Johannes
Arcane
RT(wP) is not a clusterfuck to start with if it's well done. Think of, say, any good RTS and add pause, it's easily manageable. Then compare to IE games for example, where animations don't match with actual attack timings and you've got invisible rounds going on in the background.Does a larger party (6 characters) really make combat more enjoyable when you're working with RTWP? I'd like a breakdown/some reasoning if someone really thinks that's the case, in a turnbased game I get it, but in RTWP pause the larger the party the larger the clusterfuck.