Immortal
Arcane
Regardless, mods will fix this.
For only $1.99!
The base game needs to be good enough on it's own for modders to actually give a shit enough to crack it open..
Regardless, mods will fix this.
For only $1.99!
Regardless, mods will fix this.
For only $1.99!
The base game needs to be good enough on it's own for modders to actually give a shit enough to crack it open..
Regardless, mods will fix this.
For only $1.99!
The base game needs to be good enough on it's own for modders to actually give a shit enough to crack it open..
This didn't stop Oblivion and Skyrim from being modded.
THE TRAP HAS BEEN SET
I wish we could just click a checkbox and turn all the flashy backer npcs into regular townsfolk. I forgot who mentioned this, but it would also be cool if you could murder them without rep loss and collect ears from each-ala Diablo.I throughly enjoyed the game. There are some points however, that are remarkably true:
-The info-dump. Walls and walls of text, disorganized and sometimes complete unnecessary. When you have to resort to this option, your plot is not really working.
-The unrewarding process of leveling, almost no individuality between different classes, with three lists of different perks that change tiny aspects of the gameplay-
-Itemization, completely random and the loss of "uniqueness", surprisingly different to BG.
-Good companions with relevant back stories, who suffer from irrelevant personal quests (However, Grieving mother, the character written by Avellone, was fantastic)
The graphics are optimal, and I felt that the gameplay and the UI were really satisfying, with correct difficulty and random encounters.
The thing that annoyed me the most:
-The freaking npcs with the golden boxes, seriously, if you are going to write a short story for a game, please learn how to. The first ones were bearable, but later on they didnt make sense.
I know it was optional, but I swear, they were swarming the god damn city. At one point I was tempted to go on a murderous rampage. Which of course, I did.
Those Games had SDK / Dev Tools. They are open sand boxes waiting for talent to come along and fill them with incline similar to NWN / NWN 2 Module making..
I have never beaten the NWN OC.. I have over 1000 hours racked up in the toolset though.
PoE requires some basic reverse engineering and code injection / patching. The amount of work to make PoE a good game is considerable.
The base game needs to be good enough on it's own for modders to actually give a shit enough to crack it open..
Those Games had SDK / Dev Tools. They are open sand boxes waiting for talent to come along and fill them with incline similar to NWN / NWN 2 Module making..
I have never beaten the NWN OC.. I have over 1000 hours racked up in the toolset though.
PoE requires some basic reverse engineering and code injection / patching. The amount of work to make PoE a good game is considerable.
The base game needs to be good enough on it's own for modders to actually give a shit enough to crack it open..
Confirmed that Oblivion, Skyrim, and NWN are better base games than PoE.
Dont know if better games, but youll get a lot more value for your money.Those Games had SDK / Dev Tools. They are open sand boxes waiting for talent to come along and fill them with incline similar to NWN / NWN 2 Module making..
I have never beaten the NWN OC.. I have over 1000 hours racked up in the toolset though.
PoE requires some basic reverse engineering and code injection / patching. The amount of work to make PoE a good game is considerable.
The base game needs to be good enough on it's own for modders to actually give a shit enough to crack it open..
Confirmed that Oblivion, Skyrim, and NWN are better base games than PoE.
Dont know if better games, but youll get a lot more value for your money.Those Games had SDK / Dev Tools. They are open sand boxes waiting for talent to come along and fill them with incline similar to NWN / NWN 2 Module making..
I have never beaten the NWN OC.. I have over 1000 hours racked up in the toolset though.
PoE requires some basic reverse engineering and code injection / patching. The amount of work to make PoE a good game is considerable.
The base game needs to be good enough on it's own for modders to actually give a shit enough to crack it open..
Confirmed that Oblivion, Skyrim, and NWN are better base games than PoE.
If only Irenaeus was here, hed tell you how fucking good skyrim is.
Fucking hated it. Nothing breaks immersion faster than these fanfiction morons with their shitty stories.
I wish we could just click a checkbox and turn all the flashy backer npcs into regular townsfolk. I forgot who mentioned this, but it would also be cool if you could murder them without rep loss and collect ears from each-ala Diablo.
Fucking hated it. Nothing breaks immersion faster than these fanfiction morons with their shitty stories.
I wish we could just click a checkbox and turn all the flashy backer npcs into regular townsfolk. I forgot who mentioned this, but it would also be cool if you could murder them without rep loss and collect ears from each-ala Diablo.
I see a pattern here. The idea to collect a bounty from them would make a PRETTY good mod. Unfortunately, like people is saying over here, I think they don't have much interest judging by the overall lack of them.
Dont know who is to blame here. The base game perhaps? The modding tools are pretty damn hard to use too. But if people cared enough, I think that wouldnt be a problem.
Mirror Image, Dimensional Door Way, Knock, Dispel (Hard Counter?), Protection From Evil / Detect Evil (Priest Spell?), Buffs that can be cast on things besides the wizard casting it.. Plus many more, some you listed.
Mirror Image, Dimensional Door Way, Knock, Dispel (Hard Counter?), Protection From Evil / Detect Evil (Priest Spell?), Buffs that can be cast on things besides the wizard casting it.. Plus many more, some you listed.
There are three spells that more or less mimick the mirror image. Dimensional Shift is a pretty much fixed Dimensional Door. Knock was always awful idea as it made rogue redundant. Priest has about 3 spells that work as different aspects of Dispel. Prot. evil is just another +defense buff, nothing to write home about. Detect evil was always a nice idea but it's not like it was that commonly needed.
Imagine, since there are so many backer npcs that only a random handful of them would appear and you'd have a quest to hunt them down. The quest would be different each time you play. And if you were a backer and killed your own backer npc, something special would occur, like you getting a special (or a just-for-fun type) power/talent that non backers wouldn't have.Fucking hated it. Nothing breaks immersion faster than these fanfiction morons with their shitty stories.
I wish we could just click a checkbox and turn all the flashy backer npcs into regular townsfolk. I forgot who mentioned this, but it would also be cool if you could murder them without rep loss and collect ears from each-ala Diablo.
I see a pattern here. The idea to collect a bounty from them would make a PRETTY good mod. Unfortunately, like people is saying over here, I think they don't have much interest judging by the overall lack of them.
Dont know who is to blame here. The base game perhaps? The modding tools are pretty damn hard to use too. But if people cared enough, I think that wouldnt be a problem.
I would have loved a Bhaalspawn / Highlander mechanic where your soul watcher powers come from killing all these nameplated NPC's.
The point of my example wasn't so much about quantity, but quality. I get the impression that people don't miss BG's spells because they were more powerful, or whatever, but because they were more "interesting" in affecting not just primary and derived stats, but in introducing wholly new gameplay elements (and thus inherently difficult to balance ones), with spells like invisibility.
Well, the thing is, I just went over the BG's list of spells and I haven't found much things that didn't had a direct analogue in the PoE. Pretty much Invisibility + some of the exploration only stuff like clairvoyance or detect alignment or knock. In terms of combat, it's all more or less the same, without BG showcasing anything drastically different. I've looked at BG 1 spells only, mind you.
Lol, this is going to priceless. After Roxor said unpleasant truths without taking the trouble to sugarcoat the language, and fanboys braced themselves that "the real review", "the official review" would come to apply butthurt-alleviating salves, seeing the "official" review repeat the same truths will be so much fun to observe.Am I supposed to be responsible for what people say? I wasn't asked to write a positive review and I made no promises (other than trolling BG fans).That RPG options are very superficial, you could make your reviews examining this, but then it would be a negative review. Which everyone stated isn't going to be the case.
Lol, this is going to priceless. After Roxor said unpleasant truths without taking the trouble to sugarcoat the language, and fanboys braced themselves that "the real review", "the official review" would come to apply butthurt-alleviating salves, seeing the "official" review repeat the same truths will be so much fun to observe.Am I supposed to be responsible for what people say? I wasn't asked to write a positive review and I made no promises (other than trolling BG fans).That RPG options are very superficial, you could make your reviews examining this, but then it would be a negative review. Which everyone stated isn't going to be the case.
But what if the alternative to a positive review is no review at all?
How is this a problem? Maybe I don't want to always have to take a rogue with me.Knock was always awful idea as it made rogue redundant.
Good thing it's almost Witcher 3 release time so I can stop reading 47 threads about how PoE suxxors and instead read no threads about how Witcher 3 suxxors.
Why, Infinitron? Is this one about to get "stalled" too?Lol, this is going to priceless. After Roxor said unpleasant truths without taking the trouble to sugarcoat the language, and fanboys braced themselves that "the real review", "the official review" would come to apply butthurt-alleviating salves, seeing the "official" review repeat the same truths will be so much fun to observe.Am I supposed to be responsible for what people say? I wasn't asked to write a positive review and I made no promises (other than trolling BG fans).That RPG options are very superficial, you could make your reviews examining this, but then it would be a negative review. Which everyone stated isn't going to be the case.
But what if the alternative to a positive review is no review at all?
Just you wait, I'm writin maown...Good thing I lined up a third review already.
Or you could do the smart thing and move to Serpent in the Staglands, two weeks from now.Hey! A thread about PoE! I wonder what eloquent insights will it give that are different from the other 46 threads about PoE?
Good thing it's almost Witcher 3 release time so I can stop reading 47 threads about how PoE suxxors and instead read 47 threads about how Witcher 3 suxxors.