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PoE is total SHIT, therefore BUY IT NOW - Steam Curator Page X Review

Eyestabber

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PC RPG Website of the Year, 2015
i won't read 6 pages but just let me tell you this: some codex mods and admins are looking for a job and will do anything to make codex look good in the eyes of developers, that includes recommending shit games

infinitron is in charge of the curator page and he's a known opportunist/brown noser - he tried to block darth roxor's review, so it's not really surprising he would not link to it

he's looking for a job at kotaku or some other gaming site so he's careful about his "professional image"


Maybe I'm missing the "in-joke" here, but these are rather serious accusations...
 

Darth Roxor

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Listen carefully, and you will hear a distant echo of R00fles!, spreading all over the world, reaching its deepest and darkest corners. That, my friends, is the call of RPG Codex's very own Rush Limbaugh.
 

Pope Amole II

Nerd Commando Game Studios
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Well yeah, there's an element of people defending more of a platonic ideal of the BG's than what was actually there, but I still think it's fair for people to feel dissappointed when the spiritual successor of a game more than a decade after the fact takes a step back - no matter how small - in elements they find most interesting and fun about a game.

Given that one post you made a while back defending all the exploits in FO2 against VD, don't you agree that a lot of the measures taken in order to balance things and remove exploits (combat only spells/abilities, no invisibility, etc.) throw out the baby with the bathwater?

But the tricks are still there, man. It's just that they're different. And I don't have anything against that. The thing is, slaughtering the slavers guild by locking them in their house and popamoling them through windows feels awesome, that's true. It allows you to solve a very tough problem in a rather cheeky yet not so obvious fashion. That's a really high point of a playthrough. But that's it - I wouldn't want to do the rest of the game that way, that'll just be boring.

So yeah, you can't play the game in the old fashion - some tools are absent. But there are new ones. I mean, have you tried one of the character builds that kill enemies by taking damage/dying? One of the honest ones, used without bug abusing - either the rooting pain monk or the vengeful defeat barbarian. Especially under the Cipher's Pain Link. Pain Link is delicious - why is no one praising it? Or also the Cipher's Antipathetic Field and Ectopsychic Echo - they're strong but tricky to use, isn't that good? Set up the right position for yourself and they devastate the foe. Or just the fact that you can build nigh-immune high-Fortitude or high-Reflex tanks, tie the enemies down with them and barrage them all with your mage's spells recklessly.

Or have you tried to build a full shot on the run party, cruising around under the +speed auras of paladin and chanter? I'm not sure if that's viable (or, rather, it is but requires a rather logistical playthrough - grind up on the outside areas where this tactic is really strong, then, once somewhat overleveled, move into the narrow dungeons) but it's a thing to consider. Or what about a critical hit conversion party? Y'know, some weapons provide very long stuns on the critical hits. Or medium-timed prones, at least. So what about packing it all into our party? Mass-hearth orlans, potions of merciless gaze freely flowing, priest's dire blessing and paladin's upgraded aura to enhance them all? Barb with dual-wielded Cladhaliath and Wildstar knocking people unconscious left and right?

What about, I dunno, island obama builds? Especially after the patch where it's not even that micro-intensive? What about kind wayfarer killstealers? How about physical damage dealing wizards build which, unlike in DnD, are actually very good here? What about different kinds of chanters - the offensive burninators, the humble tanks, the speedy shooters? Or monks - you know that each of their principal abilities (torment's reach, force of anguish, turning wheel, rooting pain) can give birth to a different build?

And mind you, a common counter-argument here is "the game is too easy for this shit". I dunno, if you go PoTD and don't overdo it with the overpowered casters (I'd recommend having just 1 in your party), the game feels fine enough and starts crumbling on only somewhere in the middle of act 3. So I dunno, man. Sure, the casters are not as broad as they were. The other classes became much more variable, though. And there's lots of stuff to try out. So what's the problem here?
 
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jcd

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Bubbles In Memoria
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
"For a long time there's been a group trying to...." Coming from a user "jcd" with a JC D portrait, I can't pass up the irony, conspiracy theory aside :D
 
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jcd

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Immortal

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In My Safe Space
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Listen carefully, and you will hear a distant echo of R00fles!, spreading all over the world, reaching its deepest and darkest corners. That, my friends, is the call of RPG Codex's very own Rush Limbaugh.

Volly has been brofisting way too many of my posts lately to be considered a PoE Fanboy.. Pretty sure even he is disappointed in it which says something.
 
Joined
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Messages
3,144
Well yeah, there's an element of people defending more of a platonic ideal of the BG's than what was actually there, but I still think it's fair for people to feel dissappointed when the spiritual successor of a game more than a decade after the fact takes a step back - no matter how small - in elements they find most interesting and fun about a game.

Given that one post you made a while back defending all the exploits in FO2 against VD, don't you agree that a lot of the measures taken in order to balance things and remove exploits (combat only spells/abilities, no invisibility, etc.) throw out the baby with the bathwater?

But the tricks are still there, man. It's just that they're different. And I don't have anything against that. The thing is, slaughtering the slavers guild by locking them in their house and popamoling them through windows feels awesome, that's true. It allows you to solve a very tough problem in a rather cheeky yet not so obvious fashion. That's a really high point of a playthrough. But that's it - I wouldn't want to do the rest of the game that way, that'll just be boring.

The problem for me is the type of "tricks" you're talking about, namely that they're all combat-build related. I've always disliked how crpg's tended to tightly compartmentalize different gameplay elements (thieving, combat, dialogue), and the most fun could always be had in the limited ways in which you could break through these divides, like opening combat by planting explosives, or drugging down an opponent's perception in FO. Like I said during that discussion, the problem with these exploits was that they were essentially consequence free, and that you would want any spiritual sequel to add these consequences and tradeoffs rather than remove these fun exploits altogether. PoE seems (I haven't played it, far too busy discussing it on the dex) to take the latter approach, which means I can't get very excited over the builds you list.

I mean, making an ability-focussed Barbarian comes together with him also being a brilliant intellectual during dialogue checks, which I know is something a lot of people don't give a lick about, but for me only helps to further drive apart combat and non-combat (either I make my build with combat in mind, or with stat checks and roleplaying in mind), made even more explicit with a on or off combat flag delimiting my actions. The BG's, while of course extremely limited in this regard, at least had some degree of flexibility to play with, and it would've been nice if a successor had built on that rather than cut it off entirely.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
The problem for me is the type of "tricks" you're talking about, namely that they're all combat-build related. I've always disliked how crpg's tended to tightly compartmentalize different gameplay elements (thieving, combat, dialogue), and the most fun could always be had in the limited ways in which you could break through these divides, like opening combat by planting explosives, or drugging down an opponent's perception in FO. Like I said during that discussion, the problem with these exploits was that they were essentially consequence free, and that you would want any spiritual sequel to add these consequences and tradeoffs rather than remove these fun exploits altogether. PoE seems (I haven't played it, far too busy discussing it on the dex) to take the latter approach, which means I can't get very excited over the builds you list.

I mean, making an ability-focussed Barbarian comes together with him also being a brilliant intellectual during dialogue checks, which I know is something a lot of people don't give a lick about, but for me only helps to further drive apart combat and non-combat (either I make my build with combat in mind, or with stat checks and roleplaying in mind), made even more explicit with a on or off combat flag delimiting my actions. The BG's, while of course extremely limited in this regard, at least had some degree of flexibility to play with, and it would've been nice if a successor had built on that rather than cut it off entirely.
What you are talking about is the dreaded emergent gameplay, what should be a distinctive features of RPGs, if there was any in PoE Sawyer has surely beat it, levelled it and buried in some unknown place.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
The problem for me is the type of "tricks" you're talking about, namely that they're all combat-build related.

The thing is, PoE is a 100% combat-oriented game. It's more of an Icewind Dale spiritual successor, actually. Sure, the game tries to emulate all that non-combaty feel with its choices in dialogues, but it's all pretty much bullshit that doesn't amount to anything. It's pretty much shit story, shit exploration, good combat kind of a game.

Which is why tons of people are butthurt, I guess - everyone was waiting for a second coming and it's just a rather pragmatic RPG. Probably because of the small budget thing - it's very obvoius that they were rather restricted in funds and had to make a lot of things in a very rudimentary fashion, just to check up the squares across the promised goals. Whether it's because of shit management or are rpgs really that expensive to make nowadays - hard to tell.
 

Kz3r0

Arcane
Joined
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Messages
27,026
The problem for me is the type of "tricks" you're talking about, namely that they're all combat-build related.

The thing is, PoE is a 100% combat-oriented game. It's more of an Icewind Dale spiritual successor, actually. Sure, the game tries to emulate all that non-combaty feel with its choices in dialogues, but it's all pretty much bullshit that doesn't amount to anything. It's pretty much shit story, shit exploration, good combat kind of a game.

Which is why tons of people are butthurt, I guess - everyone was waiting for a second coming and it's just a rather pragmatic RPG. Probably because of the small budget thing - it's very obvoius that they were rather restricted in funds and had to make a lot of things in a very rudimentary fashion, just to check up the squares across the promised goals. Whether it's because of shit management or are rpgs really that expensive to make nowadays - hard to tell.
True, a real RPG would have required twenty millions as Feargus said in an old interview, but t's a design choice first anf foremost.
For example instead of spending all that money on graphics they could have concetrated on a more kni tight writing, allow Avellone more freedom, etc.
 

Miserable Panda

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May 10, 2015
Messages
46
The problem for me is the type of "tricks" you're talking about, namely that they're all combat-build related.

The thing is, PoE is a 100% combat-oriented game. It's more of an Icewind Dale spiritual successor, actually. Sure, the game tries to emulate all that non-combaty feel with its choices in dialogues, but it's all pretty much bullshit that doesn't amount to anything. It's pretty much shit story, shit exploration, good combat kind of a game.

Which is why tons of people are butthurt, I guess - everyone was waiting for a second coming and it's just a rather pragmatic RPG. Probably because of the small budget thing - it's very obvoius that they were rather restricted in funds and had to make a lot of things in a very rudimentary fashion, just to check up the squares across the promised goals. Whether it's because of shit management or are rpgs really that expensive to make nowadays - hard to tell.

I agree, it felt like Icewind Dale with a more developed lore and story. The combat outweights all the non-combat gameplay. There is no true freedom of choice, no moral compass (I always loved the alignment system of D&D, sorry), even the game is quite linear when you play it a second time. Sure, the sidequests are there, and some of them are quite excellent, but with the addition of that dungeon below your keep, you can see that they focused all their efforts on ambient design and combat mechanics. I believe that many backers (and many players, myself included) longed for the spiritual succesor of BG. Sadly, due to the tied budget and time constraints what we got is, at least, a nice attempt. Sometimes hopes get too high, and this things tend to happen. I dont know if crowfunding is to blame here, after all, there would be no game without it, but it certainly changes a lot of aspects.
 

NotAGolfer

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Divinity: Original Sin 2
Pope Amole II
I'd really love to read your review of the game. Just to get a second opinion after Rush Limbaugh's devastating verdict.
Or Zombra?
I liked your Dead State review, mang.
...
I want a second opinion now! :decline:
Digging through all these PoE butthurt threads is just way too time consuming and it's getting summer over here so couch potato time is getting shorter with each day.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Pope Amole II
I'd really love to read your review of the game. Just to get a second opinion after Rush Limbaugh's devastating verdict.

Dunno, man, I'm not much of a reviewer these days and, well, I've said pretty much everything already. To reiterate, I really hated the story and world of the PoE - they felt unimaginative and, while there are huge info-dumps at the beginning, there isn't that much actual attention to the most important details of the setting. And the whole story feels somewhat mish-mashy.

The exploration aspect also felt rather bland - lots of checks in the game but they're just to create the visibility of complexity. In reality, they don't really amount to anything and sometimes they (or, rather, the very obvious lack of them) lead up to hilarious things (like the ever-burning fire-godlike freely making some hot loving at the brothel). But they're not really hilarious, though, more like annoying. The game is not bad enough in this department to be so bad that it's good (besides, that approach works with the 80 minutes movie - the feeling won't last for a 60 hour game). The writing is downright retarded in many quests.

Another thing with the atmosphere is that it's direction changes rather abruptly. You see, at the beginning, they're going for a very bleak, dreary feel. Your caravan gets slaughtered, your newly found buddies share the same fate, you enter the city and the first thing you see is a tree full of hanging corpses, it all, compared with a highly stylized graphics, creates a rather specific feeling. And, actually, the game felt rather awesome while this dreariness lasted. The problem is, once you got the citadel, it absolutely vanished and it felt like the authors were never paying as much attention to creating it as they did before. It's like they took this direction, then they understoond that no, they don't have the money for this shit and instantly scrapped it. That's my gut feeling, at least. If they were able to pull this to the end (with less inconsistencies and dumb thing in the plot), the game would've been top-notch.

On the other hand, the combat is pretty cool. Sure, compared to the BG, the mages got a bit more restricted in their options (though, have no doubts, pure casters remain the most overpowered heroes in the game and, as I've said, all the complaints of game being too easy stems from having lots of them in the party), but the rest of the crew got much more developed and now various melee & ranged warriors actually have some depth. The only problem is that the hard is the new easy so to have any challenge with the game you need to play on the Path of THe Damned and even that will vanish in the last quarter of the game. The middle & start are good enough, though, and, as you've seen from my post, you can get creative with the builds. Should you wish to.

So, frankly, it all depends on what do you prefer more in your RPGs. Whether you are fine with combat-only rpg or not, can you tolerate the faux-plot with faux-choices, etc. I'm not saying that the game is bad - I really enjoyed it until the fun lasted (and, tbh, I would've absolutely stopped playing it past that point if not for my funbuilding purposes). Most of the time - some overly filled with fedex questing hours were bad, yeah. So it was about 35 hours of good time - not that bad in my book.
 

Lhynn

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Joined
Aug 28, 2013
Messages
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The problem for me is the type of "tricks" you're talking about, namely that they're all combat-build related.

The thing is, PoE is a 100% combat-oriented game. It's more of an Icewind Dale spiritual successor, actually. Sure, the game tries to emulate all that non-combaty feel with its choices in dialogues, but it's all pretty much bullshit that doesn't amount to anything. It's pretty much shit story, shit exploration, good combat kind of a game.

Which is why tons of people are butthurt, I guess - everyone was waiting for a second coming and it's just a rather pragmatic RPG. Probably because of the small budget thing - it's very obvoius that they were rather restricted in funds and had to make a lot of things in a very rudimentary fashion, just to check up the squares across the promised goals. Whether it's because of shit management or are rpgs really that expensive to make nowadays - hard to tell.
Sure i guess, i wouldnt call PoEs combat good. It has potential, but its buried under an awful character system.
 

Zombra

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NotAGolfer
Thanks dude. I haven't been playing PoE with reviewing in mind, but here's my brief take.

It's fun, it has problems, it's good, it's not going to change your life. I played it for a few days and then got kind of bored with it. The main fuck for me is that the format of the combat isn't that fun. RTWP in 2D with a bunch of tiny characters that are hard to tell apart. Basically it's Infinity Engine combat. Yes, if you are a technical asshole you can complain about engagement and per-encounter abilities and the 1,001 ways it's not Infinity Engine combat ... but it's pretty much Infinity Engine combat.

Other than that it is walking around picking up quests and then solving them.

Making a character is fun, and levelling up is fun.

I like the writing, but the main story suffers some from being a very specific story about a very specific character. It doesn't matter if you're a pickpocket or a wizard or a priest of Satan - "your" story is really about a wrong place, wrong time guy who got super powers for talking to ghosts, and I feel very dragged along and not allowed to have any motivations of my own.

Good game though, definitely worth your time to check out. If I had paid $30 for this I wouldn't feel ripped off. More than that, eh.

Happy to answer any specific questions you may have. Hope this helps.
 
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Gord

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Digging through all these PoE butthurt threads is just way too time consuming and it's getting summer over here so couch potato time is getting shorter with each day.

Judging from the codex poll, you'll have a 50/50 chance that you'll like it (50% "not good" contains both average and bad).
Ultimately, what are you looking for? It is RtwP, party based, DnD-like-but-not-DnD system, so in my book close enough to be called a "spiritual successor" to the IE games.
That is unless you are Sensuki and consider IE games a kind of RTS, which seems a bit strange to me, but whatever, or demand a 100% faithful recreation of the IE games.
In both cases you'll probably hate it.

Anyway, as Zombra has pointed out, it's good but not great (there's some more potential, but as of now that's just it, potential) and can be fun but likely won't grip you for years to come.
If you can only distinguish between absolutely great and shit, guess what it will be for you...

Biggest problem most people have is that it's a bit on the easy side and can allegedly be cheesed by playing in the most boring way (2 tanks + rifle squad). Doesn't mean you have to play it that way, of course.
I had fun with it and would already replay if I wouldn't think it's better to wait for a patch (or mod) that fixes some of the balance/difficulty issues.
 

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Visual representation of Lhynn's response to Pope Amole II's recent posts:

employee-performance-review-not-listening.jpg
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I agree with you that 2+2=4, I just added that it actually equals 5
 

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