Why come to the Codex if you don't want to argue with retards?
Seriously though, that particular issue can cause some of the most retarded, hard af difficulty spikes in the game.
Fair enough, I was just amused seeing your post after being told by multiple people here that this doesn't happen.
Yeah, usually it's not bad, but there are a few things. The only ones that come to mind though are basically:
- During low levels: Teleporting spirits fucking up your backline - at a low level, you might not be able to do a lot other than cheese it to avoid your squishies getting killed.
- Ogre druids and their insane dots.
- Some of the bounties that double up the spawns if you don't kill the original group first. Especially when it involves ogre druids and their insane dots.
- Arguably that final battle at Raedric's Hold with all the fampyrs, though I think they may have re-worked this to be less of a gong show with a few nerfs and some AI tweaks. As I recall, the last time I played the game, this one wasn't as bad.
Once you get going though, you still steamroll pretty much everything for the entire game.
Upscaled PotD has given me some of the toughest fights so far.
Battery sirens, for example, are interesting. Their normal attack shoots pretty quickly, causing (from what I can tell) both stuck and fear, plus they seem to have paralyze and stun attacks. From what I can tell, they can regenerate pretty fast (one appeared to go from "injured" to fine in a matter of seconds). On upscaled their defensive stats appear to be close to that of dragons. For instance, it shows 99? as their will defense, but if I attack it, it shows it as 116. Same for deflection - shows 63?, but if attacked, it shows 103 (this are the correct numbers, they're what show up when you check out the combat rolls). I have to assume the "?" numbers are what they would be if they weren't upscaled. They're the numbers in the encyclopedia as well, which makes the encyclopedia somewhat worthless.
They're not impossible or anything, but it is somewhat tiring to have to do encounter after encounter of 2-3 battery sirens behind a meat wall. One encounter like that followed by a bunch of normal encounters is fine (Durgan's battery mines), but having encounter after encounter like that (Durgan's Battery foundry) gets a bit tedious.
The funniest encounter in Durgan's Battery so far was the one in the foundry after you grab the disc from the bottom of the pool. It activates a dozen spirits and three Battery sirens against you, but they don't appear until after you come out, and they appear both in front of you and behind you. Then the game does an extra screw you, because it also activates three new traps right in the middle of the area where they attack you (an area you already checked for traps and didn't find), and those traps instakill with hundreds of points of damage.
I got lucky and didn't trigger them during the fight, nor did I trigger them with any of my maimed characters. It feels like something that would have been rage inducing to happen in the middle of a tough fight, especially a tough fight where the game is already ambushing you.
almondblight if it makes you feel any better most of your criticism is valid. You should still get good tho.
Yeah, I don't mind the challenge for the most part (which is why I'm playing on PotD). Some of the design decisions make me raise an eyebrow, though.