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Game News Project Eternity Kickstarter Update #2: Stretch Goals Revealed

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You're being trolled, just ignore them.
 

J_C

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I have read that several people drew conclusions from the kickstarter video background showing party formations from the infinity engine games. I think that was only there for show, no reason to get excited.

Awesome new setting? Elves, dwarfs...
World with portals? Here, have some concept of guns...
MCA and TC working on the game? Well yeah, but they have a full time job, so they will drop in to say hi, time to time.
6 people party like infinity games? Not likely, with the amount of companions.

I think hoax is the appropriate term for this. I would not be surprised if they would outsource people from mainland China to do a game for them...
Stop making shit up! You don't know anything about the game, stop pretending like you do. And what the fuck does "MCA and TC have a full time job" mean anyway? Of course they have a full time job, it is game development. And God forbid, they might work on different projects simultaneously. Just like it happened before.

In fact, I haven't encountered anything other than cosmetic bugs in the latter (one broken animation and some model clipping).

Perhaps you should look into making a list of your PC components, right down to nitty gritty including how it is placed in Feng Shui terms, and market it as 'The Secret Recipe to Proper Enjoyment of Games Made by Obsidian' for some crazy profit.
I should post my config too then, since I also never experienced a major bug in ANY of their games. The only bug I recall was in Alpha Protocol, when I wasn't able to use one ability.
 

Sul

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Guys! Guys! Maybe, you know, they meant a party of 5 companions instead of "only 5 companions scattered around the world waiting to be recruited"?
 

St. Toxic

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1) How do you know the group size is 5 or 6?

Well, I guess we might be able to hire armies of faceless mercenaries. But the stretch goals post said:

Base game includes ... five companions.
2) How do you know elves and dwarves are the only possibilities for joinable NPCs?

I'm assuming there'll be a typical Sawyer-PC angle to this, so I highly doubt that all the companions belong to the one and only white master race. Probably one of the dwarves is gay and riddled with aids, but has to join the party in order to unlock an unbreakable main-quest door somewhere. I'd wager one of the elves is black and another one of the dwarves is an autistic half-elf; also don't forget the strong female character who you can black-screen if you have a high charisma.

3) What's wrong with muskets?

It opens the doors for more advanced technology that would make the all-too-commonly found "soul magic" more and more obsolete, or its opposite, where this every-man magic makes steam-engines and rifles meaningless. Unless they're reopening that tech v.s magic can of worms from arcanum, which would be better reserved for another such game, use of either magic or technology is going to feel like a cop-out.

4) Quick-traveling? I was under the impression the world would have Arcanum/Fallout-style world-map travel.

The airships and gemstone portals will take care of that.

5) Tiny world? How do you figure?

With a handful of people working on this game, inadequate funding and rushed development cycle, it's fairly obvious that the game will be short (10-15 hours) and the world tiny (3-4 major areas). Still, I might get this for my phone.

6) Portals? Where does that come from?

Did you read any of the interviews? Portals are central to the storyline, that's where the eternity comes from.

7) Who are the no-name devs who are "mainly" developing the game? JE Sawyer is the lead, and he has said MCA and Tim Cain will be heavily involved as well.

He's just trying to sell the project, it's fairly obvious. Tim's quotes in the KS video were probably taken out of context, he probably doesn't even know about Eternity. Maybe you'll get Tim to guest-write a few lines of voiced dialog, but hardly much more.
 

St. Toxic

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I wish that had been a funny post.

Reality is rarely all that funny, more like downright shameful. Obshittian finally rid themselves of their greedy publishers, who they've been blaming for all their ills and woes, but obviously still kept the publisher mentality on board. :declining:
 

Roguey

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Wasn't Dragon Age originally suppose to be much more like Conan (low-magic, darker etc) than what it become (Standard grimdark fantasy).
Something like that. It went through three iterations, each more traditional/generic than the last. Original character concept art:
http://doupe.zive.cz/Files/Obrazky/art2/d/DragonAge/dragonage_06.jpg
http://doupe.zive.cz/Files/Obrazky/art2/d/DragonAge/dragonage_07.jpg

4) Quick-traveling? I was under the impression the world would have Arcanum/Fallout-style world-map travel.
Considering it's using prerendered backgrounds, I figured it'd work BG style where you just click on new areas.
 

made

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I wish that had been a funny post.

Reality is rarely all that funny, more like downright shameful. Obshittian finally rid themselves of their greedy publishers, who they've been blaming for all their ills and woes, but obviously still kept the publisher mentality on board. :declining:
Would brofist if would brofist.

You should post more often again. Always a pleasure to read.
 

J_C

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St. Toxic


I'm assuming there'll be a typical Sawyer-PC angle to this, so I highly doubt that all the companions belong to the one and only white master race. Probably one of the dwarves is gay and riddled with aids, but has to join the party in order to unlock an unbreakable main-quest door somewhere. I'd wager one of the elves is black and another one of the dwarves is an autistic half-elf; also don't forget the strong female character who you can black-screen if you have a high charisma.
You assume. Meaning pull ideas out of your ass.
End of line.


With a handful of people working on this game, inadequate funding and rushed development cycle, it's fairly obvious that the game will be short (10-15 hours) and the world tiny (3-4 major areas). Still, I might get this for my phone.
You don't know how many people work on it, you don't know if it will have inadequate funding, you don't know if it will have rushed development cycle.
6) Portals? Where does that come from?

Did you read any of the interviews? Portals are central to the storyline, that's where the eternity comes from.
Care to link me that interview? I missed that part. (Seriously, I missed it.)



He's just trying to sell the project, it's fairly obvious. Tim's quotes in the KS video were probably taken out of context, he probably doesn't even know about Eternity. Maybe you'll get Tim to guest-write a few lines of voiced dialog, but hardly much more.
Again, talking out of your ass. Probably, maybe, hardly...these words are not too convincing.
 

Roguey

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The portals were Avellone talking about his hypothetical Torment spiritual successor. We've been through this, on the last page even.
 

Cosmo

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Reality is rarely all that funny, more like downright shameful.

Don't delude yourself my friend, you're not the harbinger of reality. You're just pissing in the wind and laughing at the people trying to escape the droplets...
 

St. Toxic

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You assume. Meaning pull ideas out of your ass... talking out of your ass. Probably, maybe, hardly...these words are not too convincing.

We're all working with very limited information here; you can't expect me to substantiate my cynical claims any more than I can expect you to verify your optimistic desires. At least I'm objective enough to include previous Obs-games (they were shit) into my carefully woven web of calculations, while your typical fanboy bravado is to ignore this reality. It's reasonable to assume that any discussion we two may have on this topic will lead nowhere fast. I suggest we resume this tirade once more information has surfaced, as it will surely support my claims more so than your fantasies.

Don't delude yourself my friend, you're not the harbinger of reality. You're just pissing in the wind and laughing at the people trying to avoid the droplets...

If people don't prepare themselves for disappointment, it won't just be a few droplets of urine on your sleeve; it'll be a big turd, with peanuts and raisins and candles, like a big birthday turd, that everyone, who's right now zealous about blindly defending obvious garbage, will have to take a big bite out of. Think of every development cycle that's inspired this kind of unfounded optimism, despite rational remarks to the contrary, in the last 10 years and how these tirades ended. Oh, but sure, this time it'll be different. :roll:
 

Cosmo

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Project: Eternity
danse-macabre.jpg
 
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Yep, no way in hell a game with one created main character and at minimum five "companions" with very-early-development whiteboard sketches of six-man party formations directly billed as being a callback to a series of games with six-man party formations could possibly have a party size of six. And, hypothetically, no way in hell a game with anything smaller could possibly be as good as ToEE or 2/3 of Torment.

I'll give you that the stretch goals were less than stellar, on the whole, though new characters, areas and quests are hardly the atrocity they're being made out to be (ZOMG there's a house in the game, pledge withdrawn, I'll just not remove it from inventory instead). Even the more reasoned complaints that point out the stretch goals seem to speak to a somewhat small game scale (certainly smaller than BG2), bear in mind - their asking price for the game was $25. Any higher donation/pre-purchase figure is completely voluntary. Given the involved developers' past games, and completely shooting in the dark given the lack of any concrete information regarding the game outside of a general intent (my only real complaint with this so far), I can't say $25 seems like it's going to end up being a rip-off, especially as it's perfectly normal to pay far more for far worse.
 

Curious_Tongue

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With a handful of people working on this game, inadequate funding and rushed development cycle, it's fairly obvious that the game will be short (10-15 hours) and the world tiny (3-4 major areas). Still, I might get this for my phone.

New Vegas was in development for 18 months.
 

St. Toxic

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With a handful of people working on this game, inadequate funding and rushed development cycle, it's fairly obvious that the game will be short (10-15 hours) and the world tiny (3-4 major areas). Still, I might get this for my phone.

New Vegas was in development for 18 months.

New Vegas was an expansion, they had their assets covered fairly well and still managed to fuck it up pretty badly. Unless they're re-using content from, what, DS? to make the game feel less barren, you can't expect more than a big, empty box or a small, detailed area.
 

Johannes

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Men. It's made by Obsidian. If that's not proof enough that this game will be mindblowing, you should probably move to RPGWatch or something.

:mca:
 

Executer

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Does a larger party (6 characters) really make combat more enjoyable when you're working with RTWP? I'd like a breakdown/some reasoning if someone really thinks that's the case, in a turnbased game I get it, but in RTWP pause the larger the party the larger the clusterfuck.
 

St. Toxic

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Men. It's made by Obsidian. If that's not proof enough that this game will be mindblowing, you should probably move to RPGWatch or something.

Well, they do have a track record of potentially being able to make great games if only given a fair chance, and then never being given a fair chance... until now. Either the game simply cannot be shit, or if turns out lackluster it's due to bad influences from outside somehow stealthily corrupting Ob's creative process and they receive an official Codex pardon yet again.
 

J_C

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At least I'm objective enough to include previous Obs-games (they were shit) into my carefully woven web of calculations,
No, I was objective enough to include previous Obs-game (they were good) into my carefully woen web of claculations.
 

St. Toxic

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No, I was objective enough to include previous Obs-game (they were good) into my carefully woen web of claculations.

Y'know, it gets exhausting lowering myself to talk to you little people. I think I'll retire for the day, perhaps you'll grow an inch or two by the time I get back.
 

godsend1989

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Divinity: Original Sin
Elvis has left the building.
 

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