Lossless? How come they didn't use it in BG then? Would it have made loading times even slower?
Good guessing.Also, decompressing a PNG on a Pentium 166 was probably not a pleasant experience.
Now watch this:Oh boy.
You just stirred the Hornets nest.
I didn't understand what I was looking at when I said that, but now I do. This engine is using Baldur's Gate rendering methods, with the addition of 3D effects. There is nothing convoluted about it.
Camera that can work in consoles can't be perfect by defaultThe Witchers camera was perfect.
The witcher was never released on consoles. Though I never played on top-down so I don't know what's good about the camera. Isn't it the same engine as NWN2? What did the potatos do right that Obsidian failed?
All that is lost in weight in either losy pr lossless format must be recomputed every time you want to reproduce the original state (image or track)Lossless? How come they didn't use it in BG then? Would it have made loading times even slower?
camera in DA worked quite fine in normal regime (over the shoulder) but the top-down camera didn't work everywhere. Witcher 1's camera is ok-ish but as well as in DA it was faster and better to use over-the-shoulder when traveling.Dragon Age camera wasn't bad. In fact it was one of the best i have played. Has anyone played the Witcher 1 in top-down camera? Is it good?
No thanks.Want really shitty camera? Play Dungeon Siege 3. (Hello, Obsidian)
Bait & switch:The point is that 3D real time rendering can be done well and yes, it looks very nice too. Not to mentions it contributes heavily to good mechanics since you cab then implement more modifiers such as from terrain, heights etc better.
Agree with you on most everything there. Height maps can be simulated somewhat with bitmaps. But the customers like the look of the pre-renders, so what can you do?
If you have you have never witnessed a good 3D isometric game, how do you know that isometric 3D is superior to 2D?When it comes to isometric graphics, 3D is superior to 2D in every aspect, both technically and visually. There's one condition though: if it's done right.
I've seen no fucking isometric RPG using 3D done right. Neither technically nor visually.
Because in theory it is true. No matter than no one managed it until now, 3D enthusiasts keep pointing how "perfect" 3D is superior to"perfect" 2DIf you have you have never witnessed a good 3D isometric game, how do you know that isometric 3D is superior to 2D?When it comes to isometric graphics, 3D is superior to 2D in every aspect, both technically and visually. There's one condition though: if it's done right.
I've seen no fucking isometric RPG using 3D done right. Neither technically nor visually.
Bait & switch:
Obsidian & inXile: "Remember that 2D shit we promised you overgown spermatozoa in order to pacify you? We're not doing it. Instead, we're going for the sensible approach of using a full 'isometric', adjustable camera 3D. Deal with it. "
3D is definitely better than 2D, if only because of the quicker turnaround times. But also because of the perceptible depth, more sensible collision, and dynamism
I only wish someone would learn their fucking lesson and lock the camera in place. Fully rotational just does NOT work for these types of games because shit will keep getting in the way and it is disorienting. It creates a situation where the player has to continually fiddle with something that should be imperceptible.