selling power of the Obsidian name
has been faded. Sure Obsidian name is bigger than your random indie company but atm its far below the likes of Beth, CDPR, even Bioware. If they had made an AAA game in the recent years it would have helped with PoE2/Tyranny sales also. Guess they took far too much encouragement from PoE1's success and thought they'd be better off making games like PoE which was more profitable than making an AAA game for a publisher but sticking with low profile games backfired. We'll see if Cainarsky game gets the wider audience's attention back to Obs which in turn would help their lower budget games.
As said above, PoE seems to be the game that got this crowd down on Obsidian, not one before that. Dungeon Siege III was what it was I guess, but I don't remember people raging about it. Alpha Brotocol and New Vegas are pretty well regarded in general among RPG fans and South Park was a hit with people into what it offered while others could safely ignore it. In other words PoE is the only real disappointment, and as also said above it seems to have disappointed both classic fans and new fans. This is despite it receiving stellar reviews, which is why the stellar reviews for the sequel were obviously not trusted at all.
Obsidian should have never been the ones to try and take up the Baldur's Gate legacy anyway, it doesn't play to their strengths. As an Obsidian fan I went into PoE expecting their classic quest design, faction systems and unique dialogs... what I got was pretty much zippo on the first two and not enough of the last one. It's not a bad game it's just boring.
I started following Codex opinions about Obsidian from around 2005. I can tell you this: KOTOR 2 was loved as a flawed gem. NWN 2 was tolerated, MOTB was worshiped, and SOZ was liked by those who played it. Dungeon Siege 3 was mostly ignored, as was South Park, since they didn't appeal to the core Codex audience. Alpha Protocol was, however, widely anticipated because it was Obsidian's first original property, and had Codex sweet hearts Brian Mitsoda and then Chris Avellone as the lead, but it disappointed. When you look back at all that's happened, even though Pillars of Eternity was the climax, the turn probably started there. Before then, just about everyone gave Obsidian the benefit of the doubt as we all recognized they needed to make ends meet and that making sequels to other company's games was a necessary evil. But when you first intellectual property fails like that, it starts raising questions.
Then, of course, we got the second failure in the chain: Pillars of Eternity, yet another original intellectual property with hyped up nostalgia and big name developers. Most people before this still gave them the benefit of the doubt, because the blame on Alpha Protocol was laid on their lack of experience with first person shooting games and Brian dumping the game on Chris half way through development, and in any case, the game wasn't
that bad and I remember defending it. What made Pillars of Eternity's disappointment so devastating, though, is that it wasn't just another Obsidian game ruined by publishers or management. It was a game that fans
crowd funded. People participated in the development process. They had the benefit of almost a year's worth of dedicated alpha and beta testing from the community. They were told what the problems with the game were in advance, most famously by Codex veterans like Sensuki. Every step of the way, people were involved.
And it still turned out shit on release.
I still wouldn't say the Codex has given up on Obsidian, but so far, the company has not proven that it can handle its own intellectual property or that its games are up to the standards of what most of us older members expect. Yes, Pillars of Eternity was praised by the general gaming media, but look at the Codex impressions and this is probably one of the lowest rated games from Obsidian in the history of the Codex. The sales of the sequel only confirm what we already knew - it didn't generate new interest in the company or the genre. In that sense, its failure contributed to the end of the CRPG renaissance.