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Piranha Bytes has shut down, Bjorn Pankratz founds new studio

JBro

Arbiter
Joined
Dec 12, 2016
Messages
701
Speaking of Gothic, when the fuck are the new patches dropping? The Switch versions shouldn't be the best way to play. It feels wrong.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I think for el3x they missed opportunity to go full oldschool science fantasy. Its sci fi designs are kinda cold and bland. If it was more welcome to guardia jetbikes and sheldom cyborgs it would also make their dumb writing more forgivable
A sort of glance look at promos and trailers don't make it look more appealing than bad masseffect with unity assets
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,623
From a business standpoint, not returning to Gothic with the resurged interest after Archolos and a 'remake' of G1 in the works seems pretty stupid. People would D1P that shit en masse no matter how bad it would be.
This. They could even make their own Archolos instead of trying and failing to catch-up with the current market. If Boomer shooters are a thing and games like Ion Maiden find their audience, there's no reason a Gothic 2.5 from PB would fail if it was at least half-decent.
Even if Bjorn will suddenly grow a pair of neurons to ditch AAA market for good, there are still questions whether they could replicate it.

At this point it feels like fans are better at understanding what made their older games great, than the current PB themselves.

Most "boomer shooters" aren't exactly boomer to begin with, as they have a great amount of modern mechanics in them.

You could even say that some of them are more experimental and innovative than current PB games, as they're basically making the same Gothic game, except worse in almost every way.

And most of them are actually very good games, so it could possibly make an impression that every boomer shooter receives a warm welcome, but look at Graven for example.
 

Fearlessjay

Novice
Joined
Nov 26, 2022
Messages
38
I liked Elex 1 and 2. Also liked Risen and Risen 3. Piranha Bytes were my guilty pleasure developer where I always enjoyed playing all their games but I know they were rubbish. Sad day for me. Gothic was also the first game I played in German when I first moved here. Can't say I'm surprised though.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
843
It will be pretty sad if PB ceases to exist. While Elex 2 was a big disappointment (mostly on the technical side, the gameplay, writing and a few other things were often on the verge of actual fun) I had some hopes for an Elex 3 or whatever their next game might be or might have been. There is something special in the way their engine works, similar to how the despised Netimmerse Gamebryo Creation Engine does things - you know, like an engine designed for RPGs, not RPG elements slapped on a first person shooter.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,186
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm not shocked. ELEX 2 must have bombed, and I don't think that ELEX set the charts on fire.

From their post Gothic games, Risen 1 and ELEX 1 were the good games.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,788
btw. the whole embracer situation shows very well how my recent thread about cRPG death was a result of business failure
The fact that the PB team gives a shit about keeping the Elex IP shows why they absolutely deserve to be shut down. Like why are they so obsessed with making an Elex 3 when the last game was a bomb?

https://www.reddit.com/r/Games/comments/199483u/piranha_bytes_might_get_shut_down_by_embracer/

A small studio getting hit full force with the pandemic while having a studio lead that is extremely stubborn with keeping everything the same as ever, Björn once mentioned he would rather shut down the studio than expanding the staff and changing engine.

there is some podcast in which Björn is saying the above but i don't find it
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,788
The studio definitely suffered immensely under his leadership and the silver lining is that if somebody picks up PB, Björn won't be a part of the team.
3297c556f4a37372e846b7b9effdc610.gif
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,788
Risen is a very pretty shell, made by people who forgot how to make quest seemlesly integrated in the world.

It's gamey, silly and it's not Gothic.

It's bettet than Archolos though. I have about 45 minutes in Archolos and like 3 hours in Risen.
... and this is why Ukraine must go.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,788
The combat in ELEX is atrocious.
I settle for playing ranged weapons (which are still SHIT) only because melee is borderline unbearable.
Risen 1 had the best melee combat maybe in all of gaming. Kingdomcome have pretty good combat too. Mount and blade has a spasming meme combat lol.
He was talking about ELEX. Why the fuck are you sperging about Risen??
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,167
Location
Eastern block
I personally don't believe that Gothic formula cannot be sold to the modern audience, but they're serving it wrong.

Every ounce of their budget should've been put into combat and level design, but they're wasting money by animating terrible written and directed dialogues and cutscenes.

Most do that nowadays
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,167
Location
Eastern block
The combat in ELEX is atrocious.
I settle for playing ranged weapons (which are still SHIT) only because melee is borderline unbearable.
Risen 1 had the best melee combat maybe in all of gaming. Kingdomcome have pretty good combat too. Mount and blade has a spasming meme combat lol.
He was talking about ELEX. Why the fuck are you sperging about Risen??

He overdosed on aftershave again
 
Joined
Feb 28, 2011
Messages
4,162
Location
Chicago, IL, Kwa
A shame. I'd sort of just become accustomed to the idea that PB would coast by on tax money from the German government, despite only producing a financially viable product once every 15 years.

Can't help but feel a bit guilty, as ELEX 2 is the first game of theirs I haven't bought, but then again, after Gothic 3, Risen 2, and Risen 3, I'm not sure that I should blame myself all that much.

And count me in as a +1 on the "ELEX 1 is good" camp.

I mean, it's shit if you can't deal with jank, but I also harbor suspicions that any serious CRPGer who can't deal with jank is in fact a zoomer in disguise.
 
Last edited:

REhorror

Educated
Joined
Dec 22, 2023
Messages
726
Is this it for the German game industry?

Mimimi closes down to after the terrible looking pirates game.
There's Deck13 but they make that terrible looking sandstorm game instead of the Surge 3.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,705
Is this it for the German game industry?

Mimimi closes down to after the terrible looking pirates game.
There's Deck13 but they make that terrible looking sandstorm game instead of the Surge 3.
Gollum killing Daedalic as well.
 

TheKing01

Educated
Joined
Jan 18, 2024
Messages
100
Unfortunate, but they've never been a financially viable studio. They've made one decent title, one good title and...Gothic 3.

Played Elex 1 and was mildly disturbed at the lack of NPC reactivity in contrast to Gothic 2 (you can hang about in someone's house for hours as the NPCs scream "leave!" ad nauseum, you can draw your weapon in front of people and fire in a civilian settlements with similarily disappointing outcomes, ect ect). Never bothered with Risen.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
While it is sad and all, what's really stopping sacked team from Piranha Bytes from meeting again, forming a new company, say, Piranha Reborn and creating a new Gothic-like game?

With a fresh IP (perhaps a return to pure fantasy), a lower budget, some crowdfunding, perhaps some German gov money and old-school sensibilities. Return to their glory days, before the large corporate owners.

"From the creators of Gothic" line might not draw millions like "From the creators of Fallout: New Vegas" did, but it can draw hundreds of thousands, and it's enough for a new, indie studio.
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,675
Location
(╯°□°)╯︵ ┻━┻
Is this it for the German game industry?

Mimimi closes down to after the terrible looking pirates game.
There's Deck13 but they make that terrible looking sandstorm game instead of the Surge 3.
There are the remnants of Blue Byte known as Ubisoft Germany.
Black Forest Games (Spellbound offshoot)
SureAI
Crytek
Egosoft
Digitalmindsoft
Fishlabs
King Art Games.
Limbic Entertainment
Shin'en (mostly console games, I guess)
Daedalic (now only a publisher)
Kalypso (probably better known for publishing than developing)
Astragon (publisher)

And then there's probably a few more small ones as well.

And of course there's a huge chunk of larger developers for online/browser/mobile shit.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
683
While it is sad and all, what's really stopping sacked team from Piranha Bytes from meeting again, forming a new company, say, Piranha Reborn and creating a new Gothic-like game?

With a fresh IP (perhaps a return to pure fantasy), a lower budget, some crowdfunding, perhaps some German gov money and old-school sensibilities. Return to their glory days, before the large corporate owners.

"From the creators of Gothic" line might not draw millions like "From the creators of Fallout: New Vegas" did, but it can draw hundreds of thousands, and it's enough for a new, indie studio.

You sort of already answered your question, in the modern market hundreds of thousands is nothing. And not many publishers will be excited to fund a game with that amount as the ceiling.

The fact that there's no easy way to make a Gothic-like at very low budget means only established studios should be trying to make it. While isometric games can be made at peanut budgets.
 

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