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Game News Project Eternity Kickstarter Update #2: Stretch Goals Revealed

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,669
Location
casting coach
Does a larger party (6 characters) really make combat more enjoyable when you're working with RTWP? I'd like a breakdown/some reasoning if someone really thinks that's the case, in a turnbased game I get it, but in RTWP pause the larger the party the larger the clusterfuck.
RT(wP) is not a clusterfuck to start with if it's well done. Think of, say, any good RTS and add pause, it's easily manageable. Then compare to IE games for example, where animations don't match with actual attack timings and you've got invisible rounds going on in the background.
 

Executer

Phrenologist
Joined
Mar 14, 2012
Messages
733
Location
Australia
Project: Eternity
Does a larger party (6 characters) really make combat more enjoyable when you're working with RTWP? I'd like a breakdown/some reasoning if someone really thinks that's the case, in a turnbased game I get it, but in RTWP pause the larger the party the larger the clusterfuck.
RT(wP) is not a clusterfuck to start with if it's well done. Think of, say, any good RTS and add pause, it's easily manageable. Then compare to IE games for example, where animations don't match with actual attack timings and you've got invisible rounds going on in the background.

Personally i've not seen great RT(wP) successfully implemented yet in an RPG, and no offence to Obs but they've never done especially good combat, maybe great RT(wP) is possible but, do you really think Obs is the one to do it? I think that's the reason i'm not especially perturbed by smaller party size, I don't have confidence they can do it without making it a clusterfuck.
 

l3loodAngel

Proud INTJ
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Edgy
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Nov 19, 2010
Messages
1,452
I have read that several people drew conclusions from the kickstarter video background showing party formations from the infinity engine games. I think that was only there for show, no reason to get excited.
Awesome new setting? Elves, dwarfs...
World with portals? Here, have some concept of guns...
MCA and TC working on the game? Well yeah, but they have a full time job, so they will drop in to say hi, time to time.
6 people party like infinity games? Not likely, with the amount of companions.
The bizarre degree of pure undirected anger in this post inspires one of those moments in me where I reflect on the human race and how, yes, I truly AM blessed to be me. To think I could easily have been this guy, with just an extra chromosome or one less lobe. Wow.

I am not angry I an laughing right now. :lol: This kickstarter/donation has provided me with more lulz, than most Bill Maher comedy. If there should be a book on how to not do a kickstarter, it should be about this one.
Though I do believe that I have a right to be angry, because nothing says IE games like Guns!
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
2,054
Location
Schism
Project: Eternity
House as a stronghold quest, like BG2 -- even if for just one class? Yes. House as a place to customize, like Fable or the new Skyrim DLC? No. But if it gets more people adding more money...
Agreed, house which is just a gimmick to decorate is not fun, but if done right, with some neat questlines and gameplay mechanics, it might be interesting. So far I don't remember any rpg which did it right though... maybe a citadel from Siege of Avalon, but that's not really a player house. )
 

l3loodAngel

Proud INTJ
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Edgy
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Messages
1,452
If there should be a book on how to not do a kickstarter, it should be about this one.

I dunno, they already made a ton of money. Maybe this is how you should do it? Keep it vague, name drop and keep it simple so simpletons get it.

You have a point, but now they are in a deep hole. They can't lay down any of their ideas without an outcry. Now they have only one option, to go through all of the kickstarter not revealing anything, but that will hardly give them much more money...
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,890
Location
Lulea, Sweden
I am not angry I an laughing right now. :lol: This kickstarter/donation has provided me with more lulz, than most Bill Maher comedy. If there should be a book on how to not do a kickstarter, it should be about this one.
Though I do believe that I have a right to be angry, because nothing says IE games like Guns!

People making a lot of money in a bid to make a lot of money shows us how it should not be done.
Yeah, that sounds perfectly logical to me.
 

J_C

One Bit Studio
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Developer
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Messages
16,947
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Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
They can't lay down any of their ideas without an outcry. Now they have only one option, to go through all of the kickstarter not revealing anything, but that will hardly give them much more money...
Why is that? It seems to me that they are keeping a 80-100K per day rate, which (quick math) means a lot of money at the end. Of course it is possible that this rate will decrease, but there is also a chanche that a few updates or press coverage gives it a boost.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
If there should be a book on how to not do a kickstarter, it should be about this one.
They should be able to hit 3 mil quite easily. If they put some effort into it, they can hit 4-5 mil.

Though I do believe that I have a right to be angry, because nothing says IE games like Guns!
Why? Take any IE game, replace ranged weapons with guns. What changed?
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
Wasn't Dragon Age originally suppose to be much more like Conan (low-magic, darker etc) than what it become (Standard grimdark fantasy).

Yep.

It's also interesting that the Obsidian Eternity forums look similar to the old pre-"Origins" Dragon Age forums-- when the devs were fishing for ideas from an excited commhnity and the game consisted of two pieces of concept art.

One of the threads at Obsidian is a call for "realistic weapons and armor"-- not those stupid oversized and baroque cartoony fantasy ones. I can remember a long, identical discussion taking place on the DA forums.

And that's not the only point of similarity; it's uncanny how the exact same requests are being made and the same concerns expressed.

Also:

Obsidian has legendary creative and managerial talent: do they have anyone who knows how to program a computer?

Because, like Bioware, their technical skills are fucking disgrace.
 
Joined
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VQDy0.jpg
 

l3loodAngel

Proud INTJ
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Edgy
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Messages
1,452
If there should be a book on how to not do a kickstarter, it should be about this one.
They should be able to hit 3 mil quite easily. If they put some effort into it, they can hit 4-5 mil.

Fargo did 3 m. with WL2, DF did 3 m with an adventure game and some unknown studio with steampunk did 1.7 m.
PST and Arcanum has much more followers and it's actually the people who still remember them and care. When you go to Bio social you don't see many people remembering them do you? It's the fans who read interviews with them, follow them, but from the looks (although that can be deceiving), their are not their target audience even. Put a price on that.

Though I do believe that I have a right to be angry, because nothing says IE games like Guns!
Why? Take any IE game, replace ranged weapons with guns. What changed?

Yeah, it's this little thing that you said easy mode will destroy. The setting.

They can't lay down any of their ideas without an outcry. Now they have only one option, to go through all of the kickstarter not revealing anything, but that will hardly give them much more money...
Why is that? It seems to me that they are keeping a 80-100K per day rate, which (quick math) means a lot of money at the end. Of course it is possible that this rate will decrease, but there is also a chanche that a few updates or press coverage gives it a boost.

And show exactly what to not cause cancellation and outcry?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Fargo did 3 m. with WL2, DF did 3 m with an adventure game and some unknown studio with steampunk did 1.7 m. PST and Arcanum has much more followers and it's actually the people who still remember them and care.
Sure, the potential to set a new record is there, which doesn't change the fact that they did well so far. The pitch was good. They stumbled on the stretch goals, let's see what happens next.

Why? Take any IE game, replace ranged weapons with guns. What changed?

Yeah, it's this little thing that you said easy mode will destroy. The setting.
We know nothing about it. If the guns fit, they won't destroy it.
 

J_C

One Bit Studio
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Developer
Joined
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Messages
16,947
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Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
They can't lay down any of their ideas without an outcry. Now they have only one option, to go through all of the kickstarter not revealing anything, but that will hardly give them much more money...
Why is that? It seems to me that they are keeping a 80-100K per day rate, which (quick math) means a lot of money at the end. Of course it is possible that this rate will decrease, but there is also a chanche that a few updates or press coverage gives it a boost.

And show exactly what to not cause cancellation and outcry?
I asked you to show me why can't they lay down any of their ideas without an outcry.
 

l3loodAngel

Proud INTJ
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Edgy
Joined
Nov 19, 2010
Messages
1,452
Fargo did 3 m. with WL2, DF did 3 m with an adventure game and some unknown studio with steampunk did 1.7 m. PST and Arcanum has much more followers and it's actually the people who still remember them and care.
Sure, the potential to set a new record is there, which doesn't change the fact that they did well so far. The pitch was good. They stumbled on the stretch goals, let's see what happens next.

I think that their pitch is shit and the main cause of trouble and butthurt. First of all they let Feargus speak. Who honestly gives a shit about him? If MCA, TC and JS were speaking about the project, what they are doing and etc. I am pretty sure there would be less butthurt. That's the miscommunication part.

The lie part comes from advertising on BG, IWD, PST and then putting guns in. That's not IE, that's Arcanum style game. Would I have pledged for new Arcanum? YES. But when I pledge for PST, I kinda want to receive something similar. In other words they let everyone image the best qualities possible and different stuff when they backed. Now there is no way to not upset people.

This pitch actually corners them, as they have told absolutely nothing and now they can't say absolutely nothing without enraging the backers. That's not what I would call a good pitch.

Why? Take any IE game, replace ranged weapons with guns. What changed?
Yeah, it's this little thing that you said easy mode will destroy. The setting.
We know nothing about it. If the guns fit, they won't destroy it.

There is one thing that I don't like about fantasy, it's elves. And there is one thing I really hate in games, that's muskets. You either go machine guns and laser weapons or stay medieval. If they can pull something good out of it, good to them but it's not something I am fond of.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
They can't lay down any of their ideas without an outcry. Now they have only one option, to go through all of the kickstarter not revealing anything, but that will hardly give them much more money...
Why is that? It seems to me that they are keeping a 80-100K per day rate, which (quick math) means a lot of money at the end. Of course it is possible that this rate will decrease, but there is also a chanche that a few updates or press coverage gives it a boost.

And show exactly what to not cause cancellation and outcry?
I asked you to show me why can't they lay down any of their ideas without an outcry.

What happened last time they revealed something about the game? Outcry and cancellations. I don't remember such stuff with other projects. If that does not convince you, let's just wait and see before they actually reveal stuff, again.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
They can't lay down any of their ideas without an outcry. Now they have only one option, to go through all of the kickstarter not revealing anything, but that will hardly give them much more money...
Why is that? It seems to me that they are keeping a 80-100K per day rate, which (quick math) means a lot of money at the end. Of course it is possible that this rate will decrease, but there is also a chanche that a few updates or press coverage gives it a boost.

And show exactly what to not cause cancellation and outcry?
I asked you to show me why can't they lay down any of their ideas without an outcry.

What happened last time they revealed something about the game? Outcry and cancellations. I don't remember such stuff with other projects. If that does not convince you, let's just wait and see before they actually reveal stuff, again.
You are talking about the Codex. Other people didn't have any problems for the most part.

This pitch actually corners them, as they have told absolutely nothing and now they can't say absolutely nothing without enraging the backers.


You don't know what you are talking about. The pitch video being a little vague is one of the reasons that they are not in a corner. They can do almost anything they want as far it is fantasy and isometric. And raging a few dozen Codexer =/= raging the backers in general.

There is one thing that I don't like about fantasy, it's elves. And there is one thing I really hate in games, that's muskets. You either go machine guns and laser weapons or stay medieval. If they can pull something good out of it, good to them but it's not something I am fond of.

Now why didn't you start with this one? So your are butthurt because they put guns in your precious little game. That sucks man. Now excuse me, I go and play some Might and Magic with my laser pistol wielding paladin.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,387
Project: Eternity
There is one thing that I don't like about fantasy, it's elves. And there is one thing I really hate in games, that's muskets. You either go machine guns and laser weapons or stay medieval. If they can pull something good out of it, good to them but it's not something I am fond of.

Yeah well... Are we really supposed to give a fuck ?
 

IronicNeurotic

Arbiter
Joined
Dec 2, 2010
Messages
1,110
There is one thing that I don't like about fantasy, it's elves. And there is one thing I really hate in games, that's muskets. You either go machine guns and laser weapons or stay medieval. If they can pull something good out of it, good to them but it's not something I am fond of.

Two things I just found out about you

1. You are a ignorant fuck
2. You have no idea regarding history
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Yep.

It's also interesting that the Obsidian Eternity forums look similar to the old pre-"Origins" Dragon Age forums-- when the devs were fishing for ideas from an excited commhnity and the game consisted of two pieces of concept art.

One of the threads at Obsidian is a call for "realistic weapons and armor"-- not those stupid oversized and baroque cartoony fantasy ones. I can remember a long, identical discussion taking place on the DA forums.

And that's not the only point of similarity; it's uncanny how the exact same requests are being made and the same concerns expressed.

Also:

Obsidian has legendary creative and managerial talent: do they have anyone who knows how to program a computer?

Because, like Bioware, their technical skills are fucking disgrace.
Yeah, I also remember the time when Dragon Age was supposed to be Baldur's Gate all grown up to be a real RPG with serious mechanics way better than that silly AD&D stuff and mature themes never tackled in computer games before instead of simple Hero's Journey rehashes... They learned so much working on BG and were ready to channel that unique knowledge and understanding into something way way better... hahaohwow.jpg

Still, Obsidian is not Bioware, and they might actually pull something cool off. Not the best game ever that will make BG2 seem simple (how to call somebody who seriously expects that and starts crying when they dare suggest it won't be so?) - I'll settle for something playable, not completely brain-dead, and remotely recognizable as a cRPG (harder than it sounds). Fuck it, I want to believe.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
There is one thing that I don't like about fantasy, it's elves. And there is one thing I really hate in games, that's muskets. You either go machine guns and laser weapons or stay medieval. If they can pull something good out of it, good to them but it's not something I am fond of.

Yeah well... Are we really supposed to give a fuck ?

No. I never said you should, but I replied to a question.
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
747
MCA Project: Eternity
And show exactly what to not cause cancellation and outcry?

more concept art? words about supporting modders? formations and a party of 5-6 members? their rendering engine? nice areas which can be used as wallpaper? bits of lore? item descriptions? a very short teaser trailer? concepts of the interface? dialogue excerpts? 1-2 class(es) and a few skills? perks/backstory feats? the concept of a forking quest structure?

and now you'll come around backstabbing all of this with far-fetched arguments...
 

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