mediocrepoet
Philosoraptor in Residence
Plus INT to know how to handle a weapon, its strengths, weaknesses, its inherent properties, and how to swing and utilize in a smart, efficient and effective way. Plenty of stuff like this goes into fighting that could be simulated with INT imo. Hope u guys are having fun!
This would make sense to me except that the radius of carnage already starts out at 1.5m (roughly 5 feet), so you at base can reach your weapon reach (weapon + arm's length) + 5 feet... and then if you're smart you can stretch beyond that because reasons. Basically, from a simulationist perspective, since the RTWP system in POE is basically real time and each attack roll is a swing (unlike old school AD&D rules where a round is 1 minute and an attack roll represents all sorts of maneuvering), I'd be curious to see what the hell carnage is actually supposed to represent because if it's just a cleave, it doesn't make sense. If it's some sort of psychic shockwave generated by the barbarian soul rage or something, then sure, I can buy that based on the world lore. Like I say, I tend to just leave it as they're game rules, not a world simulation.
Also, if your character isn't smart enough to know which end of a weapon to hold, they have bigger problems.