Love it when this happens, never gets old
Too bad that Doom 3 and Quake 4 let go of the infighting tradition.
Love it when this happens, never gets old
its the power armourI have started to flash in green everytime I take a hit. It wasn't like that a few levels ago. How do I turn that shit of?
Only jacket armor from now on then...its the power armourI have started to flash in green everytime I take a hit. It wasn't like that a few levels ago. How do I turn that shit of?
Yes, they are.Are the expansions included in this?
Do you mean texture smoothing? That should be left on if you want the graphics to be like in the original game, since texture filtering was part of the hardware-accelerated OpenGL-based renderers.So i decided to take this for a spin.
First instinct was to shut all the graphic options off lmao. Eventually i settled with playing it without depth of field, motion blur, no texture filtering and no fog but i kept most of the other shit, including the new models.
No sure if it's just me but the music sounds tinnier than i remember it. Modern games seem to love to fuck up the audio whenever chance they get but maybe i'm just being paranoid.
Everything else seems ok though. I guess next time i get the urge to replay Quake 2 i'll try this first for now i just wanted to check it out to see what they did first hand.
Well, the method of filtering may be different, together with mipmaps and such, not to mention that early graphics cards created a different, grainier look in 16-bit colour with dithering and in some cases perhaps also interlacing.Crap, any way to make it sound like the original? I don't like tinny shit. Why do they have to fuck up the audio fucking modern nu-shit.
BTW i did play the game with texture filtering on release but the reason i took it off is that the visuals looked sort of fuzzy so i was experimenting to see if i was imagining things or if there's something afoot like with the audio mixing. I also been playing Quake 1 maps for years with texture filtering off and wanted to try it on Quake 2 as well to see how that went.
I do think you're right. Switching between the remaster and the original version, the latter has very full and strong audio, while the former has this typical subdued quality similar to what happens when multi-channel surround mixing is applied to a stereo source.Maybe i'm just imagining it i'll try it again tomorrow can't crank the audio right now it's kinda late.
As for the music, it does sound thinner, probably because of the sound mixer in the Kex Engine. It's the same way in the remaster of the first game.
Someone on Steam said the sound is locked to a low sample rate and can't be changed to higher quality 44.1khz even though the original release could through the console. I don't think the music itself was altered though, I downloaded the soundtrack from archive.org and compared it to the remaster's .ogg files and they have identical bitrates and dynamic range.
They're not, the original used uncompressed CD audio, while the remaster uses OGG files instead, although this normally wouldn't really amount to a perceptible difference. However, Night Dive went with the rumour that Quake's music had pre-emphasis applied to it and should have de-emphasis applied to it, which renders the tracks muffled, so the higher frequencies are considerably less distinct compared to the original version.As for the music, it does sound thinner, probably because of the sound mixer in the Kex Engine. It's the same way in the remaster of the first game.
Q1E music files do have some very low frequency presence, especially in the track "Focus" that has a low rumbling sound in the background that lasts for the whole duration. If the audio files are generally better quality now it's possible that the clearer higher frequencies mask the lower ones, leading to the perception of tinniness.
They're not, the original used uncompressed CD audio, while the remaster uses OGG files instead, although this normally wouldn't really amount to a perceptible difference. However, Night Dive went with the rumour that Quake's music had pre-emphasis applied to it and should have de-emphasis applied to it, which renders the tracks muffled, so the higher frequencies are considerably less distinct compared to the original version.As for the music, it does sound thinner, probably because of the sound mixer in the Kex Engine. It's the same way in the remaster of the first game.
Q1E music files do have some very low frequency presence, especially in the track "Focus" that has a low rumbling sound in the background that lasts for the whole duration. If the audio files are generally better quality now it's possible that the clearer higher frequencies mask the lower ones, leading to the perception of tinniness.
In this case it's definitely the de-emphasis processing, as that's what used to be recommended for use with source ports and I'm familiar with the way Quake tracks modified in this way sound. When I tried converting the main theme to an OGG file with the same bit rate, it still sounded more or less the same as the FLAC file does.They're not, the original used uncompressed CD audio, while the remaster uses OGG files instead, although this normally wouldn't really amount to a perceptible difference. However, Night Dive went with the rumour that Quake's music had pre-emphasis applied to it and should have de-emphasis applied to it, which renders the tracks muffled, so the higher frequencies are considerably less distinct compared to the original version.As for the music, it does sound thinner, probably because of the sound mixer in the Kex Engine. It's the same way in the remaster of the first game.
Q1E music files do have some very low frequency presence, especially in the track "Focus" that has a low rumbling sound in the background that lasts for the whole duration. If the audio files are generally better quality now it's possible that the clearer higher frequencies mask the lower ones, leading to the perception of tinniness.
Lossy encoding can sometimes alter the perception of dynamics, but it probably depends a lot on bitrate. The average bitrate of the ogg soundtrack is a pathetic 186 kbps, that may well be noticeable.
Semiurge, ds, and others interested, here's a comparison of the main theme (Night Dive also mixed up the track titles): https://mega.nz/file/eEMxzTTK#w9JU5ARIerhpdW3P7qSSFDqb90_mYqTHLQXIJTSyS0s
In this case it's definitely the de-emphasis processing, as that's what used to be recommended for use with source ports and I'm familiar with the way Quake tracks modified in this way sound. When I tried converting the main theme to an OGG file with the same bit rate, it still sounded more or less the same as the FLAC file does.They're not, the original used uncompressed CD audio, while the remaster uses OGG files instead, although this normally wouldn't really amount to a perceptible difference. However, Night Dive went with the rumour that Quake's music had pre-emphasis applied to it and should have de-emphasis applied to it, which renders the tracks muffled, so the higher frequencies are considerably less distinct compared to the original version.As for the music, it does sound thinner, probably because of the sound mixer in the Kex Engine. It's the same way in the remaster of the first game.
Q1E music files do have some very low frequency presence, especially in the track "Focus" that has a low rumbling sound in the background that lasts for the whole duration. If the audio files are generally better quality now it's possible that the clearer higher frequencies mask the lower ones, leading to the perception of tinniness.
Lossy encoding can sometimes alter the perception of dynamics, but it probably depends a lot on bitrate. The average bitrate of the ogg soundtrack is a pathetic 186 kbps, that may well be noticeable.
Yes, there shouldn't be any problem with replacing the files and it's a separate problem from the way the Kex Engine's mixer might affect the audio.Semiurge, ds, and others interested, here's a comparison of the main theme (Night Dive also mixed up the track titles): https://mega.nz/file/eEMxzTTK#w9JU5ARIerhpdW3P7qSSFDqb90_mYqTHLQXIJTSyS0s
Damn that's beyond noticeable.
But i guess this should be a simple matter of replacing their ogg files with rips straight off the CD audio.