemies will reset to their original position if you kite them far enough.
It's not only specific fights but the experience as a whole that make some of them stand out. The ones from WM2 you mentioned are memorable (let's assume that uncritically) because the story or environment hyped them up. I remember Concelhaut and Llengrath because they have entire areas dedicated to them, not because they were particularly tough. I one-shot both these fights because the party is just that powerful at that point (or maybe Priest buffs are that powerful). I really had no idea who Kaoto is until I looked it up after Grunker mentioned him. I'm not going to praise base game because it's all dross after Maerwald, but I do remember two fights from Od Nua - the ancient vampire king and the drake at the bottom of the pit. However, WM1 is terrific and the best content PoE has to offer. It is that because the party is not at a ridiculously high level and every victory feels earned.Raedric and ... what... ? The bear? The lighthouse? Eothas temple is tough early on, but I wouldn't exactly describe any of those encounters as memorable.
The Tyranny solution was to only allow one buff of each kind, no endless stacking.Is there a game that has solved the "pre-buff problem" in a good way ? The buff orgies in the infinity engine games, especially in the later parts of BG2, are bothersome and get old quickly but I didn't like the way PoE handled it either. I don't think there was any reason given within the games logic why we can't cast buffs outside of combat so it does stand out as purely gamey mechanic to prevent pre-buffs. It also didn't remove "degenerate" gameplay completely, since there were still some buffs that I casted always at the beginning of combat, pretty much every time. It begs the questions if it was just a failure of fine tuning opportunity cost vs buffs or if a different approach should be taken.
Characters may only have 1 beneficial enchantment spell of each of the following types: Focused Intent, Material Force, and Guarded Form. Casting a second of the same type will replace the first.
meh... not exactly the highlights of the game...the ancient vampire king and the drake at the bottom of the pit.
IF you charge in at level 6 or 7... most players probably don't jump right in after leaving Caed Nua, although the opening no rest fight is quite memorable.However, WM1 is terrific and the best content PoE has to offer. It is that because the party is not at a ridiculously high level and every victory feels earned.