Snorkack
Arcane
Both approaches can have their appeal. I gotta say, in a story-heavy title I'd prefer a decently written premade protagonist over a blank slate which is forced by the game into the stereotypical warm-hearted hero role any day.
I disagree. The Witcher games would completely fall apart without Geralt, as everything from the quests to the character system and from the main story to every bit of dialogue is made with Geralt's character in mind.Geralt, for example, is way too rigidly defined for what and who he.
Which games were those, then?Self generated protagonist, is my general preference.
But a few games pull off the whole premade character so well, I could not imagine playing through them as a character I created myself.
This is nonsense, the game gives context and background to the player, choices like the one you named are doable and can be just as complex with the right background, just gotta set it up.You really can't do stuff like that with a blank slate or a more generic character, as those generally require a much broader approach to the overall design.
The distinguishing feature about those choices is that they're precisely built to cause a conflict with the player character's values and morals, and forcing those on a blank slate or a generic character is generally a terrible idea. A blank slate can have a wide variety of different motivations, which should be reflected by the game, and setting up such specific scenarios is much more difficult.This is nonsense, the game gives context and background to the player, choices like the one you named are doable and can be just as complex with the right background, just gotta set it up.
Sure, its more difficult, but also more rewarding to the player.The distinguishing feature about those choices is that they're precisely built to cause a conflict with the player character's values and morals, and forcing those on a blank slate or a generic character is generally a terrible idea. A blank slate can have a wide variety of different motivations, which should be reflected by the game, and setting up such specific scenarios is much more difficult.