Gilius Thunderhead
Tourist
- Joined
- Sep 1, 2020
- Messages
- 1,507
The Elex setting was built as a free buffet of different varieties of mainstream RPG. Are you a Piranha Bytes fan who loves Gothic? Here's your Berserkers. You like Fallout? We made the Outlaws just for you. Mass Effect? No problem, here's the Clerics. It's a laughable attempt at building mass appeal for their game and a mockery of a "setting".
That said, videogames are made for that kind of thing and can still work pretty well if certain principles are respected and the overall quality is good. You could explore lush forests, deserts and volcanic Iceland all in the same map and all of it was great. There's an eye to detail everywhere. A forest in a PB game feels like a real life forest. Bethesda, even at their best, never came close. No rewards for exploration? Pfft, I would've liked it regardless, but that's not true. You can get pretty OP before you ever interact with the main story. In fact, that's the main problem with PB games, the way they bottleneck your progress with a linear story and force you to make choices you wouldn't necessarily be interested in. That's why most of the fun is in the initial chapter.
That said, videogames are made for that kind of thing and can still work pretty well if certain principles are respected and the overall quality is good. You could explore lush forests, deserts and volcanic Iceland all in the same map and all of it was great. There's an eye to detail everywhere. A forest in a PB game feels like a real life forest. Bethesda, even at their best, never came close. No rewards for exploration? Pfft, I would've liked it regardless, but that's not true. You can get pretty OP before you ever interact with the main story. In fact, that's the main problem with PB games, the way they bottleneck your progress with a linear story and force you to make choices you wouldn't necessarily be interested in. That's why most of the fun is in the initial chapter.