Lord_Potato
Arcane
Unironically yes!Can't wait for the next totally original Gothic/Risen/ELEX clone
Unironically yes!Can't wait for the next totally original Gothic/Risen/ELEX clone
There are aulso russhian Gothic in making
Und rаssian Elex,
I played Gothic I & II without even knowing you.Codexers is what made Gothic great, not german libtard cocksuckers from Piranha.
Well, if the first Gothic was lightning in a bottle, then they certainly knew exactly how to recreate and even improve it with Gothic 2, and its expansion. After crapping out the Gothic 3 abomination, they kind of went back to their roots with Risen, and then shat the bed again with everything that came after.The problem with all the PB attempts to recreate the "Gothic lightning-in-a-bottle moment" with all their subsequent games is that apparently they never really got a grasp of what made the first two good.
Imagine if Pyranha Bytes have the balls as From Software, oh well, for some reasons I think the Souls feels like Gothic, somehow, at least the Gothic 1 due to the grimdark depressing setting.Well, if the first Gothic was lightning in a bottle, then they certainly knew exactly how to recreate and even improve it with Gothic 2, and its expansion. After crapping out the Gothic 3 abomination, they kind of went back to their roots with Risen, and then shat the bed again with everything that came after.The problem with all the PB attempts to recreate the "Gothic lightning-in-a-bottle moment" with all their subsequent games is that apparently they never really got a grasp of what made the first two good.
It's less of a lightning in a bottle, and more like people who have all the skills, knowledge and experience they need to continue delivering greatness, but instead choosing to deliver garbage because of very bad attempts at innovation and trend-chasing. Gothic 3 is shit because Pirania Bytes tried to make their own Oblivion, instead of a proper sequel to their highly successful two games.
This is when you have to admire studios like FromSoftware, who understood the value of their own creation (Demon Souls), and kept iterating on that design for 15 years, releasing a series of hits, and culminating in the highly successful Elden Ring, instead of derailing it by trying to rip off Dragon's Dogma, or Final Fantasy, or whatever else happened to be popular at any given time.
probably because no one has access to the engine toolsI just want someone to make a game with the Gothic 2 engine?
WHY DOESN'T ANYONE DO THAT?
I vividly remember OpenGothic, or was that OpenMorrowind?probably because no one has access to the engine toolsI just want someone to make a game with the Gothic 2 engine?
WHY DOESN'T ANYONE DO THAT?
I know OpenMorrowind is a thing, but not sure about GothicI vividly remember OpenGothic, or was that OpenMorrowind?probably because no one has access to the engine toolsI just want someone to make a game with the Gothic 2 engine?
WHY DOESN'T ANYONE DO THAT?
It's so joever...After watching the stream/presentation by Michael Hoge, I realized why Piranha Bytes fell apart.
He seems like a cold, grouchy, cynical No BS perfectionist, while Björn Pankratz and his wife are basically whimsical, airheaded liberal hippies. These personalities can never work together, not at least when vision is concerned. We are living in the worse timeline, in which Pankratz vision won, not the Hoge one.
Before Demon's Souls there were King's Fields and Shadow Tower. But they made games that not KF- or Sozls-likes, e. g. Ninja Blade, Enchanted Arms, older Armored Core games. FS is a much bigger company than PB was, they developed many games.Well, if the first Gothic was lightning in a bottle, then they certainly knew exactly how to recreate and even improve it with Gothic 2, and its expansion. After crapping out the Gothic 3 abomination, they kind of went back to their roots with Risen, and then shat the bed again with everything that came after.The problem with all the PB attempts to recreate the "Gothic lightning-in-a-bottle moment" with all their subsequent games is that apparently they never really got a grasp of what made the first two good.
It's less of a lightning in a bottle, and more like people who have all the skills, knowledge and experience they need to continue delivering greatness, but instead choosing to deliver garbage because of very bad attempts at innovation and trend-chasing. Gothic 3 is shit because Pirania Bytes tried to make their own Oblivion, instead of a proper sequel to their highly successful two games.
This is when you have to admire studios like FromSoftware, who understood the value of their own creation (Demon Souls), and kept iterating on that design for 15 years, releasing a series of hits, and culminating in the highly successful Elden Ring, instead of derailing it by trying to rip off Dragon's Dogma, or Final Fantasy, or whatever else happened to be popular at any given time.
Soulslop is a Severance - Blade of Darkness ripoff, except Fromslopware couldn't even rip it off properly and replaced the precision sidestep dodging mechanics with dogshit i-frame rollslop.This is when you have to admire studios like FromSoftware, who understood the value of their own creation (Demon Souls)...The problem with all the PB attempts to recreate the "Gothic lightning-in-a-bottle moment" with all their subsequent games is that apparently they never really got a grasp of what made the first two good.
Hey you can block and parry in both games!Soulslop is a Severance - Blade of Darkness ripoff, except Fromslopware couldn't even rip it off properly and replaced the precision sidestep dodging mechanics with dogshit i-frame rollslop.This is when you have to admire studios like FromSoftware, who understood the value of their own creation (Demon Souls)...The problem with all the PB attempts to recreate the "Gothic lightning-in-a-bottle moment" with all their subsequent games is that apparently they never really got a grasp of what made the first two good.
King's Field, Armored Core and Another Century's Episode used to be From's bread and butters until Souls hits.Before Demon's Souls there were King's Fields and Shadow Tower. But they made games that not KF- or Sozls-likes, e. g. Ninja Blade, Enchanted Arms, older Armored Core games. FS is a much bigger company than PB was, they developed many games.Well, if the first Gothic was lightning in a bottle, then they certainly knew exactly how to recreate and even improve it with Gothic 2, and its expansion. After crapping out the Gothic 3 abomination, they kind of went back to their roots with Risen, and then shat the bed again with everything that came after.The problem with all the PB attempts to recreate the "Gothic lightning-in-a-bottle moment" with all their subsequent games is that apparently they never really got a grasp of what made the first two good.
It's less of a lightning in a bottle, and more like people who have all the skills, knowledge and experience they need to continue delivering greatness, but instead choosing to deliver garbage because of very bad attempts at innovation and trend-chasing. Gothic 3 is shit because Pirania Bytes tried to make their own Oblivion, instead of a proper sequel to their highly successful two games.
This is when you have to admire studios like FromSoftware, who understood the value of their own creation (Demon Souls), and kept iterating on that design for 15 years, releasing a series of hits, and culminating in the highly successful Elden Ring, instead of derailing it by trying to rip off Dragon's Dogma, or Final Fantasy, or whatever else happened to be popular at any given time.
Soulslop is a Severance - Blade of Darkness ripoff
One could argue that King's Field itself was basically a console derivative from the Ultima Underworld series etc.King's Field, Armored Core and Another Century's Episode used to be From's bread and butters until Souls hits.
PB delivered Risen 1 after the disappointing Gothic 3, so it was not a straight decline, more like a rollercoaster. And Armored Slop is a primitive arcade kiddieshooter with robot skins and an aimbot and can't compete with actual mech games like Mechwarrior.Soulslop is a Severance - Blade of Darkness ripoffOne could argue that King's Field itself was basically a console derivative from the Ultima Underworld series etc.King's Field, Armored Core and Another Century's Episode used to be From's bread and butters until Souls hits.
But I'm not exactly seeing the point of this type of side argument in the context of this topic. Originality and "being 100% unique" were not the issues at hand. Basically every game out there can be traced back to something inspiring it before.
The quality of the execution should be everyone's worry here.
PB whitered over the years rather than thriving precisely because failed in the latter.
While never being high budget stuff, Gothic 1 and 2 were reasonably impressive from a technical standpoint and decently good-looking in the context of their year of release.
On top of it they were very well-designed games. Not flawless, since almost nothing is, but strong enough in their core experience to hold up well to this day.
Somehow their subsequent projects managed to botch any attempt at techinical innovation
P.S. On a side note, the last Armored Core was far from being FromSoft's biggest success in terms of sales, but fucking great gameplay-wise and quite possibly their best combat system so far since Sekiro.
Imagine trying to give yourself a tone of connoisseur by shitting on this type of output in the same thread about the developers who gave us motherfucking ELEX.