FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Your criticism is so primitive.
And your arguments are non-existent. Pretty good match.
Your criticism is so primitive.
Not really. It simplifies physics for one.3D is pointless when viewed from a fixed perspective.
How does it feel, to be mentally stuck in 2005?
not true.3D is pointless when viewed from a fixed perspective.
I prefer a beautiful game with mediocre dynamic shadows and physics, than a mediocre looking game with good shadows but i'm strange that way.not true.3D is pointless when viewed from a fixed perspective.
3D means possible and proper dynamic shadows, better physics, better scalability, better modability, more easily done dynamic sceneries... and pretty sure something more I can't come up with that quickly.
It has drawbacks nonetheles, big ones. But it doesn't make 3D objectively pointless.
I agree if you mean only 3D maps and terrain. 3D objects and characters are a different story.
Not really. It simplifies physics for one.
not true.
3D means possible and proper dynamic shadows
better physics
better scalability
better modability
more easily done dynamic sceneries...
But it doesn't make 3D objectively pointless.
And I have no problem with your preferences. I also incline much more to 2D. It is just that St. Toxic's post is laughably , dumb, arrogant and simply untrue.
I agree if you mean only 3D maps and terrain. 3D objects and characters are a different story.
Well, are we viewing these from a fixed perspective too?
If they climb a hill, or get knocked into the air, they need to grow larger.
If they climb a hill, or get knocked into the air, they need to grow larger.
There are 2 good axises of growth. Who needs 3?
Ahaha, very clever. You realize what you're describing here is basically 3D graphics technology with z set to 0?
True 2D = static sprites where every single frame of animation needs to be drawn/rendered and pre-rendered static backgrounds.
I don't get it. Are you trying to say that the use of different layers or resizing different sprites creates some sort of extra dimension, somehow making these 2d-bitmaps 3-dimensional? It doesn't. I mean, at least no more than the same functionality makes 3d graphics technology 4-dimensional.
You can't just "resize" static sprites without losing quality.
What you're suggesting is basically "3-1D", graphics that are based on models composed of polygons/triangles but with only two dimensions instead of three.
That's not what people have in mind when they think of 2D. What they have in mind is static, "hand painted" or pre-rendered images that are scanned as is into a game. They can't be resized or scaled. They can't be manipulated.
Your systems provides none of the benefits of the traditional definition of 2D, in terms of graphical quality or computational load (yay, I can do math on one less coordinate!)
Another thing - if you need to resize one of these 2D characters when he climbs up a hill, that means you need to track his z coordinate anyway.
You're doing some of the same stuff you would have done in a fully 3D system anyway.
Why these arbitrary rules? Also, who cares what people have in mind?
We're all watching streaming videos rendered a vector format, some with SUPER-HD support.
But hey if you want to become a vector graphics evangelist than be my guest.
Where would that be?
But hey if you want to become a vector graphics evangelist than be my guest.
Why would I? Look, it's old as dirt. Go play some Flash games or something.
The tube.
Nice trolling attempt, bro. I'm sure some will fall for it.
In July 2010, YouTube began streaming certain videos at a resolution of up to 4096 x 2304
I've already played Another World, thanks.
What? Flash is all vectors, video itself is imported bitmap.
Exactly. How does that make the video scalable (or vector) was my question, because it seemed like that's what you wanted to imply.
I wasn't suggesting the use of vector graphics, but you can still do the same kind of 2d graphics even with this format. We're all watching streaming videos rendered in a vector format
shadows in 2D can never be proper but are possible of course, yet limited by principalnot true.
3D means possible and proper dynamic shadows
Meaning that dynamic shadows are "improper" and "impossible" with 2 dimensions huh? I mean, what, we can't simulate distance to light-source without that Y, now can we?
Not by principle, of course. But by the fact that you have complete information of all faces in the scene. Thus for example ragdoll accelerated by explosion can bounce off of a wall, land in a group of crates, its kinetic energy passing to them. The crates all travel further, rotating, bouncing, eventually being realistically destroyed into debris which also continues behaving properly.Better how?better physics
What the fuck? When was the last time some RPG used 2D vector graphicsBetter than vector graphics?better scalability
I dunno. Ask the guys who need to create 3D model of a character and then create shitloads of sprites for every stance and animation in any given angle (typically 4 or 8) to mod, for example teh old Fallout.Better how? Y'know, making resources for 2d games takes a lot less effort.better modability
same as before. you have to create 3D model + animationReally depends on what you're trying to accomplish. I mean, if we're talking about, for instance, dynamic destruction -- it's still the same process of implementing a single scripted sequence or a general object rule. The difference lies in resource creation, where a retexture of the same 3d model with a ruleset already implemented cuts the workload by 2/3. Pretty sure that balances out in 2d's favor in the end though.more easily done dynamic sceneries...
3D looking game without having 3D information is always limited.It's fucking pointless when you aren't utilizing the third dimension, i.e playing the game from a fixed perspective as if it's a 2d game.But it doesn't make 3D objectively pointless.
I hope you'll read all the text above much better than the text you have responded to here. Read again. Read a-fucking-gain, honey.Right. 2D games need 3D graphics, stupid. Don't be so arrogant.And I have no problem with your preferences. I also incline much more to 2D. It is just that St. Toxic's post is laughably , dumb, arrogant and simply untrue.
But I have to apologize for calling you arrogant. I wanted to write ignorant, but you know, fast typing, mistaking words. Shit happens.I also incline much more to 2D