Except you aren't looking at increments.Steam user final count will be 200k if it is lucky
lolno, the game came out a few days ago and it's at 150k now.
I wouldn't be surprised if it goes under 20 bucks for steam sale in less then a month.
It won't. Worse-selling games haven't.
Dishonored 2 on Steamcharts (which is usually more reliable than Steamspy) has a ~22k all-time peak players, while Prey already has 24,5k - I'd say it's doing fine.
Sounds like biocock infinite.What if Prey is just... too DEEP for MAINSTREAM TASTES
Only truly enlightened individuals who enjoy intelligent, cerebral gaming experiences
Ok so for thoses like me who didn't know how to stop military operators in Shuttle Bay, if you put imposant objects in front of their spawning station, they won't come out because of lack of space.
The people and aliens who fill its space—and the reasons Morgan has for spending so much time picking through its confines—are retreads of ideas and conventions visited many other times before. As much as its opening objective prompt promises, Prey doesn't represent change. It's just more of what what's been done before.
+ GLOO Cannon's multi-purpose use
+ Ability to approach situations in different ways
+ Sense of dread never subsides
- Cookie cutter main story
If you're in the mood for a corridor crawl modeled after the Dishonored series' "one problem, multiple solutions" approach, Prey has plenty to offer. Its pedigree is clear, an homage to design DNA you can trace back to Looking Glass Studios 1990s "Thief" and "Shock" games. There's no shame in iteration, and Prey does nothing worse than its precursors. The only question, given how familiar most of its ideas feel in 2017, is whether homage is enough.
Prey doesn’t understand itself, and it obliviously gets in its own way. It’s ultimately too broad and too undefined to achieve its own grand ambitions. Instead of proudly stating its own identity, Prey feels adrift, the way I was during that one sublime moment in space. Unmoored of itself, it asks questions that are worth pondering but doesn’t have any answers. Absent of those rejoinders, it loses its own shape, getting stuck in patterns it can’t break out of, drifting further and further away from land until the credits roll.
Prey doesn’t understand itself, and it obliviously gets in its own way. It’s ultimately too broad and too undefined to achieve its own grand ambitions. Instead of proudly stating its own identity, Prey feels adrift, the way I was during that one sublime moment in space. Unmoored of itself, it asks questions that are worth pondering but doesn’t have any answers. Absent of those rejoinders, it loses its own shape, getting stuck in patterns it can’t break out of, drifting further and further away from land until the credits roll.
Prey doesn’t understand itself, and it obliviously gets in its own way. It’s ultimately too broad and too undefined to achieve its own grand ambitions. Instead of proudly stating its own identity, Prey feels adrift, the way I was during that one sublime moment in space. Unmoored of itself, it asks questions that are worth pondering but doesn’t have any answers. Absent of those rejoinders, it loses its own shape, getting stuck in patterns it can’t break out of, drifting further and further away from land until the credits roll.