SausageInYourFace
Angelic Reinforcement
Those bulletpoints sure sound like steep decline.
Why not? There's plenty of RPG Maker games that look great and have a great art direction, but even the stock assets hurt the eyes less than this mess. It's amazing how he's managed to make it look even worse than his earlier games, Geneforge with its snot coloured UI and the minimal aesthetics of Exile were far superior to this.I wouldn't go so far as to compare them with RPGMaker stuff
Everything he said is true there's no real character creation, you choose their looks and that's about all then allocate a few skill points in 3 tabs of 3X3 skills.. Incredibly limited and was really disappointed when i saw so few skills, it's quite insulting tbh. In a niche rpg i like to spend a good hour in character creation , trying builds this wont be the case here . The gear is customizable although and will likely be the only true way to advance . Then it plays like every other spiderweb games, the combat system is the same, good as usual , the fort system village claiming and reactivity of the world is nice.Not seen enough yet, but despite the unforgivable dumbing down , its pretty fun so far, wont refund.what the fuck!?- You only gather equipment, treasure, etc. from chests. No more walking in a room and being able to pick up whatever is on the floor. This makes the game seem a lot like a JRPG.
- The ability tree is ridiculous, there's six abilities at most in each skill category (basically, fighter, mage, healer at this point). Each individual ability can only be assigned one or two points max. You can also respec abilities for free at any time. The game mentions that other skill categories open up as you conquer forts/towns, so it might get more interesting later.
- There are no classes, so every character can pretty much equip anything (martial equipment and magic equipment both require a single passive ability). Every character is basically a fighter, and the only difference is whether their abilities are martial or magical.
- No stats whatsoever. Everything seems to be based on your equipment only.
I just received the key and suddenly my hype just poof'd
I have defended this game and jeff for months, believing he saw trough his error with avadon, which is some aspect true, but what the fuck?
Looks like they just butchered character creation and progression altogether.
In some ways, though, it's been dumbed down even more than Avadon:
- No stats whatsoever. Everything seems to be based on your equipment only.
My favourite part is that Jeff was $1k short of the "professional sound design" stretch goal for his Kickstarter yet within seconds of starting Queen's Wish I'm assailed with an assortment of sounds from Avadon (and games further back than that). People have suggested for years that he should add some music to his games and this one was seemingly the perfect opportunity to do so with the upfront injection of cash, but seems Vogel's not really interested in changing the status quo.Regarding a soundtrack, I don't even understand why he doesn't grab from all the free music that's laying on internet (music that can be freely added to any game, with just a mention in the credits).
- The ability tree is ridiculous, there's six abilities at most in each skill category (basically, fighter, mage, healer at this point). Each individual ability can only be assigned one or two points max. You can also respec abilities for free at any time. The game mentions that other skill categories open up as you conquer forts/towns, so it might get more interesting later.
- There are no classes, so every character can pretty much equip anything (martial equipment and magic equipment both require a single passive ability). Every character is basically a fighter, and the only difference is whether their abilities are martial or magical.
- No stats whatsoever. Everything seems to be based on your equipment only.
- The ability tree is ridiculous, there's six abilities at most in each skill category (basically, fighter, mage, healer at this point). Each individual ability can only be assigned one or two points max. You can also respec abilities for free at any time. The game mentions that other skill categories open up as you conquer forts/towns, so it might get more interesting later.
- There are no classes, so every character can pretty much equip anything (martial equipment and magic equipment both require a single passive ability). Every character is basically a fighter, and the only difference is whether their abilities are martial or magical.
- No stats whatsoever. Everything seems to be based on your equipment only.
He's actively trying to undercut whatever limited appeal his games had left