
i'll probably write a steam review too
Great, now I have to give you a reach-around, don't I?
Bt
i'll probably write a steam review too
(I know some didn't like it, but fuck 'em, heh heh.)
Does this mean we'll get a choice to pick which format we want? I'm not a fan of either cropping or scrolling and I'd much rather play a square game if it means not having either of these.probably the biggest change is we changed the resolution from 320x240, a square ration, to 320x200 - a rectangular one. Which means some scenes have a bit cropped off of them - each screen gets treated individually and the art is rendered each time. Some rooms, where the full art is important, will scroll slightly, others appear cropped - but the full artwork is still in the source.
Does this mean we'll get a choice to pick which format we want? I'm not a fan of either cropping or scrolling and I'd much rather play a square game if it means not having either of these.
Are you still working on the sequel?RISE FROM THE GRAVE OF 2016!!
So, I've been working on v2.0 of Quest for Infamy. The game needed a few minor bugfixes, and a couple of tweaks, some graphical changes, etc. We've been slowly working on this forever, and it looks like we're close to finishing it. Which is pretty cool. But I was working on the game this morning, and it's absolutely friggin' huge. I really don't know how the hell we did this and managed to have it work (mostly). I think it's a pretty cool game, and I'm revisiting something we started making six years ago now (Feb 2012). That's the nice thing about making a retro adventure game - it was already "old" when we made it, so going back six years later and putting a little shellac and new paint on it is more for the fun of it.
It's only some minor changes, but probably the biggest change is we changed the resolution from 320x240, a square ration, to 320x200 - a rectangular one. Which means some scenes have a bit cropped off of them - each screen gets treated individually and the art is rendered each time. Some rooms, where the full art is important, will scroll slightly, others appear cropped - but the full artwork is still in the source. Kinda neat.
I'm proud of this game, and glad we took the time and effort to make something like this. I doubt we'll ever get the chance to do something as ambitious, but who knows. I'm also concurrently finishing up QFi:Roehm to Ruin, a short prequel game that expands on the intro in QFI. That's turned out pretty cool, too. We're currently beta testing both right now, and if you're interested in testing, giving me notes, etc. - let me know. I always like to get eyes on the stuff we're doing.
I have to thank everyone for their support here. Adventure game fans often pay a lot of lip service - they talk a great game, but rarely support new things. Many of you here bought the game, played it, liked it, supported it. (I know some didn't like it, but fuck 'em, heh heh.) I really do appreciate the support of people who put their money where their mouth is, so to speak.
Bt
Please please please keep the original format. If it's not too much work and you can include two binaries that'd be perfect but I could also understand that it's not worth the effort.People asked for it - the square ratio confused the squares who were like "Why come this doesn't fill my monitor screen?"
Yeah, the only problem with this is I don't want to include two binary/exes in a package, because the file size is pretty huge to begin with. Having two binaries would just confuse the standard user as well. Like I said, though, I'll render up a 320x240 version of the game and make it available to anyone who requests it specifically.
Bt
I wonder if they could include it on Steam under the 'Beta' tab in the game's properties...
Nice, i'm eager to play the sequel.
Quest for infamy is one of the few games i finished recently.
Which brings my next question, any release date ?
Any other Quest for Glory V like released games someone would recommend ? (i tried heroine quest but i can't really get into it for some reason )
I've also heard of Hero U (even tried the battle demo which i found terrible ) and the other one in development (forgot the name though)