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Project Tamriel & Tamriel Rebuilt - Morrowind modders keep chugging along

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,830
Beth doesn't get enough credit for cell-based engines future-proofing their games for stuff like OpenMW
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,052
Location
Flowery Land
That's because Bethesda was amazingly incapable of current-proofing their engine in virtually ever other aspect (no culling of stuff outside the player's view). They essentially just got lucky.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,611
Location
Brazil
Sooooo does anyone know where the Thieves Guild in Anvil is? I hope its not this locked door upstairs Sailors Fluke...

e: it actually is, fuck
 
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CootKeeper

Augur
Joined
Dec 30, 2011
Messages
143
If anyone is playing with MWSE and hasn't noticed it yet, there's custom weather now. You should experience the occasional tropical storm. Now I'm not the one who did the work, but I was the one who showed them it was possible after getting told "nu uh" so you're all welcome.

But they've started to embrace lua, which is great because it opens up tons of opportunities to do some really cool shit. OpenMW just needs to catch up so there can be feature parity. Other shit that I'm aware of is the insight spell, among other new spell types, which is supposed to be useful in solving quests. Think there might even be some kind of speak to the dead spell iirc. Again, lots of cool opportunities to make skills useful elsewhere and expand on existing or introduce new gameplay mechanics.
so if you were in my shoes, you would pick a mwse modlist over openmw? still undecided
I'm an MWSE supremacist so that'll always be my recommendation. It can be a more involved process than OpenMW but it comes with benefit of being more feature rich. OpenMW looks better and has a better shader model but that's where the advantages (as far as I see it) stop.

Thanks for your input. I'm gonna stick with MWSE for now, it's just easier for me to play with as i'm used to it after so many years. But I think I'll install openMW on a separate install just to have a look at it and use it with Starwind

when will openMW 0.49 release? there seems to be builds every day or so (!) not sure how people keep up to date
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,825
Location
Australia
The cool thing about being a mage is that you can cheese your way through sprawling dungeons and abuse summons and pathfinding to make it to the end even at Level 5. The bad thing about doing this is that you accidentally come across 300,000 gold worth of loot and completely break the game's progression.

Nb8szPD.jpeg

There were some extra bits of Adamantium and Orcish that I equipped on my character, too. And an Ebony Shortsword that I didn't touch, because I'm pretty sure it was cursed and I had completely run out of restore magicka potions.
 

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