They do this all over the game. The choices aren’t really choices as a new player wouldn’t know the game specs enough to know what builds will give more options. Shitty design. I still enjoyed the game when i played it for the most part, but the devs were full of it…. and it certainly didnt meet the spirit/expectations of being the BG like series.If your resolve is high enough, you can scare them enough that they leave. There are a few other ways to make them leave, can't remember exactly now. But you're not shoehorned into fighting them, it just depends on the build/background.
EDIT: my bad, it's an INT check, if you have at least 14 you can tell them not to mess with someone as bold as Aloth.
his last name is Corfiser... never to be mentioned again
Yes!One thing I liked about PoE and I found well-designed was how the classes (in particular Cipher, but also some other classes) match with the peculiarities with the universe (the souls, etc). Finally a game where unique class are not a name-swap with the classical Rogue/Priest/whatever.
I also liked the backstory and how at the beginning that's just backstory and at some point it clicks that the backstory is actually pretty fundamental to the story. The hollowborn, the Waidwen legacy, and your own role in this ; and how you can change the world if not the universe depending on your decisions with the wheel.
Blasphemy!I did not like the winter DLC very much either.
On my first playthrough of BG2, not only did I help the crowd burn Viconia as any self-respecting overworlder should, but I even killed the Ogre that pretended to talk like a pixie, going off gut feeling.
Presented with the same situation here with Aloth, I picked "[stay silent]" and "I'm staying out of this one".
The choice of not helping Aloth is a fake one. They shoehorn you into fighting the mob (it comes out of nowhere; for no apparent reason, they turn hostile).
Then the game forces you to become buddies:
Three fake "choices" for the same thing - "tell me about yourself".
No option 4 for "you had it coming" or to even just leave.
All the while various area designers are talking your ears off about "Choice & Consequence" in the developer's commentary.
hold the fuck on bro.
While you're not wrong, the slight (but important) difference here is that there are fewer companions and Aloth is the only arcane caster...
I'm guessing the devs didn't want to screw your party composition options with one dialogue line with high consequences
Iirc, Sawyer was the lead in the systems/combat stuff, not the lead in writing. Fenstermaker was the narrative lead.
Can't believe you still have trouble wrapping your head around the consequences of the battle of Glenfiddich between the Lagavulin and the Glenmorangie armies, and how that shaped the Laphroaig restoration."The pact of Glanfanthan was the last hope of the Valirian republics under king Roric..."
Shit name like that, I wouldn't want to use it much either.his last name is Corfiser... never to be mentioned again
"Aberrant head shapes prevent wearing protecting headgear, as it is near-impossible to find anything that fits"
So first of all, during the medieval times, not only you COULD get anything custom made. But it was also the buyer's market. It would cost outrageously a lot, but the possibility was there. So make it a quest to acquire a helm for your godlike, why not?
The idea that a peculiar head shape left your armorless is not based in historical reality.
I will forever think of Aloth as Alaloth now.Aloth
It's like reading Thucydides
Ehrm, I was being sarcastic.It's like reading Thucydides
It's like reading a wannabe Thucydides