nikolokolus
Arcane
- Joined
- May 8, 2013
- Messages
- 4,090
It's no biggie. You just have to log on and select your character instead of choosing "roll on the fly"
"Right." Marcán sprints out of the stables and goes to warn the people.
Is there a bell I can ring or do I just go door to door to raise a mob?
Yell free gold giveaway! That usually works.
Ok, let's walk things backward a little bit.
It looks like we have three people in a "surprised" state: Marcán, Borric and Sokrates. The only person not surprised at the stables is Ker Gwez. 50 yards south of the stables (at the crest of the hill overlooking the docks) Heron and Rhenmyr are alerted by the sound of an incantation being uttered just across the road to the east. The sound of this voice sounds "close" (20 yards away?) but there is no apparent source for the sound. However, you have a pretty good idea about the general direction it's coming from. '
The two men on the docks are busy kneeling down and lifting the dumped cargo off of the dock, but Heron and Rhenmyr notice them stop and turn at the sound of the incantation - it's worth noting for future reference that casting a spell must be done in a firm, loud voice. Whispering won't cut it.
So at this point I need spell declarations from Ker and Heron if you plan to cast a spell. Once that is taken care of I'll need initiative rolls for Heron, Rhenmyr and Ker. Siveon, bert, and ERYFKRAD you can't act in the surprise round, but you'll be able to join in on the second round.
Situational modifiers: The only available light source right now is coming from Ker's lantern, looking at your character sheet I assume it's a hooded lantern and not a bullseye lantern? If so, it sheds light in 10 yard radius. Outside of this, the night is very dark due to the fog. Attacking a target not illuminated has the following penalties: -1 to melee rolls and -2 ranged attack rolls.
Digression: Since this is the first fight I feel like it's worth reminding people that there are a lot of things you can do that aren't necessarily on your character sheet. If there's some stunt or weird thing you want to try tell me what your intentions are and I'll adjudicate it if it's not covered explicitly by a rule. Also, remember that any spell casting class (MU, Cleric or Druid) can start a counterspell in the "spells phase" of combat. If you are a melee combatant and you want to disrupt a caster, you can do more than just try to whack them with your sword; grappling, tackling and tripping will accomplish the same result (important to remember if you think a spell caster is going to be tough to hit otherwise).
nikolokolus, Does mystery caster's loud caterwauling reduce the darkness penalty to put an arrow in him?
So bumrushing the guy once I see him can mess with his incantation too?
Shouting or uh otherwise affecting the incantations by say, starting to pronounce it with him and then abruptly switching words? Would that work if the language was known?
I'm just curious is all.
Thanks for the clarification. I hadn't considered that the target might be magically invisible. 20 yards, so about 60 feet away.
Rhenmyr asks Heron, "Do you suppose yonder chanter if friendly? What are the odds?"
Ker moves quickly without running towards the noise until he can see what's going on.
That would be 30 feet, right?