Curratum
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codex shilling for yet another shovelware...
I mean, I'm not against reporting on new releases, if the language is relatively neutral...
codex shilling for yet another shovelware...
I read here on rpg-codex that other indie developers had to sell (?!) their houses.
And hair.
Another dev eats roots.
One lost their family and lives under a bridge and sleeps with kangaroos.
Art is suffering.
Kotc2 is a revolution compared to ole Jeff
Interestingly Avadon 1 has a peak of 516 while each of the sequels show a big decline, with the third having a peak of only 132.
Source: steamdb . info no idea if it's accurate
Avernum 3 was just a remake of Exile 3. Avernum 3 also got a remake, do you mean the remake of the remake or the first remake?Vogel's games peaked somewhere around Avernum 3 and declined from there. Just let it die already.
Exile 3 was better than either of the Avernum 3s, that said his Geneforge 1 remake is supposed to be better than the original. So his remakes can swing either way.Vogel's games peaked somewhere around Avernum 3 and declined from there. Just let it die already.
To me, this is both the triumph and the tragedy of Jeff Vogel. The triumph is that he is a multi-multi-millionaire who has been able to work from home as his own boss making RPGs for thirty years, a level of lifestyle attainment that utterly squashes even people thought of as winners in the RPG industry (consider, for example, that when Avellone was working in an office cube in endless crunch mode on PS:T for probably around $30k a year, Vogel was making something like ten times that much chilling at home -- and Avellone is a success story!). Vogel never added a feature because a publisher asked for it; he didn't even add it because players asked for it. He never saw his IP dismembered by some other developer. He simply did the minimum work he thought would achieve his goals, and he achieved them. The tragedy is that the "artistic freedom" furnished by this unprecedented* success revealed that Vogel didn't have some all-consuming passion to make the greatest RPGs ever. I've previously quoted the Caro line that "power doesn't always corrupt" but "power always reveals." The closest thing to a memoir Vogel wrote, as far as I know, was called "The Poo Bomb" (2005), and while it's not about being a developer, I always took the book to reveal that he ultimately just doesn't take himself very seriously. I used to think of an auteur as someone who, given financial independence, would produce their greatest work. But in Vogel's case (as in many others) this is exactly backwards. The greatest work was achieved not a consequence of financial success, but as a means to financial success; once financial success is achieved, the need for great work evaporates. Vogel isn't tortured by a muse of fire; he just wanted to get paid a ton of money and lead a chill life with his family. And he did! So much the worse for us, but so much the better for him.Well, at least he has his finances under control.
The triumph is that he is a multi-multi-millionaire
Not a lot a buzz on the Steam page yet. In fact... only forum post so far is mine.
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Not sarcasm. Even making a conservative estimate from the numbers posted, let’s say he averaged $300k a year for 25 years. That’s $7.5M. And most of these small business/home business sorts find all kinds of tax avoidance schemes (I think?) so compared to the guy working a desk job paying 40%, he’s probably keeping most if not all of it. He had almost no third-party expenses and hard costs. Based on those revenue figures, I imagine he’s got several million in savings plus a lot of home equity.
at one point he says "Spiderweb grosses about $200,000 USD a year. This is a constant for us most of our career."
So the best way to think of it is that his level of wealth is equivalent to a very successful white collar professional. That is definitely not "middle class."
in a great year, he buys a McMansion or whatever.
Maybe the way to put it is: his career is like a marshmallow that has been perfectly roasted over a campfire for 30 years, never hot enough to catch on fire, but the fire never went out, the marshmallow never fell off, no one rushed and ate it too soon, etc.
Avernum 3 was just a remake of Exile 3. Avernum 3 also got a remake, do you mean the remake of the remake or the first remake?Vogel's games peaked somewhere around Avernum 3 and declined from there. Just let it die already.
Your numbers are hard to jibe with what was posted earlier. I don't have time or interest to go through the whole video, but at one point he says "Spiderweb grosses about $200,000 USD a year. This is a constant for us most of our career." Then he has the bonanza years. Even taking just $200k x 30 years is quite wealthy.
The tragedy is that the "artistic freedom" furnished by this unprecedented* success revealed that Vogel didn't have some all-consuming passion to make the greatest RPGs ever.
he is claiming that he pays out about $40,000 for the art alone.