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PoE is total SHIT, therefore BUY IT NOW - Steam Curator Page X Review

Immortal

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Regardless, mods will fix this.

For only $1.99! :troll:

The base game needs to be good enough on it's own for modders to actually give a shit enough to crack it open..

This didn't stop Oblivion and Skyrim from being modded.

THE TRAP HAS BEEN SET

Those Games had SDK / Dev Tools. They are open sand boxes waiting for talent to come along and fill them with incline similar to NWN / NWN 2 Module making..

I have never beaten the NWN OC.. I have over 1000 hours racked up in the toolset though.

PoE requires some basic reverse engineering and code injection / patching. The amount of work to make PoE a good game is considerable.
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
I throughly enjoyed the game. There are some points however, that are remarkably true:
-The info-dump. Walls and walls of text, disorganized and sometimes complete unnecessary. When you have to resort to this option, your plot is not really working.
-The unrewarding process of leveling, almost no individuality between different classes, with three lists of different perks that change tiny aspects of the gameplay-
-Itemization, completely random and the loss of "uniqueness", surprisingly different to BG.
-Good companions with relevant back stories, who suffer from irrelevant personal quests (However, Grieving mother, the character written by Avellone, was fantastic)

The graphics are optimal, and I felt that the gameplay and the UI were really satisfying, with correct difficulty and random encounters.

The thing that annoyed me the most:
-The freaking npcs with the golden boxes, seriously, if you are going to write a short story for a game, please learn how to. The first ones were bearable, but later on they didnt make sense.
I know it was optional, but I swear, they were swarming the god damn city. At one point I was tempted to go on a murderous rampage. Which of course, I did.
I wish we could just click a checkbox and turn all the flashy backer npcs into regular townsfolk. I forgot who mentioned this, but it would also be cool if you could murder them without rep loss and collect ears from each-ala Diablo.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Those Games had SDK / Dev Tools. They are open sand boxes waiting for talent to come along and fill them with incline similar to NWN / NWN 2 Module making..

I have never beaten the NWN OC.. I have over 1000 hours racked up in the toolset though.

PoE requires some basic reverse engineering and code injection / patching. The amount of work to make PoE a good game is considerable.


The base game needs to be good enough on it's own for modders to actually give a shit enough to crack it open..

Confirmed that Oblivion, Skyrim, and NWN are better base games than PoE.
 

Immortal

Arcane
In My Safe Space
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Messages
5,070
Location
Safe Space - Don't Bulli
Those Games had SDK / Dev Tools. They are open sand boxes waiting for talent to come along and fill them with incline similar to NWN / NWN 2 Module making..

I have never beaten the NWN OC.. I have over 1000 hours racked up in the toolset though.

PoE requires some basic reverse engineering and code injection / patching. The amount of work to make PoE a good game is considerable.


The base game needs to be good enough on it's own for modders to actually give a shit enough to crack it open..

Confirmed that Oblivion, Skyrim, and NWN are better base games than PoE.


:lol: :lol: :lol:
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Those Games had SDK / Dev Tools. They are open sand boxes waiting for talent to come along and fill them with incline similar to NWN / NWN 2 Module making..

I have never beaten the NWN OC.. I have over 1000 hours racked up in the toolset though.

PoE requires some basic reverse engineering and code injection / patching. The amount of work to make PoE a good game is considerable.


The base game needs to be good enough on it's own for modders to actually give a shit enough to crack it open..

Confirmed that Oblivion, Skyrim, and NWN are better base games than PoE.
Dont know if better games, but youll get a lot more value for your money.

If only Irenaeus was here, hed tell you how fucking good skyrim is.
 

Immortal

Arcane
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Sep 13, 2014
Messages
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Safe Space - Don't Bulli
Those Games had SDK / Dev Tools. They are open sand boxes waiting for talent to come along and fill them with incline similar to NWN / NWN 2 Module making..

I have never beaten the NWN OC.. I have over 1000 hours racked up in the toolset though.

PoE requires some basic reverse engineering and code injection / patching. The amount of work to make PoE a good game is considerable.


The base game needs to be good enough on it's own for modders to actually give a shit enough to crack it open..

Confirmed that Oblivion, Skyrim, and NWN are better base games than PoE.
Dont know if better games, but youll get a lot more value for your money.

If only Irenaeus was here, hed tell you how fucking good skyrim is.

They have better dev tools at least.. Whenever I think about Modding PoE.. I don't think about implementing new content or making the game more balanced / difficult.. The only mod I wanna make is a mod that turns PoE into what it should have been if Josh didn't fuck it up.

I can't rationalize wasting my time because Josh got all his advice from the SA forums.
 

Miserable Panda

Educated
Joined
May 10, 2015
Messages
46
Fucking hated it. Nothing breaks immersion faster than these fanfiction morons with their shitty stories.

I wish we could just click a checkbox and turn all the flashy backer npcs into regular townsfolk. I forgot who mentioned this, but it would also be cool if you could murder them without rep loss and collect ears from each-ala Diablo.

I see a pattern here. The idea to collect a bounty from them would make a PRETTY good mod. Unfortunately, like people is saying over here, I think they don't have much interest judging by the overall lack of them.
Dont know who is to blame here. The base game perhaps? The modding tools are pretty damn hard to use too. But if people cared enough, I think that wouldnt be a problem.
 

Immortal

Arcane
In My Safe Space
Joined
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Messages
5,070
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Safe Space - Don't Bulli
Fucking hated it. Nothing breaks immersion faster than these fanfiction morons with their shitty stories.

I wish we could just click a checkbox and turn all the flashy backer npcs into regular townsfolk. I forgot who mentioned this, but it would also be cool if you could murder them without rep loss and collect ears from each-ala Diablo.

I see a pattern here. The idea to collect a bounty from them would make a PRETTY good mod. Unfortunately, like people is saying over here, I think they don't have much interest judging by the overall lack of them.
Dont know who is to blame here. The base game perhaps? The modding tools are pretty damn hard to use too. But if people cared enough, I think that wouldnt be a problem.

I would have loved a Bhaalspawn / Highlander mechanic where your soul watcher powers come from killing all these nameplated NPC's.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Mirror Image, Dimensional Door Way, Knock, Dispel (Hard Counter?), Protection From Evil / Detect Evil (Priest Spell?), Buffs that can be cast on things besides the wizard casting it.. Plus many more, some you listed.

There are three spells that more or less mimick the mirror image. Dimensional Shift is a pretty much fixed Dimensional Door. Knock was always awful idea as it made rogue redundant. Priest has about 3 spells that work as different aspects of Dispel. Prot. evil is just another +defense buff, nothing to write home about. Detect evil was always a nice idea but it's not like it was that commonly needed.
 

Immortal

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Mirror Image, Dimensional Door Way, Knock, Dispel (Hard Counter?), Protection From Evil / Detect Evil (Priest Spell?), Buffs that can be cast on things besides the wizard casting it.. Plus many more, some you listed.

There are three spells that more or less mimick the mirror image. Dimensional Shift is a pretty much fixed Dimensional Door. Knock was always awful idea as it made rogue redundant. Priest has about 3 spells that work as different aspects of Dispel. Prot. evil is just another +defense buff, nothing to write home about. Detect evil was always a nice idea but it's not like it was that commonly needed.

Interesting the way you explain things away.. Is Detect Evil game changing? Nah.. Does Knock make thieves redundant? Maybe.. so does giving mechanics to your druid. Dispel ? Don't worry priest has something like that. On a case by case basis none of these single things are a big deal.

The problem is on a whole, PoE feels neutered in this area. The spell system feels like a series of compromises.
 
Last edited:

AwesomeButton

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Fucking hated it. Nothing breaks immersion faster than these fanfiction morons with their shitty stories.

I wish we could just click a checkbox and turn all the flashy backer npcs into regular townsfolk. I forgot who mentioned this, but it would also be cool if you could murder them without rep loss and collect ears from each-ala Diablo.

I see a pattern here. The idea to collect a bounty from them would make a PRETTY good mod. Unfortunately, like people is saying over here, I think they don't have much interest judging by the overall lack of them.
Dont know who is to blame here. The base game perhaps? The modding tools are pretty damn hard to use too. But if people cared enough, I think that wouldnt be a problem.

I would have loved a Bhaalspawn / Highlander mechanic where your soul watcher powers come from killing all these nameplated NPC's.
Imagine, since there are so many backer npcs that only a random handful of them would appear and you'd have a quest to hunt them down. The quest would be different each time you play. And if you were a backer and killed your own backer npc, something special would occur, like you getting a special (or a just-for-fun type) power/talent that non backers wouldn't have.
 

Shevek

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Joined
Sep 20, 2003
Messages
1,570
The spells and abilities in PoE are fine and feel very impactful in combat. The issue with the current state of abilities is the Combat State flag. Being unable to open with a charm or to have a buff up (even if its short duration) just before steamrolling something, is a bit of a downer. I like to feel like a cheap ass when using my magics. This is not an issue with the current slate of abilities since they exist and are good. Its an issue with the Combat State flag. Unfortunately, they need the flag due to save issues or something.
 
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Messages
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The point of my example wasn't so much about quantity, but quality. I get the impression that people don't miss BG's spells because they were more powerful, or whatever, but because they were more "interesting" in affecting not just primary and derived stats, but in introducing wholly new gameplay elements (and thus inherently difficult to balance ones), with spells like invisibility.

Well, the thing is, I just went over the BG's list of spells and I haven't found much things that didn't had a direct analogue in the PoE. Pretty much Invisibility + some of the exploration only stuff like clairvoyance or detect alignment or knock. In terms of combat, it's all more or less the same, without BG showcasing anything drastically different. I've looked at BG 1 spells only, mind you.

Well yeah, there's an element of people defending more of a platonic ideal of the BG's than what was actually there, but I still think it's fair for people to feel dissappointed when the spiritual successor of a game more than a decade after the fact takes a step back - no matter how small - in elements they find most interesting and fun about a game.

Given that one post you made a while back defending all the exploits in FO2 against VD, don't you agree that a lot of the measures taken in order to balance things and remove exploits (combat only spells/abilities, no invisibility, etc.) throw out the baby with the bathwater?
 
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Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That RPG options are very superficial, you could make your reviews examining this, but then it would be a negative review. Which everyone stated isn't going to be the case.
Am I supposed to be responsible for what people say? I wasn't asked to write a positive review and I made no promises (other than trolling BG fans).
Lol, this is going to priceless. After Roxor said unpleasant truths without taking the trouble to sugarcoat the language, and fanboys braced themselves that "the real review", "the official review" would come to apply butthurt-alleviating salves, seeing the "official" review repeat the same truths will be so much fun to observe.

:kfc:

But what if the alternative to a positive review is no review at all? +M
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
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That RPG options are very superficial, you could make your reviews examining this, but then it would be a negative review. Which everyone stated isn't going to be the case.
Am I supposed to be responsible for what people say? I wasn't asked to write a positive review and I made no promises (other than trolling BG fans).
Lol, this is going to priceless. After Roxor said unpleasant truths without taking the trouble to sugarcoat the language, and fanboys braced themselves that "the real review", "the official review" would come to apply butthurt-alleviating salves, seeing the "official" review repeat the same truths will be so much fun to observe.

:kfc:

But what if the alternative to a positive review is no review at all? +M

Pillars of Eternity, the review that:

he_who_must_not_be_named_poster-r47d6ba80c7874f2e8bde8a9838946a98_w7s_8byvr_512.jpg
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Hey! A thread about PoE! I wonder what eloquent insights will it give that are different from the other 46 threads about PoE?





Good thing it's almost Witcher 3 release time so I can stop reading 47 threads about how PoE suxxors and instead read 47 threads about how Witcher 3 suxxors.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
That RPG options are very superficial, you could make your reviews examining this, but then it would be a negative review. Which everyone stated isn't going to be the case.
Am I supposed to be responsible for what people say? I wasn't asked to write a positive review and I made no promises (other than trolling BG fans).
Lol, this is going to priceless. After Roxor said unpleasant truths without taking the trouble to sugarcoat the language, and fanboys braced themselves that "the real review", "the official review" would come to apply butthurt-alleviating salves, seeing the "official" review repeat the same truths will be so much fun to observe.

:kfc:

But what if the alternative to a positive review is no review at all? +M
Why, Infinitron? Is this one about to get "stalled" too?
:troll:
 
Self-Ejected

Bubbles

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I'm sure there will be another PoE review eventually. It's a marathon, not a sprint.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Good thing I lined up a third review already.
Just you wait, I'm writin maown...

...stalled?

Listen here, I pay in solid potatoes. Whatever Josh is offering you, I'll double it. Unless it's sex and it's length related ofcourse.


Hey! A thread about PoE! I wonder what eloquent insights will it give that are different from the other 46 threads about PoE?

Good thing it's almost Witcher 3 release time so I can stop reading 47 threads about how PoE suxxors and instead read 47 threads about how Witcher 3 suxxors.
Or you could do the smart thing and move to Serpent in the Staglands, two weeks from now.
 
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