Morgoth
Ph.D. in World Saving
Price isn't the issue; the industry is simply too big for its own good.
I dunno, I think that with overall lower prices in general, they'd all sell more to make up for it. It's not that common that people can sink hundreds of dollars into getting games per month. At 60€, I'm extremely hesitant to get anything at all, let alone two or more games.Price isn't the issue; the industry is simply too big for its own good.
No and lol no.So this is like a modern take on SS2, and it doesn't suck?
Don't look the ending up and try to not get spoiled. I can say that going completely blind into the game probably made a huge difference to me. Even in the beginning I got a proper mindfuck. That said, I can tell you that the ending isn't great. Not because of what it is, but because it exists in the way it does at all. My key criticism of the narrative is probably the ending.
The first time interacting with the Looking Glass technology was fucking superb. Threw a glass into it and went wtf is going on.
I really didn't enjoy the ending. I think that the initial ending, with just a small vid and a quote was well-made and left me melancholic and wanting for more was actually great, once I gave it some thought and I got over the initial "Was that all?". It left you wondering what happened, and wanting for more, to continue.
And then there was the after-credits scene and it just sorta ruined the mysteries and serves as a forced and somewhat awkward cliffhanger that just sorta dumps the facts of what was going on all along in your lap, and makes me worry about the future of the game and it just becoming some weird-ass shooter-style game where you play the not!BadGuys and how things turn out rosy, instead of independent installments taking place in the same universe, or something along those lines. They really shouldn't have put that in there.
Stop holding these companies up as icons of incline. Especially Eidos Montreal.
Better than the usual shit, yes, but still utterly compromised and borderline mass market.
Only one question: How is Chris Avellone 's work in the game? Is it visible? is it great?
Yeah you're correct. He merely gave "feedback" for the main story (that's marketing speech for "did absolutely fuck all") and wrote some audio logs.Only one question: How is Chris Avellone 's work in the game? Is it visible? is it great?
You can feel he wrote a good chunk of the audiologs. Some of it is pretty decent like the D&D subplot (although a bit SJW borderline) but I don't think he had anything to do with the main story except some spoken lines.
The latest COD sold well, don't believe the internet hypeThere is something interesting going with AAA games recently. Even the latest CoD didn't sell well.So this is how it goes? We can get good really good AAA games only if they will doom their creators with low sales?
No quest markers or compass arrows as far as I can see.
What? I can't deactivate these quest markers and i'm playing on nightmare difficulty. The game has quest-makers. I guess you can deactivate it somehow, but not from options menu.
They're probably massively asshurt that they were denied early review copies and had to compete with competent youtube reviewers for page clicks, so this was their way of getting back at Bethesda.IGN gave the PC version 4/10 due to bugs wiping out their saves and Gamespot could only manage 6/10.
Bethesda must be behind in their payments...
Even with cdkey discount sites in abundance I can't bring myself to pay top dollar for new release games anymore, given the huge backlog of unfinished games sitting on my PC. Maybe for multiplayer games which live or die by the size of their community it's important to get in early but otherwise it's far easier to wait for the inevitable discounts a month or two down the track.
Just looked it up, haha what the fuck. That's not a fair review. Rating a game shit because of a technical issue that not everyone experiences and could very well be fixed (and actually I literally just downloaded a patch via Steam 10 mins ago that claims to fix it) is what I expect some random dumbass in a user review section to do.IGN gave the PC version 4/10 due to bugs wiping out their saves
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Man, this game get me conflicted, it has alot of win but is missing so much. System shock 2 for me had three pillars: Level design, survival, atmosphere. Prey does one of them pretty well but I'm missing the other two. I wanna feel like a desperate rat within an oppressive place and feeling "NOPE! NOPE! NOPE!" at each corner, Prey doesn't offer that.
Interesting interview of Raf and Ricardo talking about development, compromises, references.
Seems to be rooted in this "Alien Bounty Hunter Concept" being scrapped, a concept which was never fully realized outside a CG teaser - nearly seven years ago. That and console gamers seem to hate the fact that it's been designed primarily with PC in mind.
They do it's just set to the numpad, which is kind of annoying to get used to if atmospheric.and keypads not accepting keyboard number input
Activision said that themselves. They even changed the setting from sci-fi back to WW2. Probably because of great sales.The latest COD sold well, don't believe the internet hype
Didn't SS2 have a similar mechanic where you researched enemy body parts to get new implants?We have bioshock features here: The psychoscope works like the photographic camera in bioshock 1, and you scan enemies to discover their weaknesses and unlock their powers