They can use NWN2 engine!
Quick, post a few more times and people will start thinking you're serious.You guys are stuck in the past, just think about production values. If they were working with tiles, it would be one thing, but pre-rendered 2d backgrounds set a limit to how many locations they can have in the game. For every location they have to construct and render a new background. If they went with tiles or full 3d assets, they could craft an endless number of locations using the same assets. Add to that the increased longevity of the graphics engine, as vectors scale well with increasing graphics performance. It's just the more economically viable solution, just like rtwp combat was.
They can use NWN2 engine!
Wouldn't be so bad. NWN2 at least had excellent camera controls.
If they like formations that much, they ought to make them affect combat rolls. Like letting you form a phalanx or a schiltron or something. And make it more feasible to block off areas with them.
I don't care what people think. It should be fairly obvious to anyone that they simply have no counter-argument to my suggestions.
Wouldn't be so bad. NWN2 at least had excellent camera controls.
SO......... basically this is The Black Hound, removed from the (limited) D&D setting and now told in Obsidian's own new IP?
Will up my pledge. And FUCK YES. party of 6 and NO mandatory Companions.
Burdened with the consequences of this event, the player has to investigate what has happened in order to free themselves from the restless forces that follow and haunt them wherever they go.
Well yes. Actually I just want the 2D painted backgrounds. I was playing some IWD the other day and it occurred to my just how freaking beautiful all the IE games are. I know graphics fag and all that (no offense).
a toolset so that modders can fix the broken design.
The Retarted Slaughter thinks you're a very lonely man @villiain of the sotry. Please come join us in an Arma2 mission. Your sneaky sniping skills would be appreciated.
Torment did it, so it must be good
we're not talking hand-drawn 2d here but 2d models pre-rendered into 2d pic, which looked nice in pixelated low res, but tends to look shitty due to too clean look in high resolutions unless they are incredibly detailed or zoomed way out to increase details per screen area.Games with 2d background look 10 times better then any 3d can dream, hand drawn art ftw.
3D renders have also come a long way in the decade since BG2. I'm looking forward to seeing what Obsidian can put together for Eternity.we're not talking hand-drawn 2d here but 2d models pre-rendered into 2d pic, which looked nice in pixelated low res, but tends to look shitty due to too clean look in high resolutions unless they are incredibly detailed or zoomed way out to increase details per screen area.Games with 2d background look 10 times better then any 3d can dream, hand drawn art ftw.
You can't tilt the camera in an isometric setting as there is no perspective. I'd be okay with circular rotation, so as to see behind a wall (or at the very least an option to make the wall transparent) - all the while keeping true to the design.Come on, I'm serious. They already went with rt combat because they realize that next gen demands more realistic combat. The same thing applies to graphics, people expect to be able to rotate the camera, to look at the environment from a different angle. If they're going to craft the backgrounds in a 3d-application anyway, to create those renders, then why not simply use full 3d? It might even save them some conversion time.
If they like formations that much, they ought to make them affect combat rolls. Like letting you form a phalanx or a schiltron or something. And make it more feasible to block off areas with them.
An excellent point. Make a thread about this on Obsidian PE forum (there is one, right?). Do it before The Brazilian Slaughter doesn't!
[aesthetics] Plain 3D models look like PlayDough figurines. While this simplifies development and reduces cost, it looks like shit. They seem incapable of the necessary resolution to make them look awesome.
Games with 2d background look 10 times better then any 3d can dream, hand drawn art ftw.
You can't tilt the camera in an isometric setting as there is no perspective. I'd be okay with circular rotation, so as to see behind a wall (or at the very least an option to make the wall transparent) - all the while keeping true to the design.
I thought it was Justin Cherry. Well, they could get both Party size sounds about right, nice to have some concrete info on how they see the world. Could be interesting, and I'm sure they will do more updates to keep things going with some uber announcement near the end of the Kickstarter.It does look Icewind Dale-ish at first, but have a closer look, it's not really.
But, imitation is the sincerest form of flattery. JUSTIN SWEET STRETCH GOAL!