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Project Tamriel & Tamriel Rebuilt - Morrowind modders keep chugging along

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,602
Location
Brazil
Yeah don't try to do the quest you get in Charach to salvage the ship northeast if you're low level, this Lamia bitch one-shot me lol

YvHo5Aq.png
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,602
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
The lamia still one-shot my fragile Breton mage character with high damage spells.

But there's a trick: their spells are touch range.
Cast swift swim (not required, but helps) and just swim away while they follow you. They will keep casting spells but miss because you evade their range just as they begin to cast.
At some point they run out of magicka, at which point you can engage in melee without having to worry about being one-shotted by their spells!

The lamia in the underwater Ayleid ruin though is a much bigger problem because it's an enclosed space where you can't just infinitely swim away...
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,125
If anyone is playing with MWSE and hasn't noticed it yet, there's custom weather now. You should experience the occasional tropical storm. Now I'm not the one who did the work, but I was the one who showed them it was possible after getting told "nu uh" so you're all welcome.

But they've started to embrace lua, which is great because it opens up tons of opportunities to do some really cool shit. OpenMW just needs to catch up so there can be feature parity. Other shit that I'm aware of is the insight spell, among other new spell types, which is supposed to be useful in solving quests. Think there might even be some kind of speak to the dead spell iirc. Again, lots of cool opportunities to make skills useful elsewhere and expand on existing or introduce new gameplay mechanics.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,602
Location
Brazil
Also playing an Imperial is way too easy, thinking of rerolling something stupid like Thief/Mage Orc
 

Losus4

Educated
Joined
Feb 20, 2024
Messages
126
Unpopular opinion incoming...

The TR/province mods are no doubt an astounding achievement of talent, dedication, hard work, and imagination, but with each new release I cannot help but lose more interest.

Any time I explore the new lands, I cannot help but shake the overall feeling of incompleteness. After playing the Anvil update like all the other province updates before it, it wasn't long before I encountered the ugly edge of the map, in which the land just drops into the sea, missing meshes that I'd need to report on their bugtracker, and various other instances of jank.

Instead of playing a complete mod, all I see are things I need to fix in the CS... new flora I need to add harvest scripts to, new food items I need to add to survival script of foods that satiate hunger needs, wells that need replacing to act as water sources, and dozens more instances of things I need to work on and fix rather than simply enjoying the game.

The golden age of Morrowind landmass mods was all the great, quirky stuff that came out years ago, mods like Goblin lab, Silgrad Tower, Havish, Sword of Perithia... they might've been janky but they were mostly complete mods which used mostly vanilla assets and added a few dozen extra hours, and were generally a small download size that could be installed quick and easy.

As the province mods get bigger, so too does the entire house of cards on which the whole thing rests. Each new release takes longer to load. I left a house in Anvil and had to wait 30 seconds for the exterior to load. If one day they're ever completed, then the TR Data asset archive could easily reach 20gb or so in size. At its current state, it takes about 10 minutes to unpack the 40,000 loose files and even longer to copy them into the MW directory.

With TR... old locations I visited I now find have been completely redesigned, gutted, or removed altogether. The feeling if playing an ever-shifting, changing work in progress is not something I feel I want to keep up with.

I guess you could call it province mod fatigue. Good luck to all the teams, but at this point I'd rather just play the base game with some of the classic aforementioned landmass mods.
 

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