Devastator
Learned
It could be enjoyable for us to discuss the current console landscape from our PCMR perspectives. Consoles are scams to a degree -- they are cleverly marketed but fall short in some critical aspects. They are essentially small x86 systems equipped with a simplified OS optimized for gaming. While they are cheaper than PCs, they also have lower performance, accompanied by more expensive games and a shift towards live service and digital-only game models. Exploring consoles keeps me informed and reinforces my appreciation for the freedom PCs offer.
There are rumors circulating about the PS5 PRO potentially having 60 GPU CUs (up from 36), a slightly increased CPU clock rate (with the same number of cores), and improved memory bandwidth. Details can be found in the accompanying image.
Despite owning a PS5, I rarely use it due to its lackluster performance compared to my PC (RTX 4080 and i9-13900K). However, the PS5 allows me to play Bloodborne, read Blu Rays, and was about five times cheaper than my PC. Certain limitations are annoying; for instance, BG3 struggles on a PS5, experiencing framerate dips to low 20s in Act III due to its underpowered CPU (this issue might also surface on a PC with a weaker CPU).
If the PS5 PRO debuts in late 2024, it would likely be a couple of years until the next generation. While doubling the CUs seems promising, I wonder if they will harness advancements in deep learning and frame generation. The current reliance on 'brute force rendering' on the PS5 contributes to my perception of its performance as lackluster (correct me if I'm wrong, but FSR is pretty poorly leveraged on the PS5; who knows whether the PS5 PRO will be built around FSR or not). PCs, on the other hand, can even widen their performance lead with FSR/DLSS and frame generation already in supported games. Still the appeal of the PS5 PRO for normies might hinge solely on the strategies of competitors like Microsoft and Nintendo, rather than developments in the PC realm.
Although consoles have limited appeal for me personally, it's worth noting that people are willing to invest thousands in gaming laptops that suffer from poor thermal performance and comparatively low sustained levels of TDP and GDP vs. both PCs and consoles. Of course, there's also the upsurge in Steam Deck and similar devices. I wonder where these fit into the picture.
(src)
There are rumors circulating about the PS5 PRO potentially having 60 GPU CUs (up from 36), a slightly increased CPU clock rate (with the same number of cores), and improved memory bandwidth. Details can be found in the accompanying image.
Despite owning a PS5, I rarely use it due to its lackluster performance compared to my PC (RTX 4080 and i9-13900K). However, the PS5 allows me to play Bloodborne, read Blu Rays, and was about five times cheaper than my PC. Certain limitations are annoying; for instance, BG3 struggles on a PS5, experiencing framerate dips to low 20s in Act III due to its underpowered CPU (this issue might also surface on a PC with a weaker CPU).
If the PS5 PRO debuts in late 2024, it would likely be a couple of years until the next generation. While doubling the CUs seems promising, I wonder if they will harness advancements in deep learning and frame generation. The current reliance on 'brute force rendering' on the PS5 contributes to my perception of its performance as lackluster (correct me if I'm wrong, but FSR is pretty poorly leveraged on the PS5; who knows whether the PS5 PRO will be built around FSR or not). PCs, on the other hand, can even widen their performance lead with FSR/DLSS and frame generation already in supported games. Still the appeal of the PS5 PRO for normies might hinge solely on the strategies of competitors like Microsoft and Nintendo, rather than developments in the PC realm.
Although consoles have limited appeal for me personally, it's worth noting that people are willing to invest thousands in gaming laptops that suffer from poor thermal performance and comparatively low sustained levels of TDP and GDP vs. both PCs and consoles. Of course, there's also the upsurge in Steam Deck and similar devices. I wonder where these fit into the picture.
(src)