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Poll: The Outer Worlds and Fallout: New Vegas

Which one of these describes your opinion most closely?


  • Total voters
    233

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
And FNV is shit, everyone plays with 200+ mods.

Never installed one mod to New Vegas outside of the DarnUI or whatever it's called. Game needs nothing other than the beauty it was born with. :love:
 

LizardWizard

Cipher
Joined
Feb 14, 2014
Messages
998
FNV becomes unstable after like 140 plugins. Nobody sane uses 200

Meanwhile stuff like Big World Setup exists and SCS has been developed/expanded for decades. I can't imagine ever playing BG without a shit-ton of specific balance tweaks.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Eh, imo its somewhere in between. It was nowhere near as silly as F2 got at times. And even the silly things got a lot darker than F2 took them. Also much less pop culture refrences.

lol, no.

It's chock-full of stupid crap, even without activating the option to have even more stupid crap. And F2 was sometimes funny with the stupid crap. I never found NV funny. Where F2 felt like the devs were just having fun, NV feels sterile and robotic.
And I don't see why separate the pop culture references from the rest of the crap. Those made most of the dumb parts of F2. If you put those in a different category and count just the other dumb parts, I'm pretty sure NV wins by a large margin in the amount of stupid.

But, like with everything else about NV, I guess you can say that "at least it's not Fallout 3". Well, not fully Fallout 3 to be more exact.
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
FO2 was clearly intentionally trying to be silly and ridiculous, not sure how anyone would come to the conclusion that FNV had the same tone, sure it had its fair share of silly things, but overall it had a pretty serious tone, sometimes dark; even with quests that are supposed to be silly.

As for mods, you don't really need any to enjoy the great writing and C&C the game has to offer, but even when i did use mods all i had was Project Nevada and JSawyer and they were enough to make the combat acceptable which is the weakest part of the game. I am sure there are other amazing mods out there but none of them are must haves.
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
3,788
Insert Title Here
New Vegas could have used another year of development, though with Obsidian I don't know if another year of dev time actually translates to a year's worth of dev work

no gps, design the game around the player having to make their own way and follow instructions, especially when so much intent was put into making the place realistic and have distinct landmarks

don't point out all (optional) paths through a quest ie it was not pointed out Victor could be asked to participate in the Goodsprings gunfight; now go all the way with it, make the game react to player agency and reward their ability to make sense of the world and discern the interests of the people and the factions

and don't point out the dialog checks, at the very least not the exact required skill level - make the player figure out if it sounds like the thing to say, not a dialog autowin

show legion territory, don't just tell me about it - it all needed some padding, but that's the big one to flesh the game and its ideas out

mmm even more fantastical given the limitations, but it could have been cool if it'd been possible to drag DLC companions back into New Vegas and have them mesh with the base game, like taking Chalks to see the sights of the old world, or Burnt Crisp man to Caesar, or Deano to the casinos
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
New Vegas could have used another year of development, though with Obsidian I don't know if another year of dev time actually translates to a year's worth of dev work

no gps, design the game around the player having to make their own way and follow instructions, especially when so much intent was put into making the place realistic and have distinct landmarks

don't point out all (optional) paths through a quest ie it was not pointed out Victor could be asked to participate in the Goodsprings gunfight; now go all the way with it, make the game react to player agency and reward their ability to make sense of the world and discern the interests of the people and the factions

and don't point out the dialog checks, at the very least not the exact required skill level - make the player figure out if it sounds like the thing to say, not a dialog autowin

show legion territory, don't just tell me about it - it all needed some padding, but that's the big one to flesh the game and its ideas out

mmm even more fantastical given the limitations, but it could have been cool if it'd been possible to drag DLC companions back into New Vegas and have them mesh with the base game, like taking Chalks to see the sights of the old world, or Burnt Crisp man to Caesar, or Deano to the casinos

Indeed, might i add one really important thing the game lacked:

The stats didn't have as much of an impact as they should have at all, doesn't really matter what stats you have as you can just spend your SP points in whatever skill you want with no limitations depending on the stat that governs the skill, and you didn't have any of those fun character builds with low stats, the 1 intelligence build in the first two fallouts for example was super fun, it really allowed you to be an actual retard, and NPCs reacted to your stupidity accordingly.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,240
the 1 intelligence build in the first two fallouts for example was super fun, it really allowed you to be an actual retard, and NPCs reacted to your stupidity accordingly.

And they still don't commit to full retard playthrough, its situational retardation. As it is dumb dialogue from concussion flaw is more logical than getting it from low int imo.

Tho its essentially choosing to be a retard with normal options around it, they should malkavian-it-up in TOW 2.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
no gps, design the game around the player having to make their own way and follow instructions, especially when so much intent was put into making the place realistic and have distinct landmarks

I modded out the GPS and never had an issue finding where to go. Unlike Bethesda's post-Morrowind games, the vast majority of quests gave you directions or enough clues to find shit.
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
3,788
Insert Title Here
no gps, design the game around the player having to make their own way and follow instructions, especially when so much intent was put into making the place realistic and have distinct landmarks

I modded out the GPS and never had an issue finding where to go. Unlike Bethesda's post-Morrowind games, the vast majority of quests gave you directions or enough clues to find shit.
did you also mod out the meta knowledge you had of the game from playing it start to finish 20 times?

but yeah, it sorta kinda does, doesn't it? by design, as part of the realism and making the world feel connected and lived-in, characters constantly bring up locations in the local area and directions and such, especially in Goodsprings, where a number of characters give you info on the world and go to lengths to tell you where a thing is in relation to another distinct thing (tower, schoolhouse, memorial, this highway, that highway...)

I still kinda doubt that it'd all come together right for a first-timer as it is, but... maybe? I removed shillcheck tags with a mod, that worked too
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
the 1 intelligence build in the first two fallouts for example was super fun, it really allowed you to be an actual retard, and NPCs reacted to your stupidity accordingly.

And they still don't commit to full retard playthrough, its situational retardation. As it is dumb dialogue from concussion flaw is more logical than getting it from low int imo.

Tho its essentially choosing to be a retard with normal options around it, they should malkavian-it-up in TOW 2.
Caveman dialogue is ableist and never coming back.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
did you also mod out the meta knowledge you had of the game from playing it start to finish 20 times?

I did it my first playthrough. I also disabled the compass in Skyrim and Fallout 4, but had to keep markers on the map screen because quests never told you where to go. They're very different games in this regard.

New Vegas, Deus Ex 3+4 and Dishonored franchise are some of the very few modern games I know of where you can completely turn off markers and still make it through okay 90% of the time or so.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,240
the 1 intelligence build in the first two fallouts for example was super fun, it really allowed you to be an actual retard, and NPCs reacted to your stupidity accordingly.

And they still don't commit to full retard playthrough, its situational retardation. As it is dumb dialogue from concussion flaw is more logical than getting it from low int imo.

Tho its essentially choosing to be a retard with normal options around it, they should malkavian-it-up in TOW 2.
Caveman dialogue is ableist and never coming back.

Not talking about that, "retard" was exaggeration. Just saying low-int dialogue will be situational in TOW(was even more rare in NV) and it should be consistent like how Malkavians have total conversion for dialogue in VTMB and they should be able to do it in the sequel with moar resources.
 

HarveyBirdman

Arbiter
Joined
Jan 5, 2019
Messages
1,044
Outer Worlds looks bad.
The C&C stuff "could be good," but (1) the story themes became trite in the 60's, and (2) as an ARPG, the combat looks like total ass; it appears that even New Vegas has better AI.

Point (2) could be trivial if point (1) weren't valid. Unfortunately, I listed these criticisms in order of severity.
 
Last edited:

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Joined
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Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
"could be good" and "looks bad" are not mutually exclusive.

IMO, New Vegas with the right mods, is a gaming treasure. I like the setting and the writing, the graphics, the balance and shooting can be improved. If it had been the other way around, it would have been beyond fixing. Like PoE/Deadfire.
 
Last edited:

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,385
Since New Vegas is apparently such a great game with brilliant writing, can someone give me a clear motivation for the courier to do anything in the game? Thanks
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
"could be good" and "looks bad" are not mutually exclusive.

IMO, New Vegas with the right mods, is a gaming treasure. I like the setting and the writing, the graphics, the balance and shooting can be improved. If it had been the other way around, it would have been beyond fixing. Like PoE/Deadfire.

You liked POE. This is revisionism.
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
New Vegas was pretty good overall, though I would hesitate to put it among the all-time greats. First, the combat absolutely had to be modded to be enjoyable. Second, the exploration aspects were severely hindered by the quest compasses/markers. The quest structure itself was very often the modern list of tiny tasks. Go here, go there, do this, be a good errand boy.

"pretty good overall" so what are your standard for bad ?

Personally if I play a game that is mostly about combat and combat is shit well I don't lie to myself that game is "decent"
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Since New Vegas is apparently such a great game with brilliant writing, can someone give me a clear motivation for the courier to do anything in the game? Thanks
Do you have any idea how bad your reputation as a courier would be tarnished if you failed to deliver your package?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,295
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
"could be good" and "looks bad" are not mutually exclusive.

IMO, New Vegas with the right mods, is a gaming treasure. I like the setting and the writing, the graphics, the balance and shooting can be improved. If it had been the other way around, it would have been beyond fixing. Like PoE/Deadfire.

You liked POE. This is revisionism.
I liked Deadfire compared to PoE. I found one particular way to play PoE that was challenging and enjoyable - which says enough about how much I liked PoE - and I liked the White March expansion.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Since New Vegas is apparently such a great game with brilliant writing, can someone give me a clear motivation for the courier to do anything in the game? Thanks

That's the dumbest critisism ever leveled at New Vegas. Especially if your such a fan a Fallout 1 (I am too, but thats beside the point).

Giving your charachter too much backstory hurts role-playing. You had dialogue options to define it more, but that was never forced upon you. Fallout 1 was exactly the same way. You were send out into the wasteland, but your motivation was up to you. You didn't have to play a charachter that says *Oh, yeah. Gotta help that vault*, you could just dick around and come up with your own.

Fallout 3 for example was the complete anthitesis to that. It spilled out your entire fucking childhood. One of the many reasons it sucks.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,385
Since New Vegas is apparently such a great game with brilliant writing, can someone give me a clear motivation for the courier to do anything in the game? Thanks
Do you have any idea how bad your reputation as a courier would be tarnished if you failed to deliver your package?

Lol are you serious now? After being shot in the fucking head and barely surviving this would be the last thing i'd care about
 

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