It was described pretty frequently as Myth with more detailed characters. I have no idea how well sold.The term "AAA game" wasn't really in use back then.
Baldur's Gate was a fairly big seller, but IIRC the mainstream didn't know quite what to make of it at the time. The PC gaming scene at the time was centered around catering to the competitive multiplayer shooter and RTS scenes, and Half-Life was considered the future of gaming. BG was kind of a throwback.
Roguey
Where did you get the timeframe for PST sales?
Would you say its sales are balanced?It creeped back into the top ten again.
Hi guys - obviously it's a drag not to see DAI on that top 10 list for November. I can't really give any figures of course...However, from what I know about the sales numbers (a) DAI is doing great and well ahead of it's predecessors, and a significant percentage of sales of DAI are digital and not tracked by NPD. If anything, I'm more worried about the weird signals this chart sends to the market about DAI, as opposed to the reality of our unit sales
Darren (Dev) said that they spent a lot of their own money on PoE too, Tuluse said they spent around 1m.
I have heard that somewhere else before, so I think this is correct.Was it Obsidian who said they burned around 1 mil per month?
I'd say so. If they have sold 300K copies (and they probably sold a lot more, as the 300K+ on steam only have 50K backer copies) and we make the safe assumption they get half the money after Steam/GOG/Paradox, then they should have gotten at least 6 millions by now.Is it safe to say they've made around 5 mil off of this after they've paid Steam/GoG and Paradox their share?
Well, they did spend a bit, but I don't think enough to offset the huge profit they are making.Because for a game they didn't spend a cent for and for which they're getting like almost the entirety of the sell price as profit that's pretty fucking good.
GameSpot: Do you think it's getting easier or harder to make it as an independent studio these days?
Feargus Urquhart: I think it depends on your perspective. I think originally you could be an indie developer and not really have to be a business man. And I wouldn't say that I'm a business man, but I have some of the traits that go along with that. And I have had to learn a lot of things about accounting, and taxes, and other things to a point. I think in the past, it was possible to be effective without being really focused on business because the teams were much smaller. If you were eight guys and you made a bunch of money on your previous product, you can go six months without signing a deal. Our burn rate is $1 million a month, so we have to have games all the time. I am not independently wealthy, so I think a lot of it is harder now if you don't understand that you really have to focus on the business side.
This is about to change.I am not independently wealthy
Its been bouncing up a lot after Angry Joe review.
I'd say so. If they have sold 300K copies (and they probably sold a lot more, as the 300K+ on steam only have 50K backer copies)Is it safe to say they've made around 5 mil off of this after they've paid Steam/GoG and Paradox their share?
Also did slacker backers get the achievement? According to Feargus there were 25-40k of them.
I was a slacker backer and still got that sweet achievement.
I was a slacker backer but didn't get the achievement, for what it's worth.
Its been bouncing up a lot after Angry Joe review.
I have mixed feelings about this.