Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Planescape: Torment 2: Win the Blood War Announced

Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
As we all know the Planescape setting was invented just for The Nameless One character and there can possibly be no other character with "Torment", therefore there can be no other game in the setting before, during or after the original game, either.

Alexandros said:
Don't. Do. It. Please.

What's wrong Alehandros? I thought you enjoyed Alpha Popamole for its writing and characters, which is pretty much all PS:T is about. So why stop now? You know you will like it
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
villain of the story said:
As we all know the Planescape setting was invented just for The Nameless One character
Wait, what? Planescape is a DnD setting, just like Forgotten Realms, it wasn't invented just for TNO.

Or maybe my sarcasm detector is not working again?
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
J_C said:
villain of the story said:
As we all know the Planescape setting was invented just for The Nameless One character
Wait, what? Planescape is a DnD setting, just like Forgotten Realms, it wasn't invented just for TNO.

Or maybe my sarcasm detector is not working again?
Didn't you know? The Planescape D&D setting was made for Planescape: Torment. You don't think the boring D&D crowd could have come up with such an interesting setting all by themselves, do you?

:M
 

Havoc

Cheerful Magician
Patron
Joined
Nov 1, 2009
Messages
5,538
Location
Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Erebus said:
Don't you guys know that the Blood War has ended ? Asmodeus ate the soul of a lesser god of magic and it gave him the power to teleport the Abyss so far away that the Tanar'ri couldn't find their way back.

Fuck. You.
 

IronicNeurotic

Arbiter
Joined
Dec 2, 2010
Messages
1,110
Shannow said:
J_C said:
villain of the story said:
As we all know the Planescape setting was invented just for The Nameless One character
Wait, what? Planescape is a DnD setting, just like Forgotten Realms, it wasn't invented just for TNO.

Or maybe my sarcasm detector is not working again?
Didn't you know? The Planescape D&D setting was made for Planescape: Torment. You don't think the boring D&D crowd could have come up with such an interesting setting all by themselves, do you?

:M

Joking aside. Weren't Planescape Setting writers also working on Torment?
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Setting was great. It's demise allowed it to bypass the new AD&D rulesets which means it hasn't been raped by MMO style faggotry. Why cannot it be resurrected officially now for more games? By it's very nature, pretty much anything could be included in the planes anyway so it's not like it's a restrictive world.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
IronicNeurotic said:
Joking aside. Weren't Planescape Setting writers also working on Torment?

David Cook now works as a game developer but he is not listed in the credits, he never worked at Interplay as far I am aware of.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Erebus said:
Don't you guys know that the Blood War has ended ? Asmodeus ate the soul of a lesser god of magic and it gave him the power to teleport the Abyss so far away that the Tanar'ri couldn't find their way back.
No, the war goes strong and Azuth is still alive, serving Mystra. There has been no Spellplague and orcs have not created a kingdom up north, neither has there been a giant earthquake to open a humongous rift into into Underdark. Anauroch is still desert, elves are elves and dragonborn are merely faithful followers of Bahamut. Warforged do not exist, as constructs are called golems and they are not self-aware.


Drakron said:
IronicNeurotic said:
Joking aside. Weren't Planescape Setting writers also working on Torment?
David Cook now works as a game developer but he is not listed in the credits, he never worked at Interplay as far I am aware of.
He didn't but MCA wrote campaigns and scenarios to TSR before getting work at Black Isle and if I remember my MCA-lore correctly, many of those were in the Planescape setting, which is why he knew it so well and was eager to create a crpg in it.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,985
"New Planescape game would not sell regardless of how good or popamole they made it. The setting hardly seems marketable to the next-gen crowd."

Bullshit. It all depends on the marketing and who makes it. FO3 proved that even if I hated it.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,520
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
If a sequel to PST ever gets made, I hope it's at least as much an abomination like Fallout 3 was for FO1 & 2.

I think even a 3rd person shooter ARPG made on Gamebryo wouldn't do justice and cause enough butthurt. What we really need is to Obsidian join forces with Bioware and Atari and make something like WRPG equivalent of Kingdom Hearts. A kind of "Nameless One meets commander Shepard" game. With obligatory gay romance between the two.
 

Mister Arkham

Scholar
Joined
Apr 24, 2008
Messages
763
Location
Not buried deep enough
malko_sundervere said:
Jaesun said:
Mister Arkham said:
I never, ever, ever want to see a sequel to Torment. But another Planescape: _____________ game? Why not? There's no reason that any other Planescape game has to have anything to do with Torment but share a setting, and the Planescape setting is easily the best thing to ever come out of D&D. I could totally get behind another game set in Sigil, especially if it were to come out of MCA's head. Dude just gets the world; the way it should work and feel.
Jesus fucking Christ how can there only be one real Planescape computer game?

Uh huh. Uh huh. And where did I say that there could, exactly? Codex Brand Swear-y Hyperbole aside, The Nameless One's story has been told in the best way that it can be, and to the only satisfying point of conclusion that the guy is likely to see in his freakishly prolonged life. There's no reason not to have another game with the Planescape title on the box though. Wizardry, Icewind Dale, The Elder Scrolls, Fallout...these are all franchises where most of the entries have sweet fuck-all to do with one another past the shared setting, and I think I made myself pretty clear that I don't have any problem with Planescape going the same route. The setting is lush, and expansive, and ripe for the taking--so if someone is interested in doing that, we should count our goddamn blessings that it's Obsidian.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
MicoSelva said:
wouldn't do justice and cause enough butthurt

there are lots of people defending dragon age 2 and saying it was a great game just not as good as dragon age 1 so really these days as long as you make sure shader 3.0 is needed and you add tits covered in blood you will have GoTY
 

IronicNeurotic

Arbiter
Joined
Dec 2, 2010
Messages
1,110
GarfunkeL said:
He didn't but MCA wrote campaigns and scenarios to TSR before getting work at Black Isle and if I remember my MCA-lore correctly, many of those were in the Planescape setting, which is why he knew it so well and was eager to create a crpg in it.

No, it was ColinMcComb I meant. Guy who took over the Planescape Setting after David.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,845
GarfunkeL said:
Erebus said:
Don't you guys know that the Blood War has ended ? Asmodeus ate the soul of a lesser god of magic and it gave him the power to teleport the Abyss so far away that the Tanar'ri couldn't find their way back.
No, the war goes strong and Azuth is still alive, serving Mystra. There has been no Spellplague and orcs have not created a kingdom up north, neither has there been a giant earthquake to open a humongous rift into into Underdark. Anauroch is still desert, elves are elves and dragonborn are merely faithful followers of Bahamut. Warforged do not exist, as constructs are called golems and they are not self-aware.

You forgot to mention how Lathander and Amaunator are two completely different gods. :)

I'm not an expert on the Forgotten Realms, but it really seemed to me that 4e tried to make it like Eberron. On the plus side, that meant getting rid of most of the Mary Sues that used to plague the setting.


Planescape was my favorite D&D setting even before Torment. I don't think a sequel to Torment would be a good idea, but I'd love to see a different Planescape game. However, I don't think it's likely. Most settings used in CRPGs are so common that a player will instantly be familiar with them. Planescape is a different story : you need to spend time explaining the setting. I think most game companies would fear that this would bore the player.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
Erebus said:
Planescape is a different story : you need to spend time explaining the setting.

the enjoyment one derives from planescape is proportional to amount of background lore absorbed

and that is why people who say torment is shit also mention they ignore all the shitty wall of text dialogs and descriptions

not that this is not an endorsement of lore quantity as the enjoyment one derives from dragon age origins to the lore known by the player is kind of an inverse bell curve once motivation and literacy experience is taken into account
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,926
Location
Swedish Empire
“We’d have to think a lot about it, because it would have to be done right, otherwise the fans of the original would be pissed off and new people wouldn’t get it. That would be terrible.”

prob streamline it and dumb it down.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
The Dark Heart of Urquhart II: in which Feargus discovers the forbidden thrills of necromancy, and the former villain Legal Issues Jr. redeems himself by averting a greater catastrophe...

What could work: An unofficial fan-made conversion of Planescape to Pathfinder, with the game focusing on implementing joinable factions, visitable planes, quests etc. for all 9 alignments, in a semi-sandboxy fashion (if the PC is CG, defeating the LE faction is the main quest, and vice versa). Multi-factioned C&C hitting ass and thigh.

What won't happen: Obsidian ever navigating the "discontinued setting / ruleset version issues / D&D CRPGs in general" mess well enough for it ever to become anything more than Feargus shooting the breeze with a reporter.

Also: Mentioning Planescape and 4th edition in a single sentence (except "Planescape could never work in 4th ed!") is the verbal component for "Induce Beserk in Int 13+ Humanoids, 10 ft. radius".
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
CappenVarra said:
The Dark Heart of Urquhart II: in which Feargus discovers the forbidden thrills of necromancy, and the former villain Legal Issues Jr. redeems himself by averting a greater catastrophe...

What could work: An unofficial fan-made conversion of Planescape to Pathfinder, with the game focusing on implementing joinable factions, visitable planes, quests etc. for all 9 alignments, in a semi-sandboxy fashion (if the PC is CG, defeating the LE faction is the main quest, and vice versa). Multi-factioned C&C hitting ass and thigh.
Elderscape: Planes?
:smug:

Also: Mentioning Planescape and 4th edition in a single sentence (except "Planescape could never work in 4th ed!") is the verbal component for "Induce Beserk in Int 13+ Humanoids, 10 ft. radius".
:/
What if one would shout?
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
DraQ said:
CappenVarra said:
The Dark Heart of Urquhart II: in which Feargus discovers the forbidden thrills of necromancy, and the former villain Legal Issues Jr. redeems himself by averting a greater catastrophe...

What could work: An unofficial fan-made conversion of Planescape to Pathfinder, with the game focusing on implementing joinable factions, visitable planes, quests etc. for all 9 alignments, in a semi-sandboxy fashion (if the PC is CG, defeating the LE faction is the main quest, and vice versa). Multi-factioned C&C hitting ass and thigh.
Elderscape: Planes?
:smug:
Well sorry, I skipped both Oblibion and FO3, so I don't have quite the PTSP flashback people seem to get whenever they hear the word "sandbox", regardless of the context :) When I said "semi-sandboxy", I was referring to the "sandbox" people speak of in PnP when there is no pre-built campaign consisting of a linear progression of pre-defined adventures. Instead, the setting has to be defined in detail (as Planescape is), and offer lots of different possibilities the players can go with (as Planescape does). So, instead of Against the Giants, you start with the first adventure, and shape further ones depending on what the players do in the first one. So if they side with the Sensates, the next adventure would focus on Sensates; if they decide to take the portal to the Plane of Dust, you dig up an adventure set there etc. Which obviously works much better in PnP than in CRPGs, but yeah... Maybe I should have said "geneforgey" instead :)

DraQ said:
Also: Mentioning Planescape and 4th edition in a single sentence (except "Planescape could never work in 4th ed!") is the verbal component for "Induce Beserk in Int 13+ Humanoids, 10 ft. radius".
:/
What if one would shout?

The dragonshout is a lie. Also, the air itself would refuse to carry the sound further than 10 ft.
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,669
Location
casting coach
Why wouldn't a Planescape game work in 4th ed? I don't know about any lore changes, but as far as the D&D mechanics are concerned, those were shit in Torment - improving from that shouldn't be hard no matter what system is used as the groundwork. And more importantly the focus of the game could be on the walls of text anyway, like in Torment.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Johannes said:
Why wouldn't a Planescape game work in 4th ed? I don't know about any lore changes, but as far as the D&D mechanics are concerned, those were shit in Torment - improving from that shouldn't be hard no matter what system is used as the groundwork. And more importantly the focus of the game could be on the walls of text anyway, like in Torment.
That's like saying "Why wouldn't a Fallout game work in Gamebryo?", or "Why wouldn't a Planescape game work as a WoW expansion?". Sure, why not, as long as I never hear about it. :)

EDIT: Sure, 2nd edition had lots of clunky elements that resulted in bad mechanics, like the rigid alignment system. The thing is, Planescape took those clunky elements and made them into something else. Like, this rigid alignment system of questionable improvement over the Moorcockian 1st edition system? Sure, why not, we'll make a whole universe around it, with whole factions and planes based around Lawful Evil, and explore possible interpretations of Lawful Evilness. Etc.

Since 3rd edition uses the same clunky alignment system, you could port Planescape to 3rd edition with minor changes. 4th edition, IIRC, changes the alignment system. Which changes could, for all I know, improve the basic gameplay and whatnot, but it also makes a Planescape port harder and possibly pointless. I mean, what to do with the planes and factions that parody or idolize Lawful Evilness in a system that doesn't even have Lawful Evil as a concept? Not much point to it, is there now?
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
It's perfectly fine look all the demons and extraplanar beings that you like are still there they are just more clarified as individuals

What we found is that all those beings actually did something else. A fan may say 'You removed my sixteen Outer Planes!', and my answer is, which ones do you want? They're all a trickle down to something else. Now when you want to fight demons you go to the demon astral domain.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom