Dorateen
Arcane
Just about. I need to settle a score with the Alpine Dragon, and then I'll finish up to see what the deal is with this Thaos character.
adra dergon was the only good part of pillars
i bet they've nerfed it since then because it wasnt balanced
Fixd.adra dergon was the only bad part of pillars
i bet they've nerfed it since then because it wasnt balanced
Weird that you say this when AwesomeButton is talking about something that definitely isn't from the Infinity Engine nor tabletop.
Fact: If the original IE games had used the same action-duration system that PoE uses and Josh Sawyer had decided to streamline it down to constant duration for everything like AwesomeButton is asking for, every grognard in the universe would have been screaming bloody murder.
I just wish I knew things would go this way in advance, so I could start playing the game when it's actually playable.
I've been saying this is how it'd go since forever.
Weird that you say this when AwesomeButton is talking about something that definitely isn't from the Infinity Engine nor tabletop.
Fact: If the original IE games had used the same action-duration system that PoE uses and Josh Sawyer had decided to streamline it down to constant duration for everything like AwesomeButton is asking for, every grognard in the universe would have been screaming bloody murder.
I agree with tdphys, and my impression also is that Sawyer really does his best to gather impressions from players and QA, I just wish I knew things would go this way in advance, so I could start playing the game when it's actually playable. Instead, I played the alpha, which they called beta, and then the beta, which they called a release, for one year and spoiled much of the fun. But on the other hand there is no other way to give the input Sawyer uses to improve the game, unless you spoil the game for yourself. I still keep my hopes that 3.0 will be enjoyable with the IE mod.
anybody want to engage in a JES lobby campaign to see this happen?...we can all bomb Josh's twitter account
I'll never accept engagement the way it's currently implemented. If it were just a +hit/+damage bonus for the next regular attack, it'd be perfectly OK with me. But magical instant attack that just happens for absolutely no reason? NO. WAY.my attitude towards engagement is that it needs to have its defensive tactical role clarified and focused, rather than the arbitrary and unpersuasive "muh RTS tactical movement - trying to solve a turn-based problem"
If anything.. this all hopefully bodes well for Pillars 2.0... I just really hope that pathfinding and engagement get fixed/changed for 2.0.... anybody want to engage in a JES lobby campaign to see this happen?
I would prefer if it only slowed down the movement. So it still has a role, just it is not a murder for non defense-focused characters and not a penalty when you do just little movement when fighting pathfinding.I'll never accept engagement the way it's currently implemented. If it were just a +hit/+damage bonus for the next regular attack, it'd be perfectly OK with me. But magical instant attack that just happens for absolutely no reason? NO. WAY.my attitude towards engagement is that it needs to have its defensive tactical role clarified and focused, rather than the arbitrary and unpersuasive "muh RTS tactical movement - trying to solve a turn-based problem"
Josh said:we're probably going to be launching the beta for 3.0 this week. we didn't get much feedback during our last patch beta so hopefully this one will go a little better. there are a lot of changes in it so if you'd like to check it out that would be cool.
But magical instant attack that just happens for absolutely no reason?
Josh said:we're probably going to be launching the beta for 3.0 this week. we didn't get much feedback during our last patch beta so hopefully this one will go a little better. there are a lot of changes in it so if you'd like to check it out that would be cool.
Josh reeling from the "you went too far with immunities" feedback.
But magical instant attack that just happens for absolutely no reason?
There's a reason, you started moving and gave 'em an opening. The lack of animation is due to budget. Combat visuals are abstract.
You can't animate an instantaneous attack, only put an ugly swooping place holder to indicate something bad *instantaneously* happened.
You can't animate an instantaneous attack, only put an ugly swooping place holder to indicate something bad *instantaneously* happened.
Sure you can, Josh said the attacks would have been ghosted.
What the heck is that supposed to mean? You have a semi-transparent model overlay the charecter and have it attack animation after the proc? I'd prefer what's there already.
Sure you can, Josh said the attacks would have been ghosted.
Eld Aedyran is based on Old English with elements of Danish and Icelandic. Vailian is based on a mixture of Italian, French, and Occitan. The ancient Engwythan language (used by the previous residents of Eír Glanfath) is based on Cornish. Glanfathan (used by the current Glanfathan tribes) is based on Old Irish and contemporary Irish.
Who, between Sawyer and Fenstermaker, was responsible for this???
Josh said:it's more difficult with a new IP because there isn't an existing common volume of work that everyone can play through to have a shared understanding of how things are handled. even with rule systems, sometimes things get interpreted in strange ways between a document being authored/ideas being discussed and the rules actually being implemented.not even writing, it seems like even the guys designing combat interactions and gameplay systems were off the mark a lot of the time. its gotta be really hard to keep a unified vision for a team project!
Josh said:i developed the setting and systems and it wasn't done through consensus.this is the inevitable result of liberal, wishy washy "consensus building". every group needs a leader to make decisions and arbitrate disputes. the nation must work in concert under its fuehrer.