Russia is over. The end.
Bester
I don't think I'll say anything new here, but I want to write it down anyway, as I want to document this for later use.
I was having a hard time with the two Skuldr Kings with my 4-men party beneath the Eothas temple:
I decided to try different tactics, but quickly understood that there were no different tactics.
The problem is that the Skuldr Kings hit like a train and are fat like a pig. My D&D intuition told me they needed to be distracted or controlled.
On top of that, the Kings have 4 ads.
I'd normally go into my mage's spell book and cook up a strategy.
In POE, Wizard 1 level spells are:
- 1 debuff: "dazed", which won't turn the tide of any battle
- 1 useless buff: +3 move speed +20 Disengage Defense of questionable utility. Usually if you're engaged, by the time you cast this spell to disengage, you'll be dead anyway.
- 3 target damage spells
- 4 AOE damage spells
The only difference between them is their flair and the minor additional effects like "hobbled for 4 seconds". FOUR SECONDS!
- 4 spells to make the wizard more of a melee character for an average of 20 seconds, where he's got no business going. And by the time he self-buffs with these (~ about 16 seconds), the battle will be over. This is a game with no pre-buffing.
- Slicken, which is a CC that lasts for 4 seconds again. Don't you go having too much fun, kids.
I could spam Slicken, but I don't have any ranged damage dealers beside the Wizard, so that doesn't work for me.
2 level spells are:
- Aoe daze
- Web that lasts for THREE SECONDS
- More damaging spells...
- Hold Person for 1.5 rounds...
- etc..
So nothing you can debuff the two Kings with that would turn the tide.
Nothing you can buff your tank with to withstand the assault.
No Summon Monster to distract them.
No Charm Person to charm ONE OF THE TWO KINGS.
No Sleep to disable the ads, if not also one of the Kings.
No Grease to, ugh, kite around somehow...
No Darkness + Infravision or any other fantasy combo to give you some breathing room.
No FUNCTIONAL Web.
No potions that do any of the above.
Most of the things above I'd be able to do in D&D.
Okay, maybe the non-wizards can do something?
I can't use my rogue to set up a bunch of traps either (only one). The only traps I have are damaging, no "Sleeping gas" etc.
There's no "Last Stand" ability that Eder can use to survive for a while.
A monk can "knock back", but that's not enough.
So what CAN I do?
Run into a tight space and kill them one by one. Deep...
Sawyer says his favorite system is Arse Magicka. Sounds magical, yet in here the magic is dead. Is this something he picked up in this Arse Magicka system? Anyone knows how it works?
I hope PoE's system gets at least some depth later on, though I'm not optimistic.
Looking at the spell choice for the first 2 levels, it felt like Sawyer was ordered to put in the spells he detests:
- Slicken, Web or Hold Person, but sabotaged them by reducing their duration to 3-4 seconds
- "Make my mage into a fighter" buffs, but knew they'd be inefficient due to no-prebuff policy
Didn't put in any other typical D&D spells. As a result, mages are damage dealers and nothing else. For a "BG spiritual sequel" this feels criminal.
Maybe this'll change at higher levels, I don't know yet.
I was having a hard time with the two Skuldr Kings with my 4-men party beneath the Eothas temple:
I decided to try different tactics, but quickly understood that there were no different tactics.
The problem is that the Skuldr Kings hit like a train and are fat like a pig. My D&D intuition told me they needed to be distracted or controlled.
On top of that, the Kings have 4 ads.
I'd normally go into my mage's spell book and cook up a strategy.
In POE, Wizard 1 level spells are:
- 1 debuff: "dazed", which won't turn the tide of any battle
- 1 useless buff: +3 move speed +20 Disengage Defense of questionable utility. Usually if you're engaged, by the time you cast this spell to disengage, you'll be dead anyway.
- 3 target damage spells
- 4 AOE damage spells
The only difference between them is their flair and the minor additional effects like "hobbled for 4 seconds". FOUR SECONDS!
- 4 spells to make the wizard more of a melee character for an average of 20 seconds, where he's got no business going. And by the time he self-buffs with these (~ about 16 seconds), the battle will be over. This is a game with no pre-buffing.
- Slicken, which is a CC that lasts for 4 seconds again. Don't you go having too much fun, kids.
I could spam Slicken, but I don't have any ranged damage dealers beside the Wizard, so that doesn't work for me.
2 level spells are:
- Aoe daze
- Web that lasts for THREE SECONDS
- More damaging spells...
- Hold Person for 1.5 rounds...
- etc..
So nothing you can debuff the two Kings with that would turn the tide.
Nothing you can buff your tank with to withstand the assault.
No Summon Monster to distract them.
No Charm Person to charm ONE OF THE TWO KINGS.
No Sleep to disable the ads, if not also one of the Kings.
No Grease to, ugh, kite around somehow...
No Darkness + Infravision or any other fantasy combo to give you some breathing room.
No FUNCTIONAL Web.
No potions that do any of the above.
Most of the things above I'd be able to do in D&D.
Okay, maybe the non-wizards can do something?
I can't use my rogue to set up a bunch of traps either (only one). The only traps I have are damaging, no "Sleeping gas" etc.
There's no "Last Stand" ability that Eder can use to survive for a while.
A monk can "knock back", but that's not enough.
So what CAN I do?
Run into a tight space and kill them one by one. Deep...
Sawyer says his favorite system is Arse Magicka. Sounds magical, yet in here the magic is dead. Is this something he picked up in this Arse Magicka system? Anyone knows how it works?
I hope PoE's system gets at least some depth later on, though I'm not optimistic.
Looking at the spell choice for the first 2 levels, it felt like Sawyer was ordered to put in the spells he detests:
- Slicken, Web or Hold Person, but sabotaged them by reducing their duration to 3-4 seconds
- "Make my mage into a fighter" buffs, but knew they'd be inefficient due to no-prebuff policy
Didn't put in any other typical D&D spells. As a result, mages are damage dealers and nothing else. For a "BG spiritual sequel" this feels criminal.
Maybe this'll change at higher levels, I don't know yet.
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