The bigger question is why Deadfire is reviewing worse than the first game. I can't wrap my head around that.
The Codex consensus is that the game has worse writing for its companions and main narrative. Since much of the CRPG market is composed of storyfags, and storyfags are also more likely to write reviews due to their natural love of writing, it's not surprising.
Except you can't really know what "most players" want because they aren't on the forums. Which means you design a game around abstract telemetry and statistical averages that don't constitute actual people. The problem with that is only AAA games really benefit from that, as we've seen time and again. Not to mention that most people don't really know what they want and don't analyse games like the Codex does, so it's kinda pointless to ask them either way. It's much better to have a vision, to know your audience, and to make the best game you possibly can with that information, not overestimate your reach. Obs should've designed the game around the 10-20% of their audience who played WM, not go all out with full VA to try to fruitlessly appeal to some imaginary players. I know taking risks is inevitable and important in business, but there are smart risks and there are stupid risks.
Fuck off asshole,go and play retarded diablo clones and stop bitching about shit combat! Isometric Action rpgs should die out with all the people that worship combat!This trend of "story-driven" RPGs must die.
They did know what they wanted to make though, an Infinity Engine revival with a very traditional Forgotten Realms style setting. They viewed that as their ticket, right or wrong, and I think the result was a lot of people realized that's not really what they wanted from Obsidian (again, right or wrong).
Underrail was an amazing mix of the two.
That was the pitch and overall idea, but the devil is in the details. They didn't actually know where to go with this concept, so they didn't go anywhere, resulting in blandness all around.
I'd say excessive attention to the narrative must die, rpgs need to be more "whole" with each element supporting and building on the other. At the moment they're unbalanced as hell.
Not saying you can't make a good game based on just one thing, BG is an alright arpg, BaK a bloody good storybook, ToEE fucking lovely for combat, but an rpg in my eyes must be more than that.
Generational differences, Fallout was too much of a slog for me to get into. And again, just because a game doesn't come close to meeting your high expectations of FO or JA2, doesn't mean it isn't good.pls, bitch. 18 years later, Underrail could not even come close to matching Fallout.
Games that focus on this are "story fag" RPG's however, or at least that's how I see it. When I say I want a game with a good story, I'm talking about everything. The setting, the characters, the factions, etc. In fact, I think we should avoid using the word story. We just want the game to have good fucking writing. Even if it isn't PS:T levels, Underrail did the job extremely well; and its main quest was literally "you're looking for a box". It's the way that it was executed which made it good.I care more about worldbuilding elements such as lore, culture, factions, and atmosphere.
It would definitely sell enough to be commercially successful.My point is even if you released BG2 today I bet it wouldn't sell gangbusters. You have to innovate, capture new markets, take the best of the old and mix it with the best of the new.
Fallout was too much of a slog for me to get into.
Obsidian's best game was MotB
You are wasting your time with safav,he is a retarded nu fag that thinks that old games are shit more or less. Most likely a PoE fanboy that found out that rpgs exits because of it.Fallout was too much of a slog for me to get into.
'tard detected.
Obsidian's best game was MotB
Fix'd.
Nah, I just have better things to do than to sit down and force myself to push through hours of shit combat. Did all the missions in Klammath, minus the Gecko quest because it was fucking impossible at that level, and I just got bored walking around. This isn't fucking attractive to look at.'tard detected.
Nah, I just have better things to do than to sit down and force myself to push through hours of shit combat. Did all the missions in Klammath, minus the Gecko quest because it was fucking impossible at that level, and I just got bored walking around. This isn't fucking attractive to look at.
This whole shtick of calling people retarded when they don't like the same game as you is fucking stupid.
Nah, I just have better things to do than to sit down and force myself to push through hours of shit combat. Did all the missions in Klammath, minus the Gecko quest because it was fucking impossible at that level, and I just got bored walking around. This isn't fucking attractive to look at.
And that's a lot better than it looks when you have the game loaded up. This whole shtick of calling people retarded when they don't like the same game as you is fucking stupid.
Eat your vegetables, kidFallout was too much of a slog for me to get into.
Go lift some weight, kid.Eat your vegetables, kid
Done.If someone dislikes a game or couldn't get into it, you have to evaluate whether or not their reasons are valid.
They did know what they wanted to make though, an Infinity Engine revival with a very traditional Forgotten Realms style setting. They viewed that as their ticket, right or wrong, and I think the result was a lot of people realized that's not really what they wanted from Obsidian (again, right or wrong).
But pretending that the opening area isn't a fucking slog is a mix of being disingenuous, retarded, and nostalgic.