TheEntitledOne
Arcane
- Joined
- Jan 12, 2012
- Messages
- 4,077
A Roll is nice, but the variability should be small. If there are no consequences for failure you should just have a fixed value check (e.g. like taking 20 in DnD). Also, partial successes are nice (like in AoD).
I wouldn't give too much info on the required number, perhaps color code it. If your skill is high enough you see the req in green and succeed without rolling. If you have a very low chance of success color it red, etc. If you have no chance at all hide it.
I wouldn't give too much info on the required number, perhaps color code it. If your skill is high enough you see the req in green and succeed without rolling. If you have a very low chance of success color it red, etc. If you have no chance at all hide it.
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