Silverfish
Arbiter
- Joined
- Dec 4, 2019
- Messages
- 3,930
Props to you guys for actually fighting anything. After taking on some mimics that were dancing around like Bayonetta on bathsalts, I accepted stealth as my lord and savior.
That's awesome and I completely support you. I also found the combat very disorienting. I invested in stealth abilities and lots of hit points to be able to deal with their unpredictability.Props to you guys for actually fighting anything. After taking on some mimics that were dancing around like Bayonetta on bathsalts, I accepted stealth as my lord and savior.
Props to you guys for actually fighting anything. After taking on some mimics that were dancing around like Bayonetta on bathsalts, I accepted stealth as my lord and savior.
Were you playing on a gamepad maybe?
Nightmares were fairly pointless and terrible. I only ever encountered them in the arboretum, so the most sensible thing to do was just hide in the room with the matter replicator and wait out the 3 minutes.
One of my fav gaming moments of genuine surprise in the past few years
Pfft, magnets in your uniform. Next!They did kind of cheat, you'd easily be able to feel the lack of acceleration in the helicopter. Same for the elevator.
I thought that, even ignoring the greater mimics with way more hp, basic mimics stop dying from a simple charged wrench strike as soon as Hard difficulty, their real weakness is the Gloo as they are very quickly frozen by it and stay frozen for a long time.Enemies in Prey don’t become bullet sponges on nightmare difficulty, because all enemies in the game have a trick. Ex: mimics die quickest from a charged wrench strike. It’s about figuring out the best way to deal with enemies, not just shooting mindlessly.
That's not how physics work.
If you were human and knew what being in an elevator/helicopter felt like.They did kind of cheat, you'd easily be able to feel the lack of acceleration in the helicopter. Same for the elevator.
IIRC Psychoshock will both target those, and not even require you to aim as it just locks on to targets if they're on your screen, it's kinda the best quick mimic killer if you have psi to spare, and you usually do.Even greater mimics die from one shotgun blast. Walk around as casually as you like with the shotgun equipped and the moment an item starts buzzing just shoot it with a shotgun blast and it's dead.
IIRC Psychoshock will both target those, and not even require you to aim as it just locks on to targets if they're on your screen, it's kinda the best quick mimic killer if you have psi to spare, and you usually do.
I'm not using psi at all this run. Not really an achievement hunter but just never put anything into it because I like me some guns, and now I'm far enough along I might as well stick to that strat. It's annoying though because there are rooms it seems I'll never get into, due to them being blocked by the morph ability. Oh well.
In my minimal PSI playthrough I used the lowest tier Phantom Shift, mainly to deal with those annoying Cystoid things because they explode themselves on the decoy.
Interesting, good tip for a future nightmare playthrough. Those things were annoying as fuck in the no gravity section, but on foot I'm mostly finding them easy to deal with by luring them to something between us (shelf, chair, etc.) and having it block all their damage.
You can just shoot them with the silenced pistol from a distance and back off, they tend to just self-destruct on the wall. I never had any problem with them.