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Game News Project Eternity Kickstarter Update #3

asper

Arcane
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Nov 14, 2007
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Project: Eternity
He's trolling.
 

St. Toxic

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You guys are stuck in the past, just think about production values. If they were working with tiles, it would be one thing, but pre-rendered 2d backgrounds set a limit to how many locations they can have in the game. For every location they have to construct and render a new background. If they went with tiles or full 3d assets, they could craft an endless number of locations using the same assets. Add to that the increased longevity of the graphics engine, as vectors scale well with increasing graphics performance. It's just the more economically viable solution, just like rtwp combat was.

They can use NWN2 engine!

Wouldn't be so bad. NWN2 at least had excellent camera controls.
 

Rivmusique

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Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
You guys are stuck in the past, just think about production values. If they were working with tiles, it would be one thing, but pre-rendered 2d backgrounds set a limit to how many locations they can have in the game. For every location they have to construct and render a new background. If they went with tiles or full 3d assets, they could craft an endless number of locations using the same assets. Add to that the increased longevity of the graphics engine, as vectors scale well with increasing graphics performance. It's just the more economically viable solution, just like rtwp combat was.

They can use NWN2 engine!

Wouldn't be so bad. NWN2 at least had excellent camera controls.
Quick, post a few more times and people will start thinking you're serious.
 

St. Toxic

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I don't care what people think. It should be fairly obvious to anyone that they simply have no counter-argument to my suggestions.
 

CreamyBlood

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Feb 10, 2005
Messages
1,392
The guy looks like he's on crack and doesn't know what he's talking about. It's almost like they don't have a clue and thought this was a joke. Not sure what to think at this point. At least Fargo put in the effort to make it seem like he knew what he was doing. This shit just makes me think that despite what Obsidean should know, they didn't even put the most basic of business plans in place.

The 'stretch goals' (what kind of word is that?) and the , oh fuck it.

You at least have to pretend that you have a vision. Fargo did it, not sure what happened here. Kind of a train wreck if you ask me.

Regardless, I wish them all the best. Call me up when the patches and DLC are all packaged up and ready to go.
 

EG

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Oct 12, 2011
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I don't care what people think. It should be fairly obvious to anyone that they simply have no counter-argument to my suggestions.

[aesthetics] Plain 3D models look like PlayDough figurines. While this simplifies development and reduces cost, it looks like shit. They seem incapable of the necessary resolution to make them look awesome.
 
Joined
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MCA
SO......... basically this is The Black Hound, removed from the (limited) D&D setting and now told in Obsidian's own new IP? :incline:

Will up my pledge. And FUCK YES. party of 6 and NO mandatory Companions.

This part does make it sound like resurrected bits of The Black Hound:

Burdened with the consequences of this event, the player has to investigate what has happened in order to free themselves from the restless forces that follow and haunt them wherever they go.

Wasn't that basically the premise of TBH, with this phantasmal hound haunting you? Wasn't it, huh, The Brazilian Slaughter?
 

CreamyBlood

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The Retarted Slaughter thinks you're a very lonely man @villiain of the sotry. Please come join us in an Arma2 mission. Your sneaky sniping skills would be appreciated.
 
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Well yes. Actually I just want the 2D painted backgrounds. I was playing some IWD the other day and it occurred to my just how freaking beautiful all the IE games are. I know graphics fag and all that (no offense).

You surely mean 2D backgrounds pre-rendered in 3D. They are not "painted". Perhaps The Brazilian Slaughter can paint you some hoodlum graffiti, though.
 

godsend1989

Scholar
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Divinity: Original Sin
Games with 2d background look 10 times better then any 3d can dream, hand drawn art ftw.
 
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a toolset so that modders can fix the broken design.

This is really vital. We know it will be bug-ridden. A 18 month development cycle on a beggar's budget. We will certainly need a toolset or it will take a while before some people with the time and endurance delve into the game files to fix stuff. Just ask The Brazilian Slaughter, his entire country is broken and cannot be fixed.

The Retarted Slaughter thinks you're a very lonely man @villiain of the sotry. Please come join us in an Arma2 mission. Your sneaky sniping skills would be appreciated.

I'm taking a break. I'm actually busy playing games on my massive backlog.
 

mondblut

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Ingrija
Torment did it, so it must be good

Ad Tormentum detected. Godwin's Law needs some updating when it comes to RPGs.

Protip: having to customize a party of 5 out of the grand selection of 7 FUCKING SUCKS, in your beloved Torment no less. Just like everything else in Torment beyond being a nice visual novel.
 

CreamyBlood

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Hey Zed, can you please stuff all of our cocks into kaizokus mouth just to make him shut up?

I'm sure some @someone will agree.
 
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This update sounds good, and I'm glad they started giving some details about the game. I was gonna pledge anyway, but still it's nice to know that it won't be completely blind...
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
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Serpent in the Staglands Dead State Torment: Tides of Numenera
Games with 2d background look 10 times better then any 3d can dream, hand drawn art ftw.
we're not talking hand-drawn 2d here but 2d models pre-rendered into 2d pic, which looked nice in pixelated low res, but tends to look shitty due to too clean look in high resolutions unless they are incredibly detailed or zoomed way out to increase details per screen area.
 

Spectacle

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Games with 2d background look 10 times better then any 3d can dream, hand drawn art ftw.
we're not talking hand-drawn 2d here but 2d models pre-rendered into 2d pic, which looked nice in pixelated low res, but tends to look shitty due to too clean look in high resolutions unless they are incredibly detailed or zoomed way out to increase details per screen area.
3D renders have also come a long way in the decade since BG2. I'm looking forward to seeing what Obsidian can put together for Eternity.
 

Carrion

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I like everything about this update. It really sounds like they're on the right track and not making NWN2 again like I initiially feared. I'm still waiting for more information on the game world, because the map wasn't exactly the most exciting thing I've ever seen.
 

IDtenT

Menace to sobriety!
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Divinity: Original Sin
Come on, I'm serious. They already went with rt combat because they realize that next gen demands more realistic combat. The same thing applies to graphics, people expect to be able to rotate the camera, to look at the environment from a different angle. If they're going to craft the backgrounds in a 3d-application anyway, to create those renders, then why not simply use full 3d? It might even save them some conversion time.
You can't tilt the camera in an isometric setting as there is no perspective. I'd be okay with circular rotation, so as to see behind a wall (or at the very least an option to make the wall transparent) - all the while keeping true to the design.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If they like formations that much, they ought to make them affect combat rolls. Like letting you form a phalanx or a schiltron or something. And make it more feasible to block off areas with them.

An excellent point. Make a thread about this on Obsidian PE forum (there is one, right?). Do it before The Brazilian Slaughter doesn't!

Your command is my wish: http://forums.obsidian.net/topic/60...n-like-them-so-much-why-not-make-them-deeper/
 

St. Toxic

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[aesthetics] Plain 3D models look like PlayDough figurines. While this simplifies development and reduces cost, it looks like shit. They seem incapable of the necessary resolution to make them look awesome.

Games with 2d background look 10 times better then any 3d can dream, hand drawn art ftw.

Typical Codex graphics whore response. Who cares about tech when it all comes down to art-style and design anyway? Just imagine all the extra quests and story-related details that will be added to the game because of the lowered production costs from using pure 3d.

You can't tilt the camera in an isometric setting as there is no perspective. I'd be okay with circular rotation, so as to see behind a wall (or at the very least an option to make the wall transparent) - all the while keeping true to the design.

Or just use 45 degrees. But I think, since it's rtwp and relatively small party, that Eternity could benefit from a more modern combat system ala Mass Effect. Top down/iso is for strategic combat, which PE obv. won't have anyway.
 

DwarvenFood

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Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
It does look Icewind Dale-ish at first, but have a closer look, it's not really.

But, imitation is the sincerest form of flattery. JUSTIN SWEET STRETCH GOAL!
I thought it was Justin Cherry. Well, they could get both :) Party size sounds about right, nice to have some concrete info on how they see the world. Could be interesting, and I'm sure they will do more updates to keep things going with some uber announcement near the end of the Kickstarter.
 

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