Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Poll: The Outer Worlds and Fallout: New Vegas

Which one of these describes your opinion most closely?


  • Total voters
    233

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,471
Since New Vegas is apparently such a great game with brilliant writing, can someone give me a clear motivation for the courier to do anything in the game? Thanks

That's the dumbest critisism ever leveled at New Vegas. Especially if your such a fan a Fallout 1 (I am too, but thats beside the point).

Giving your charachter too much backstory hurts role-playing. You had dialogue options to define it more, but that was never forced upon you. Fallout 1 was exactly the same way. You were send out into the wasteland, but your motivation was up to you. You didn't have to play a charachter that says *Oh, yeah. Gotta help that vault*, you could just dick around and come up with your own.

Fallout 3 for example was the complete anthitesis to that. It spilled out your entire fucking childhood. One of the many reasons it sucks.

Fallout 1 had logical and understandable reasons for you character to care and pursue his goal. You could roleplay however you like, but the plot had a simple and relatable hook.

In New Vegas the most sane thing to do plot wise would be to change the line of work and stay at Goodsprings or smth. Not go after a person that almost killed you. The protagonist is completely unrelatable and unrealistic in his pursue of adventures, after what happened to him
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
Since New Vegas is apparently such a great game with brilliant writing, can someone give me a clear motivation for the courier to do anything in the game? Thanks
A person totally doesn't want to know why some guy shot me in the head and buried me. Let's just not do anything and not find out why.

Such a fucking stupid criticism leveled at New Vegas. You can also literally come up with a motivation to the character based on the backstory you give them, like wanting revenge (specially because Benny and the Great Khans ambushed you, meaning you were caught off guard. Now you know who they are and you can ambush them). Because that's why the devs leave so much of the backstory up to the player.
 
Last edited:

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,471
A person totally doesn't want to know why some guy shot me in the head and buried me. Let's just not do anything and not find out why.

A person was after the chip you were carrying obviously, not after you personally, you were just a collateral damage.

Why would i go out of my way and risk my life again to find out something about this stupid chip and some gangsters?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
A person totally doesn't want to know why some guy shot me in the head and buried me. Let's just not do anything and not find out why.

A person was after the chip you were carrying obviously, not after you personally, you were just a collateral damage.

Why would i go out of my way and risk my life again to find out something about this stupid chip and some gangsters? I wouldnt
Remind me to never hire you to carry packages through a dangerous wasteland.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
In New Vegas the most sane thing to do plot wise would be to change the line of work and stay at Goodsprings or smth. Not go after a person that almost killed you. The protagonist is completely unrelatable and unrealistic in his pursue of adventures, after what happened to him

What could be a better motivation than revenge?
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
A person totally doesn't want to know why some guy shot me in the head and buried me. Let's just not do anything and not find out why.

A person was after the chip you were carrying obviously, not after you personally, you were just a collateral damage.

Why would i go out of my way and risk my life again to find out something about this stupid chip and some gangsters?
Yes, because every person reacts the same way to all life events. There aren't totally completely different personalities that react completely differently to life events.

A courier might want to know just why that happened to them. Another might want revenge. Another might want the chip for themselves after finding out people go to great lengths to get it, meaning it's incredibly valuable. You know, fucking roleplaying? Don't know why you have such an issue grasping this simple concept.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,826
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
What could be a better motivation than revenge?
IRL, a lot of people actually wouldn't be interested in tracking down someone who tried to kill them, especially with the Courier's knowledge that he/she was just collateral damage. They'd just be happy they survived and move on with their life.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Voted "FNV good, TOW looks bad", but not because graphics and looks (the whole screech about it is retarded overreaction imo), but because there will be bad gameplay elements in TOW (if ofc devs hasn't changed their mind) like level requirement for weapons and etc.

Also, wtf is wrong with people, who complain about characters motivation in FNV? A revenge is perfect and realistic motivation to pursue that bastard who shot you in head + reputation as worker in wastes matters, if you not planning raider career.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,471
In New Vegas the most sane thing to do plot wise would be to change the line of work and stay at Goodsprings or smth. Not go after a person that almost killed you. The protagonist is completely unrelatable and unrealistic in his pursue of adventures, after what happened to him

What could be a better motivation than revenge?

Even this doesn't cut it, there was nothing personal
 

barghwata

Arbiter
Joined
Sep 13, 2019
Messages
504
In New Vegas the most sane thing to do plot wise would be to change the line of work and stay at Goodsprings or smth. Not go after a person that almost killed you. The protagonist is completely unrelatable and unrealistic in his pursue of adventures, after what happened to him

The problem with this argument is that it probably applies to 99% of protagonists in RPGs; setteling down and living a peaceful life is almost always the more relatable and understandable choice to make, but if all RPG protagonists did that, we would probably have no RPGs left to play in the first place.

In FNV you can roleplay whoever you want, no one is forcing you to do the main quest, i played the game five times, three of those times i stopped following the main quest rather quicly and just started dicking around, but i eventually found myself stumbling into the main quest time and time again, this is because the game is written in a way where the world is very cohesive, quests are very much intertwined with each other, and the seconday content is tied to the main content.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,871
There would have originally been a non-standard game over if you decided to head past the statues into NCR territory. They had too many other issues to deal with to put that in though. :(

I like New Vegas, but the 'errand boy' trope is still dumb. My problem is less with the PC's motivation and more with the fact that everyone is so willing to dump their issues on you. It's something that makes everyone other than the PC look incompetent and too trusting.

This is the nature of the genre.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
What motivation do you need besides doing the thing that you agreed to do?
If you're not willing to hunt down the guy who robbed you then you shouldn't be taking jobs as a courier :argh:

 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,826
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
There are a ton of banal errands to run in Planescape: Torment and Knights of the Old Republic 2. :)
Nah. That's true to an extent, but it's disguised better than in other RPGs. Like the Old Mebbeth quest for instance, it makes sense that you'd fetch the things she wants, because she's a fragile old lady and you're the one asking a favor from her.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,871
Nah. That's true to an extent, but it's disguised better than in other RPGs. Like the Old Mebbeth quest for instance, it makes sense that you'd fetch the things she wants, because she's a fragile old lady and you're the one asking a favor from her.

I remember a bunch of journal entries I rolled my eyes at because TNO himself complained about how banal they were.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
I don't know about you, but I'd be taking getting shot in the head without a choice plenty personal.

Also all the people here saying that settling down would be the most relatable option?

What? No, it isn't. It would only be releatable by being too scared to do anything. A grudge you would ABSOLUTLY carry.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Wait, i don't recall anyone mentioning level requirements for weapons in the previews...
I remember in one early gameplay video there was a moment when guy who played opened inventory and among other things there was level requirement for weapons, just like in Shitout 76 or Borderlands. If my interpretation is wrong - I will glad that I was wrong, otherwise we going to get a game that trying to be Borderlands, while trying to appeal people who don't like Borderlands.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,001
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wait, i don't recall anyone mentioning level requirements for weapons in the previews...
I remember in one early gameplay video there was a moment when guy who played opened inventory and among other things there was level requirement for weapons, just like in Shitout 76 or Borderlands. If my interpretation is wrong - I will glad that I was wrong, otherwise we going to get a game that trying to be Borderlands, while trying to appeal people who don't like Borderlands.

The items themselves have levels. Perhaps that's what you thought was a level requirement.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,470
There are a ton of banal errands to run in Planescape: Torment and Knights of the Old Republic 2. :)
Nah. That's true to an extent, but it's disguised better than in other RPGs. Like the Old Mebbeth quest for instance, it makes sense that you'd fetch the things she wants, because she's a fragile old lady and you're the one asking a favor from her.

Most of the faction give a reason why they can't send one of them to do the work.
The first quest for the Kings for example..They can't do it because Orto would noticed and probably be suspicion, same for most of their quest. Go there , pass as a NCR citizen , discover who hurt our people , etc. And that was all because you asked for work.

Then later the main faction call The Courier to their base because how s/he literaly got shoot in the head , travel across the wasteland just to get to Benny.
They saw pontecial in the courier ,know that we have the chip and they need to a neutral agent for them because some of them are, lacking suplies and men (NCR) , burned with most of the factions ( NCR ) , literaly asked you if you wanted to work with them (Legion) or Mr.House that agent to get into places where him can't get.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
The items themselves have levels. Perhaps that's what you thought was a level requirement.
But why items have levels if you can use them without any level requirement? I mean, it immersion breaking at minimum and require additional work at maximum. I can't imagine that some devs with serious face said "Players can use any item despite of it's level, but we gonna put those 99 soap bricks of 5lvl anyway, because we have to much 1lvl soap on map and we need more high level soap".
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,001
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The items themselves have levels. Perhaps that's what you thought was a level requirement.
But why items have levels if you can use them without any level requirement? I mean, it immersion breaking at minimum and require additional work at maximum. I can't imagine that some devs with serious face said "Players can use any item despite of it's level, but we gonna put those 99 soap bricks of 5lvl anyway, because we have to much 1lvl soap on map and we need more high level soap".

I don't know, to help players compare items at a glance? To give them a sense of progression as they acquire HIGHER NUMBERZ? It's a nu-school thing.

https://www.gameinformer.com/2019/02/13/the-wildest-weapons-in-the-outer-worlds

Yes. In addition to increasing your science skill to improve effects, you can also tinker with the science weapons (and other things). “Every item has a level, and if you tinker with it, you can make that level go up, and it makes its damage slightly increase,” Cain says. “So, scientists will almost certainly want to tinker with theirs and raise the level. These are just designed to make that sort of character super fun. So if you want to play Spaceman Spiff, we’ve got everything set up for you.”
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom