- Joined
- Jan 28, 2011
- Messages
- 99,612
You're being trolled, just ignore them.
Stop making shit up! You don't know anything about the game, stop pretending like you do. And what the fuck does "MCA and TC have a full time job" mean anyway? Of course they have a full time job, it is game development. And God forbid, they might work on different projects simultaneously. Just like it happened before.I have read that several people drew conclusions from the kickstarter video background showing party formations from the infinity engine games. I think that was only there for show, no reason to get excited.
Awesome new setting? Elves, dwarfs...
World with portals? Here, have some concept of guns...
MCA and TC working on the game? Well yeah, but they have a full time job, so they will drop in to say hi, time to time.
6 people party like infinity games? Not likely, with the amount of companions.
I think hoax is the appropriate term for this. I would not be surprised if they would outsource people from mainland China to do a game for them...
I should post my config too then, since I also never experienced a major bug in ANY of their games. The only bug I recall was in Alpha Protocol, when I wasn't able to use one ability.In fact, I haven't encountered anything other than cosmetic bugs in the latter (one broken animation and some model clipping).
Perhaps you should look into making a list of your PC components, right down to nitty gritty including how it is placed in Feng Shui terms, and market it as 'The Secret Recipe to Proper Enjoyment of Games Made by Obsidian' for some crazy profit.
1) How do you know the group size is 5 or 6?
Base game includes ... five companions.
2) How do you know elves and dwarves are the only possibilities for joinable NPCs?
3) What's wrong with muskets?
4) Quick-traveling? I was under the impression the world would have Arcanum/Fallout-style world-map travel.
5) Tiny world? How do you figure?
6) Portals? Where does that come from?
7) Who are the no-name devs who are "mainly" developing the game? JE Sawyer is the lead, and he has said MCA and Tim Cain will be heavily involved as well.
I wish that had been a funny post.
Something like that. It went through three iterations, each more traditional/generic than the last. Original character concept art:Wasn't Dragon Age originally suppose to be much more like Conan (low-magic, darker etc) than what it become (Standard grimdark fantasy).
Considering it's using prerendered backgrounds, I figured it'd work BG style where you just click on new areas.4) Quick-traveling? I was under the impression the world would have Arcanum/Fallout-style world-map travel.
Would brofist if would brofist.I wish that had been a funny post.
Reality is rarely all that funny, more like downright shameful. Obshittian finally rid themselves of their greedy publishers, who they've been blaming for all their ills and woes, but obviously still kept the publisher mentality on board. :declining:
You assume. Meaning pull ideas out of your ass.I'm assuming there'll be a typical Sawyer-PC angle to this, so I highly doubt that all the companions belong to the one and only white master race. Probably one of the dwarves is gay and riddled with aids, but has to join the party in order to unlock an unbreakable main-quest door somewhere. I'd wager one of the elves is black and another one of the dwarves is an autistic half-elf; also don't forget the strong female character who you can black-screen if you have a high charisma.
You don't know how many people work on it, you don't know if it will have inadequate funding, you don't know if it will have rushed development cycle.With a handful of people working on this game, inadequate funding and rushed development cycle, it's fairly obvious that the game will be short (10-15 hours) and the world tiny (3-4 major areas). Still, I might get this for my phone.
6) Portals? Where does that come from?
Care to link me that interview? I missed that part. (Seriously, I missed it.)Did you read any of the interviews? Portals are central to the storyline, that's where the eternity comes from.
Again, talking out of your ass. Probably, maybe, hardly...these words are not too convincing.He's just trying to sell the project, it's fairly obvious. Tim's quotes in the KS video were probably taken out of context, he probably doesn't even know about Eternity. Maybe you'll get Tim to guest-write a few lines of voiced dialog, but hardly much more.
Reality is rarely all that funny, more like downright shameful.
You assume. Meaning pull ideas out of your ass... talking out of your ass. Probably, maybe, hardly...these words are not too convincing.
Don't delude yourself my friend, you're not the harbinger of reality. You're just pissing in the wind and laughing at the people trying to avoid the droplets...
With a handful of people working on this game, inadequate funding and rushed development cycle, it's fairly obvious that the game will be short (10-15 hours) and the world tiny (3-4 major areas). Still, I might get this for my phone.
With a handful of people working on this game, inadequate funding and rushed development cycle, it's fairly obvious that the game will be short (10-15 hours) and the world tiny (3-4 major areas). Still, I might get this for my phone.
New Vegas was in development for 18 months.
Men. It's made by Obsidian. If that's not proof enough that this game will be mindblowing, you should probably move to RPGWatch or something.
No, I was objective enough to include previous Obs-game (they were good) into my carefully woen web of claculations.At least I'm objective enough to include previous Obs-games (they were shit) into my carefully woven web of calculations,
No, I was objective enough to include previous Obs-game (they were good) into my carefully woen web of claculations.