deuxhero
Arcane
Does it have regenerating health?
If yes, is this part of the Space Marine's ability set?
If yes, is this part of the Space Marine's ability set?
Let's hope so, especially considering "decent" is rare in modern gaming. "Good" and "great" are like pre-historic beasts.ElectricOtter said:Cool. Might be decent.
BLESSED IS THE MIND TOO SMALL FOR DOUBTdeuxhero said:Does it have regenerating health?
If yes, is this part of the Space Marine's ability set?
Also, it looks peculiarly non-shitty for a UE3 game.
bonescraper said:New interview and some actual gameplay footage http://www.gametrailers.com/video/synop ... 5?type=flv
Discuss?
Bullshit.SoupNazi said:This is fucking retarded. Just because a game announces that cover is for pussies the Codex immediately glorifies it to Godly heights. Of course third person being a cheat suddenly doesn't matter and the fact that it's still going to be an otherwise dumbed down shit with extreme streamlining and handholding is quickly forgotten.
Fucking of the Codex right there and I haven't been here that long either. This IS going to be a fucking Gears of War clone except there won't be cover. LOL THAT MAEKS ITZ SO GRAET. Except enemies will just run at you like fucktards for you to mow'em down in a cinematic experience.
Retards.
What?Except enemies will just run at you like fucktards for you to mow'em down in a cinematic experience.
This IS going to be a fucking Gears of War clone except there won't be cover.
Not according to VollyTwinkle said:How can it be Gears of War clone considering that it lacks the most distinctive (and praised/reviled) element of GoW gameplay? You know, third-person shooters existed long before 2006.
Ed123 said:kingcomrade said:Did they fix the part where bolters are submachine guns that only stun people?
Didn't Bolters used to fire miniature nukes in the lore?
rogue trader 40KRPG said:Tempest Bolt Shells
The mass-reactive explosive bolt shell is among the deadliest
kind of round in the Imperial arsenal. Tempest bolt shells are
perhaps the rarest variety, manufactured only in the temples
of Mars. They contain a powerful miniaturised plasma-shock
generator that releases a pulse of electromagnetic and thermal
energy as the shell detonates. They are particularly effective
against machine targets, but obtaining them from the Machine
Cult is a nigh-impossible task.
rogue trader 40KRPG said:Plasma Cannon (Ryza-pattern)
The largest portable plasma weapon is the plasma cannon
or heavy plasma gun, which is also seen in service on some
Imperial war machines. Rather than using attached flasks,
the wielder wears a large backpack containing the weapon’s
store of hydrogen fuel. This weapon has a much longer range
and ammunition supply, and its violent discharges, hurled like
miniature suns from the barrel, have a large impact area. It can
also be fired in a special Maximal mode which exhausts even
more fuel but provides an even larger blast of heat on impact,
creating a fireball capable of destroying even armoured targets
Go read/reread Ciphias Cain or Gaunt's Ghosts. Both are about the best IG fiction there is.anus_pounder said:Fuck marines, I want more of the IG. :3
Twinkle said:Because it doesn't use UE3.
Does it have regenerating health?
If yes, is this part of the Space Marine's ability set?
SoupNazi said:This is fucking retarded. Just because a game announces that cover is for pussies the Codex immediately glorifies it to Godly heights. Of course third person being a cheat suddenly doesn't matter and the fact that it's still going to be an otherwise dumbed down shit with extreme streamlining and handholding is quickly forgotten.
Fucking of the Codex right there and I haven't been here that long either. This IS going to be a fucking Gears of War clone except there won't be cover. LOL THAT MAEKS ITZ SO GRAET. Except enemies will just run at you like fucktards for you to mow'em down in a cinematic experience.
Retards.
Darth Roxor said:Really? I swear I heard them saying it uses it somewhere before. But then, the presence of antialiasing and blood that doesn't look like strawberry jam were signs of the contrary.
Shacknews said:Shack: During the demo it was said that the lighting engine in Space Marine was tech that Relic developed. What can you tell me about the engine you're using for this title?
Andy Lang: We took Vigil's Darksiders engine about a year and a half ago. We took a drop of it as our foundation. They had really great tools, a really great engine. Obviously, they were still in development at that point, it wasn't a "shipped engine" yet. We took it, we added a new lighting model in. It's all dynamic so we can do all real-time -- you saw on [a train level during the demo] with all the shadows, that was really important to us. Also, it's faster for production, you know "real-time lighting."
All the gameplay and combat stuff is all brand new. We're actually using Havoc animation, Havoc behavior. It's been heavily modified by our really senior technical animator we have here and our really senior animation programmer. The effects engine is pure Relic. That's actually the same effects engine we used in Company of Heroes, Dawn of War 2 and now we've put it into this thing. But it has been optimized for console.