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Project Tamriel & Tamriel Rebuilt - Morrowind modders keep chugging along

None

Arbiter
Joined
Sep 5, 2019
Messages
2,125
It's not Hlaalu style, but Velothi or generically Dunmer. Think Vos or Vivec's canton interiors
That might be the intention of the designers, but it seems farther removed from base Morrowind's Dunmer strongholds than from Hlaalu architecture:

799px-MW-place-Rotheran.jpg



Had forgotten about the non-Telvanni, non-Imperial part of Vos / Tel Vos, though (even UESP doesn't have a good screenshot of it):

800px-MW-place-Vos.jpg

A lot, if not all Dunmer architectural styles are removed from the strongholds. They're exceedingly ancient, and technically not Dunmer made, as they were built during the days of the Chimer, meaning they're just as old as someone like Vivec, if not older. We see this through the ruins of Kogoruhn, one of House Dagoth's possessions of Vvardenfell. Also around the stronghold are some smaller ruins, perhaps giving us an idea what your typical non-stronghold buildings may have looked like. These are Chimer, not Dunmer buildings.

36K5cS5.jpeg


Furthermore, don't forget that what most of us think of as Indoril is from the Tribunal expansion, with the implication being that Mournhold is a city that was rebuilt and has a suitably new style. Take a look at some of the ruins of Old Mournhold and you'll see what I mean:


TR-place-Teran_Hall.jpg


The ornate decorations are typically Indoril, but simplify the design and it starts to look a little like the inn and style we've been talking about.
 

Vulpes

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This is the same inn at different points of time. The first captures typical modder's megalomania, the second a creative approach done with old materials, and the last what is possible when new assets can be utilized. I think the most recent iteration is the best.
The last one just looks like a place in the vanilla game, even down to the landscape. I know they wanna be purists, but some mainland region far away from Vvardenfell isn't gonna look exactly the same as Balmora and its surrounding area.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,815
This is the same inn at different points of time. The first captures typical modder's megalomania, the second a creative approach done with old materials, and the last what is possible when new assets can be utilized. I think the most recent iteration is the best.
The last one just looks like a place in the vanilla game, even down to the landscape. I know they wanna be purists, but some mainland region far away from Vvardenfell isn't gonna look exactly the same as Balmora and its surrounding area.
Landscape? Dude, there are smoking pools of sulphur there.
 

Vulpes

Scholar
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Fourth Rome
Are those supposed to be sulphur pools? :lol:

Whoever designed this had no idea what they're doing, like where the fuck is the water and why is the sulphur so desaturated? I wasn't expecting the Grand Prismatic Spring, but even vanilla Skyrim did it better with south Eastmarch and I don't think Bethesda even used any unique assets when making it.
 

None

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Sep 5, 2019
Messages
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MW-concept-12.jpg


It's inspired by The Great Scathes in Kirkbride's concept art map, not contemporary hot springs.
 

None

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Messages
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This is the same inn at different points of time. The first captures typical modder's megalomania, the second a creative approach done with old materials, and the last what is possible when new assets can be utilized. I think the most recent iteration is the best.
The last one just looks like a place in the vanilla game, even down to the landscape. I know they wanna be purists, but some mainland region far away from Vvardenfell isn't gonna look exactly the same as Balmora and its surrounding area.
It's just one region, it looking like something from vanilla is intentional, especially given its inspiration. There are plenty of other regions like the canyons of Shipal-Shin or the mushroom forests of the Othreleth Woods that don't have a vanilla analog.
 

deuxhero

Arcane
Joined
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Messages
12,042
Location
Flowery Land
Imga voices to pair with the Imga faces.

There were a few time I was questioning if it were actually a clever edit of vanilla voices (like the Reachmen voices in Home of the Nords) before unique things made me sure they were entirely original. I think that's the highest mark of quality I can give.
 

luj1

You're all shills
Vatnik
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15,175
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Imga voices to pair with the Imga faces.

There were a few time I was questioning if it were actually a clever edit of vanilla voices (like the Reachmen voices in Home of the Nords) before unique things made me sure they were entirely original. I think that's the highest mark of quality I can give.


Thats actually pretty good
 

None

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Imga voices to pair with the Imga faces.

There were a few time I was questioning if it were actually a clever edit of vanilla voices (like the Reachmen voices in Home of the Nords) before unique things made me sure they were entirely original. I think that's the highest mark of quality I can give.

For anyone wondering what the fuck they're looking at:

The Great Apes of Valenwood
LO-race-Imga.jpg


The Great Apes, or Imga, are native beastfolk of Valenwood. They see the High Elves as their lords and masters, and as a portrait of an ideal, civilized society. Great Apes go to desperate measures to emulate the High Elves: they wear capes, practice with the dueling sword, and attempt to speak with perfect enunciation and courtly manners despite their gravelly, baritone voices. Each Imga bears some kind of title, be it Baron, Duke, Earl, or the like, which they use when addressing the members of the Thalmor (needless to say, there are no landowning Great Apes). More extreme Great Apes shave their bodies and powder their skin white to seem more like the High Elves. They often cut themselves in the process, creating the truly pathetic picture of a naked white Ape, skin dotted pink with blood, strutting around the trading posts of Valenwood with mock nobility. The Imga feel that humans are beneath them as lesser beastfolk, and pretend to find their smell exceedingly offensive – a Great Ape holds a perfumed corner of his cape to his nose when Men are around.

Voices are solid, but a bit too verbose. Reminds me of Tony Jay's Transcendent One a bit. Overall, they're a welcome addition.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,961
Thinking of giving this a try, would it be worth waiting for the next release? Seems like it's right around the corner?

Edit: I got it set up with OpenMW. Having to drag loot between windows is going to drive me insane. Is there a compatible mod for that?
 
Last edited:

Losus4

Educated
Joined
Feb 20, 2024
Messages
126
Thinking of giving this a try, would it be worth waiting for the next release? Seems like it's right around the corner?

Edit: I got it set up with OpenMW. Having to drag loot between windows is going to drive me insane. Is there a compatible mod for that?

The new TR will arrive no sooner than 2025, you might be thinking of Project Cyrodil, which is not TR. In any case, no, there's no need to wait. There is more than enough content in current TR to last a lifetime if MW were the only game you ever played, it really is that big.

In regard to dragging and dropping items, the Code Patch has an option that allows take all from containers using keyboard shortcuts. Though I'm not sure if it's compatible with OpenMW. Don't be mistaken in thinking that OpenMW is the only way to play MW. I've played MW thousands of hours and have never played OpenMW, nor do I plan to any time soon. Base engine with Code Patch makes the game more than stable.
 

None

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Joined
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Thinking of giving this a try, would it be worth waiting for the next release? Seems like it's right around the corner?
Go for it. Plenty of content to enjoy, with even more around the corner. If you're worried about trying to experience it all, focus on getting your install set up so you can easily come back to the game whenever you want. If that means OpenMW with only a few mods then so be it, but as always I recommend vanilla w/ MCP, MGEXE, etc.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,961
Guess I'll redo the setup shit then. Gah, what a pain. At least the files aren't that big. How the fuck does the open source version not have a fucking hotkey for 'pick up the item under my mouse cursor'. The game is like 30% looking at corpses and boxes of loot you only want 1 or 2 things from.
 

deuxhero

Arcane
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Messages
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Location
Flowery Land
Guess I'll redo the setup shit then. Gah, what a pain. At least the files aren't that big. How the fuck does the open source version not have a fucking hotkey for 'pick up the item under my mouse cursor'. The game is like 30% looking at corpses and boxes of loot you only want 1 or 2 things from.
The original game already had something close enough: Items "held" by the mouse cursor are automatically added to your inventory if you close the container menu while holding them. It's a very simple operation if you remember your hotkeys.
 

CootKeeper

Augur
Joined
Dec 30, 2011
Messages
136
slowly self-debating on re-installing MW. this time with openMW. couple questions, if anyone can help

- is perfomance better or worse when using openMW with Tamriel Rebuilt?
- speaking of TR, anyone knows when the next expansion will come out? ditto skrim / cyrodiil?
- I hate light flickers in the original game. how can I get rid of them with openMW. I can't find info on this
- last bit. can you darken ambient light settings with openMW? for all interior cells including modded ones from TR?
 

None

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Joined
Sep 5, 2019
Messages
2,125
- is perfomance better or worse when using openMW with Tamriel Rebuilt?
It depends. For some, yes, for others, no. Vanilla is at the point where there are enough mods that improve performance where I've found the decision ends up being one based on features and not fps.

- I hate light flickers in the original game. how can I get rid of them with openMW. I can't find info on this
TLAD has a plugin that should work with OpenMW. No guarantees as I haven't tested it myself.
 

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