Yep. Tangentially, the thing I like best about the IE games (Torment notwithstanding) is AD&D. PoE disappointed me in the way it gave magic users (and everyone else, really, but that's another matter) so many toys to play with at low levels. The thing about AD&D that few systems made specifically for games take heed of, is that it makes leveling and casting spells feel like a big deal. When you only have the one fireball until you rest again, casting it is a much more significant decision, and the effect of the spell is likewise much more significant. I know, this has been said a million times already... but not by me!
Nah I'd still stay it's basically d20 except with percentages- and adopted to a real-time game. So instead of multiple attacks per round, so you have attack speed and recovery. Rounds aren't something that should be in a real-time game, so it makes sense to replace that rule. Of course there are many other changes, but it's still modified d20 at it's core.
The combat log is even worse, lol.
Maybe you're right. My perception might have been skewed by the fact that everyone gets per encounter spells.Also, I don't think you had that many spells in Pillars 1. You started off at 2 per level- same as a specialized Wizard in AD&D.
...And failed. I think the IE design meshes poorly with AD&D in general and Vancian in particular. The entertainment I got out of it was mostly doing the AD&D party thing in a good looking engine with cool encounters and good loot, while LARPing that resting should be restricted. You could fairy describe that as just nostalgiafaggotry; then again I don't think IE is a great franchise.To be fair, you could rest almost any time in IE games, so your spell limits at lower levels weren't that big of a deal. Pillars tried to solve that issues with the camping supplies.
Calm the fuck down. Jesus, you must have some mental disorder if you are flipping out like an idiot just because I counted with the US price. I just did a very basic calculation for the sales, and not my PhD on macroeconomy.At a price of $45, that's 45x280.000 = 12.600.000.
The fuck is wrong with you? You sold a title on steam and yet you're still valuing a game at $45. Are you retarded or what?
Divide it by 2 to get a realistic number after sales and poor currencies. Moron.
I was talking about PoE1.
Makes me wonder how the game would look with Torment-like damage floats. You probably wouldn't be able to even see your characters beneath the torrent of percentages.The UI in general being terrible at conveying any kind of useful information doesn't help.
It isn't "pretty good" when everything is happening in microsecond intervals and there isn't even a filter. Even then, you aren't looking at the combat log the entire combat to know what is going on and you really can't, you have to pause constantly, read the combat log, unpause, pause, read the combat log etc. How is this a clear and intuitive system?
Both games are visually incomprehensible, it's just that most us have years of experience in the genre so we can navigate the clusterfuck easily and beat non-boss encounters with barely any pausing.
Couple of times when I stumbled upon some randoms streaming PoE1 and PoE2 and jesus fucking christ it's a pain to watch. People pausing every milisecond and mouth-breathing for minutes about what is going on, who is attacking who, where is the damage coming from, i can feel it in the air tonight oh lord.
The IE games have much more readable combat and that comes from the 6 second rounds. PoE has microsecond "rounds" and it's practically impossible for a human to keep track of everything in that speed.
And this is all in the context of the very few people defeating Mearwald.
Who was Maerwald, again?
Hm, maybe I didn't reach him. Or maybe I did, and I just don't remember.Who was Maerwald, again?
Progression-wise the equivalent of Mulahey.
What's the cheevo for Maerwald?
I hate "round-based" Realtime, there's so much deadtime and everything being desynced makes it far less comprehensible than having an actual continuous timeflow.
Hm, maybe I didn't reach him. Or maybe I did, and I just don't remember.Who was Maerwald, again?
Progression-wise the equivalent of Mulahey.
Fake edit: Oh he was the guy in Caed Nua. IHaveHugeNick are you actually surprised I don't remember that dude? Did you really think he was that memorable
What's the cheevo for Maerwald?
Complete chapter 1.
I still remember him. It was designed to be a memorable fight but as soon as it started he got 5 rifle shots into face and died.Hm, maybe I didn't reach him. Or maybe I did, and I just don't remember.Who was Maerwald, again?
Progression-wise the equivalent of Mulahey.
Fake edit: Oh he was the guy in Caed Nua. IHaveHugeNick are you actually surprised I don't remember that dude? Did you really think he was that memorable
By the same arstechnica provided csv, PoE has sold about 300k units between the winter of 2017 when it was just under a million and now, when it's 1 275 000. So yes, Deadfire sales have every prospect of keeping a steady growth in the coming years.Yeah I think it Deadfire should break 500k eventually with discounts and bundles and eventual GOTY edition and whatnot.