And FNV is shit, everyone plays with 200+ mods.
Never installed one mod to New Vegas outside of the DarnUI or whatever it's called. Game needs nothing other than the beauty it was born with.
And FNV is shit, everyone plays with 200+ mods.
Come Fly With Me
Eh, imo its somewhere in between. It was nowhere near as silly as F2 got at times. And even the silly things got a lot darker than F2 took them. Also much less pop culture refrences.
New Vegas could have used another year of development, though with Obsidian I don't know if another year of dev time actually translates to a year's worth of dev work
no gps, design the game around the player having to make their own way and follow instructions, especially when so much intent was put into making the place realistic and have distinct landmarks
don't point out all (optional) paths through a quest ie it was not pointed out Victor could be asked to participate in the Goodsprings gunfight; now go all the way with it, make the game react to player agency and reward their ability to make sense of the world and discern the interests of the people and the factions
and don't point out the dialog checks, at the very least not the exact required skill level - make the player figure out if it sounds like the thing to say, not a dialog autowin
show legion territory, don't just tell me about it - it all needed some padding, but that's the big one to flesh the game and its ideas out
mmm even more fantastical given the limitations, but it could have been cool if it'd been possible to drag DLC companions back into New Vegas and have them mesh with the base game, like taking Chalks to see the sights of the old world, or Burnt Crisp man to Caesar, or Deano to the casinos
the 1 intelligence build in the first two fallouts for example was super fun, it really allowed you to be an actual retard, and NPCs reacted to your stupidity accordingly.
no gps, design the game around the player having to make their own way and follow instructions, especially when so much intent was put into making the place realistic and have distinct landmarks
Caveman dialogue is ableist and never coming back.the 1 intelligence build in the first two fallouts for example was super fun, it really allowed you to be an actual retard, and NPCs reacted to your stupidity accordingly.
And they still don't commit to full retard playthrough, its situational retardation. As it is dumb dialogue from concussion flaw is more logical than getting it from low int imo.
Tho its essentially choosing to be a retard with normal options around it, they should malkavian-it-up in TOW 2.
did you also mod out the meta knowledge you had of the game from playing it start to finish 20 times?
Caveman dialogue is ableist and never coming back.the 1 intelligence build in the first two fallouts for example was super fun, it really allowed you to be an actual retard, and NPCs reacted to your stupidity accordingly.
And they still don't commit to full retard playthrough, its situational retardation. As it is dumb dialogue from concussion flaw is more logical than getting it from low int imo.
Tho its essentially choosing to be a retard with normal options around it, they should malkavian-it-up in TOW 2.
"could be good" and "looks bad" are not mutually exclusive.
IMO, New Vegas with the right mods, is a gaming treasure. I like the setting and the writing, the graphics, the balance and shooting can be improved. If it had been the other way around, it would have been beyond fixing. Like PoE/Deadfire.
New Vegas was pretty good overall, though I would hesitate to put it among the all-time greats. First, the combat absolutely had to be modded to be enjoyable. Second, the exploration aspects were severely hindered by the quest compasses/markers. The quest structure itself was very often the modern list of tiny tasks. Go here, go there, do this, be a good errand boy.
Do you have any idea how bad your reputation as a courier would be tarnished if you failed to deliver your package?Since New Vegas is apparently such a great game with brilliant writing, can someone give me a clear motivation for the courier to do anything in the game? Thanks
I liked Deadfire compared to PoE. I found one particular way to play PoE that was challenging and enjoyable - which says enough about how much I liked PoE - and I liked the White March expansion."could be good" and "looks bad" are not mutually exclusive.
IMO, New Vegas with the right mods, is a gaming treasure. I like the setting and the writing, the graphics, the balance and shooting can be improved. If it had been the other way around, it would have been beyond fixing. Like PoE/Deadfire.
You liked POE. This is revisionism.
Since New Vegas is apparently such a great game with brilliant writing, can someone give me a clear motivation for the courier to do anything in the game? Thanks
Do you have any idea how bad your reputation as a courier would be tarnished if you failed to deliver your package?Since New Vegas is apparently such a great game with brilliant writing, can someone give me a clear motivation for the courier to do anything in the game? Thanks
Being a courier in Fallout would be one of the most dangerous jobs available, that would be a normal day for you.Do you have any idea how bad your reputation as a courier would be tarnished if you failed to deliver your package?Since New Vegas is apparently such a great game with brilliant writing, can someone give me a clear motivation for the courier to do anything in the game? Thanks
Lol are you serious now? After being shot in the fucking head and barely surviving this would be the last thing i'd care about
Being a courier in Fallout would be one of the most dangerous jobs available, that would be a normal day for you.Do you have any idea how bad your reputation as a courier would be tarnished if you failed to deliver your package?Since New Vegas is apparently such a great game with brilliant writing, can someone give me a clear motivation for the courier to do anything in the game? Thanks
Lol are you serious now? After being shot in the fucking head and barely surviving this would be the last thing i'd care about